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mjkerner

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Everything posted by mjkerner

  1. Curiouser and curiouser. I have all CMx2 products, just like the Sarge--I mean every game, module and pack, and all up to date. I have the 4 Cassino maps in the Master Maps folder. (They are dated 8/9/2014.) I guess Rocketman has you all covered, but just wanted to let Elvis know. I have a PC in case that would somehow make a difference.
  2. I can’t help you with vin’s mod, because I never use it, but good to see you back, buddy! Hope it’s for real this time, lol!
  3. Funny thing was that I had just read Bulletpoint’s comment about muddy/freezing settings—mentally agreeing with him completely—then immediately went to try out the new scenario. It literally wasn’t even 10 minutes later that I had the bogged/immobilized tank!
  4. Just an FYI, Bulletpoint, but one of my PzIV’s bogged, then eventually immobilized, just north of the bridge when I pulled it off to the side of the road next to a hedge on Turn 2, lol!
  5. I’m biased, because I always split squads not matter how large or small the battle. The only time I don’t is when moving up to the Line of Departure and the troops are very clearly out of the enemy’s sight. So my answer is “Split them”!
  6. You can't, Jonzie. French officers aren't coded like most other officers (no Junior/Mid/Senior texture designations). I do think they interact somehow with existing US 3D models, because they don't seem to have skeletons of their own, and the French in general use the US winter and toque faces/skins in addition to their own. There is a lot of tagging of textures in this muodule. More than usual, it seems. It's all a bit complex and perplexing if you ask me. Makes what I wanted to do a bit harder.
  7. Aragorn, I’m not sure, because there are a lot of different things to do; faces, beards, djellabas, plus there are different types of greatcoats to explore from different countries so that varying combinations of skins can be used. I’m not explaining things very well, because I had carpal tunnel surgery today and I took a painkiller about an hour ago, lol! The surgery will slow me down , but Falaise sent me his textures today. So I don’t know, a couple of weeks maybe? I had to completely redo the turban yesterday and I still couldn’t get it right. It’s a bitch to figure out how the various textures wrap around the model. On the other hand, the sandals and puttees work out pretty good. Progress is occurring, lol! I’ll shoot some pictures in a few days when I can get back to it. Believe me, just working with the various uniform and equipment combos with the many skeletons (mdr/mds) files I can see what a bear this must have been for BFC to implement the numerous TO&E in the game.
  8. I think Zveroboy about nailed it. In short, complete air and naval superiority.
  9. LOL, Falaise, that's the very one I was working on! Like I said before, you saved me a lot of work!
  10. I don't know, Falaise. My turbans and sandals are crap, and slow going working in more realistic ones. I do have beards, though!
  11. Well, hell, thanks Falaise! I don't need to mess with it any more then. Saved me a lot of work!
  12. Well, of a sort, Aragorn. As for language, they’ll be speaking French by default, which works good enough for me, but I’m going to try importing Syrian voices from CMSF2. That should work pretty good for those of us who don’t speak Arabic anyway. (The Moroccan dialect would be different, but they are both Arabic speakers.)
  13. Thanks MikeyD. I was hoping the module would have Goumiers so I wouldn’t have to make my own, cuz your artwork wouldn’t have needed modding. I wanted to avoid tagging, but frankly hadn’t look that far into it yet. Without tagging, the djelleba shows up for both greatcoat options, Standard and FFD, but only in the winter months because greatcoat options aren’t available in other months. And thanks for the vote of confidence, Mr. Jonze!
  14. Progress, but I will dump the turban. (I whipped these ones up years back when I first tried to mod Goums, but was going to replace them with photo-real ones.) Trouble is, those damn officers! Their skins (faces) use the same textures as the troops, so as you can see, they would have a turban as well. Also thinking of dumping the sandals (they'd be an option to use or not as you see fit anyway) but I need to find some photo-real sandals and puttees, then will have to chop them up into the texture file, so we'll see. Besides, I love the game's default boots and leggings. Also, might have to tediously go back and redo all the striping on the djellaba because of the way the the textures stretch when the pixeltruppen are moving. And, djebalas don't have collars, but do have hoods, so I don't know exactly how I am going to address those issues, if at all. Now I remember why I dropped the ball on this mod back when, lol!
  15. Nope, the French aren't set up that way this time around. Not sure why. Things are really different with this release. For example, some of the French skins (faces) like the toque-wearing winter ones are tied in with the US toque wearers as they are named as if they are the US ones, but have a [france] tag added at the end. I assume the officers are somehow tied in as well through the mdr/mds files???? Anyway, doesn't seem doable, Ollie.
  16. I'll be working on one after I get to the SF2 British uniforms I didn't finish last Spring. There are a lot more option with skins and whatnot with the release of R2V. Edit: Loaded my old one form years ago into R2V and it works! But this is a mod to the British uniforms. Need to do it with the French.
  17. Thanks Steve and MikeyD. There was a picture of what appeared to be a homemade mod in one of the FI threads a few weeks back that I think is what Zulu1966 referenced. I might have to resurrect and finish my attempt at modding them that I started 5 years ago!
  18. I checked the French uniform folders after my usual new game/module brz exploding session, and there are no Goumiers in the traditional djellaba/robe. To double check, I went through all the months/years in the scenario editor, and none showed up. (French forces only show from November '43 through July '44.) In fact, there is no Algerian or Moroccan infantry unit listed, just "vanilla" French battalions and other units. (Adrian helmets are neat, though!) And the Manual doesn't mention them as part of the Free French. So, do we not have them, and if not, will we get them in a patch or somefink?
  19. Mike, my problem was that I had downloaded and ran what I guess turned out to be only the "small" 2.10 patch/file, instead of the full install. (It's been two hours and I still have just under 4 gigs left to download before I can actually run the exe and check the game again!) Anyhoo, IIIRC from my brief unsucessful foray into the new game, the new battles have an RV or R2V as a suffix, not a prefix.
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