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Everything posted by Sgt.Squarehead
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Next Final Blitzkrieg Module Speculation
Sgt.Squarehead replied to Anonymous_Jonze's topic in Combat Mission Final Blitzkrieg
Maybe embed a bridge & a couple of single tile buildings into the terrain and use it as a spawn/exit-zone location (I've done something similar to this with the subway tunnels in some of my Trumpton experiments).....It's about as close as we can get. -
BFC Release Schedule?
Sgt.Squarehead replied to Cpl Steiner's topic in Combat Mission - General Discussion
I believe this may actually be on the cards.....God knows it needs it! There's so much that could be done with CM:BS if we just had a few more Nations/Factions/Units (IMHO adding Uncons and more ex-Soviet kit would make this game truly awesome). -
You would be OK laying in modular buildings and foliage too, if my understanding is correct. PS - Surprised you aren't interested in CM:SF2, it's a really good game.
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Wow.....Now that's what I call a small unit scenario! What was the population density setting there? PS - Just realised I was using Fighters rather than Combatants and AFAIK they don't get the concealment bonus.
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Still happens in the modern titles.....Recently fought a USMC battle in CM:SF2 where my only serious casualties were caused by a friendly airstrike called in by an overly optimistic FAC.
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rocket launchers are way too stupid for somehow
Sgt.Squarehead replied to AnnRayTac15's topic in Combat Mission Shock Force 2
I reckon that says it all TBH. -
FO vs FIST vs Fire Control Teams
Sgt.Squarehead replied to Erwin's topic in Combat Mission - General Discussion
Jack Nicholson as 'The Joker', 'Batman', 1989. And I agree with your sentiment 100%. -
@George MC I don't suppose you would happen to have a CM:BS version of the full 'Ring' map at all?
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Empires / FOG2 & Games set in the Ancient World
Sgt.Squarehead replied to markshot's topic in General Discussion Forum
I suspect it would be fairer to say that these concepts were formalised in this period. -
Scenario Design using .btt file extension
Sgt.Squarehead replied to THH149's topic in CM2 General Tech Support
Are there any precise guidelines to writing AI scripts for QBs (as opposed to scenarios)? -
This may explain why I wasted the best part of a month trying to get scripts for tiny uncon units to work, utterly without success. Can anybody confirm if this has been/will be fixed? @IanL @BFCElvis @Battlefront.com? And while you are at it, please give Uncons some Breach Teams!
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Scenario Design using .btt file extension
Sgt.Squarehead replied to THH149's topic in CM2 General Tech Support
I know, but everyone blows stuff up a bit differently.....You know how it is. TBH what we're skirting around here is Persistent Map Damage.....Again. -
Around the world and back - CMBS?
Sgt.Squarehead replied to markshot's topic in Combat Mission - General Discussion
I wouldn't agree it's the best of the games, mostly because of the lack of Factions/Vehicles etc. -
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Just working on the test now.....It definitely doesn't work with a single AI Plan. Just trying it with two now.....Nope that doesn't work either, the Exit Zone always takes preference as far as I can tell. Shame. I suspect @MOS:96B2P may have guessed this, hence his suggestion above.....I don't like leaving units on the map like that though, maybe I should put a few really big IEDs under their initial setup spot!
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AAR - UK H2H British Armour Mix vs Syrian Armour Mix
Sgt.Squarehead replied to THH149's topic in Combat Mission Shock Force 2
It is absolutely doable.....If I'd dealt with the third tank as I dealt with the first two I'd have had a good ten minutes or more to lay waste to every building that had even hint of Brit in it and as you know, your force has loads of AGLs and RPGs! -
rocket launchers are way too stupid for somehow
Sgt.Squarehead replied to AnnRayTac15's topic in Combat Mission Shock Force 2
If they are firing a rocket from a building they are probably suppressing themselves (check the suppression meter when it fires).....So I'd imagine the inaccuracy might be down to half the squad screaming "Nooooo! Don't do it Sarge! I'm not wearing my Nomex undies!" -
Scenario Design using .btt file extension
Sgt.Squarehead replied to THH149's topic in CM2 General Tech Support
I wish you could open final turn .bts in the editor (you could in CM1).