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Everything posted by Sgt.Squarehead
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Artillery lack of effect vs armor
Sgt.Squarehead replied to Pelican Pal's topic in Combat Mission - General Discussion
This thread has a good discussion of the subject, mostly from the CM:BS perspective: -
Yup.....There's a big difference between these early scenarios and the stuff that was written later. Check out @George MC's stuff.....'Hammertime', in its various incarnations, is one of my favourite CM:SF scenarios for either game. As Blue you can do the usual surgical elimination of Red's units, but if you screw up, or underestimate your opponents, you will pay. PS - @Combatintman's scenarios are pretty good too!
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It's actually possible to play either side in a campaign.....Requires an enormous amount of work by the designer and it only really works for Red vs Red scenarios in CM:SF2 (or other variants of that game like 'Heaven & Earth'), but it is technically doable (more so with mods). The mighty @MOS:96B2P discovered/invented it.
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FRAPS for me. https://fraps.com/
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That's probably the nicest thing I've ever heard said about the Saxon.....Callng it an APC is a bit generous though.
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Download comes across as a Acrobat file
Sgt.Squarehead replied to Tverse's topic in CM2 General Tech Support
CMFN? CM:BN or CM:FI I can understand.....Maybe @BFCElvis will do better? -
Probably shouldn't have sold all those T-80UDs to Pakistan, that was a fine tank in its day: IIRC it's the main reason that modern NATO 'long-rods' are quite so long.
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I see second/third hand Leopards in their not too distant future.
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Sgt.Squarehead's CM:SF2 Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
I remember something along those lines being reported right back when CM:SF2 was first released.....Sounds like one for @IanL or @MOS:96B2P to check out (wondering if it's because the map was ported directly fom CM:SF1). -
I'd be very surprised if anyone here didn't know what a panoramic sight is.....After all CM:BS' mighty BM Oplot has the biggest example in the known universe:
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We need more modders and scenarios makers
Sgt.Squarehead replied to Ironcross12's topic in Combat Mission Final Blitzkrieg
Try a cluster of buildings on stilts. Never have I clicked so much to achieve so little! -
Pz.II Ausf L Luchs is (my favourite little tank) and massively over represented in CM.....Only 100 were ever made. They equipped the recon battalions of only two panzer divizions, 4th & 9th.....That represents about half of the total production. Other than that they were as rare as rocking-horse poop, scattered around German units in tiny numbers (IIRC 116 Panzer Division had a few and consequently there are captured examples at Bovington & Saumur):
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Nah, the spotting's dodgy. The ability of US tanks to spot stationary/concealed units on their flanks, while moving, and often before those units can spot them is beyond ridiculous.....Superior thermal imaging doesn't make 70 ton tanks disappear in broad daylight at sub 1km ranges.
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Artillery in SF 2
Sgt.Squarehead replied to DougPhresh's topic in Combat Mission - General Discussion
Interesting post, glad you brought the subject back up.....Your comments match my own experiences, particularly this bit: Hiding on floors above ground level, but below the top floor seems the safest bet.....The TacAI likes to have units retreat to ground level, but as you note, this can actually make things worse. I'd put this down to body armour, or the lack thereof at a guess. -
Until the cooling stops, at any rate.
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Trying to use real world tactics
Sgt.Squarehead replied to Flibby's topic in Combat Mission - General Discussion
This kind of feeds back to my point about duration, establishing the location of that weak-point and positioning troops for one's chosen assault can take time if one wants to do it without needlessly exposing them.....A lot of scenarios seem to assume the player will instantly understand the layout of the opposing force and react appropriately, first time. -
Next Final Blitzkrieg Module Speculation
Sgt.Squarehead replied to Anonymous_Jonze's topic in Combat Mission Final Blitzkrieg
I accept the point about the StuG/PAK, but the latter one seems fair enough to me....."Hans ze shelling has gestopped!" -
Trying to use real world tactics
Sgt.Squarehead replied to Flibby's topic in Combat Mission - General Discussion
Or just wait for them to do something obvious & dumb, then brutally punish them for it.....So yeah, I suppose the boxing analogy works. -
new urban map under construction
Sgt.Squarehead replied to Léopold's topic in Combat Mission Red Thunder
As @RepsolCBR advises, just a few thoughtfully chosen & placed flavour objects can really help to increase the feeling of immersion. If you decide a building is a petrol station/garage, give it a couple of pumps, maybe some spare tyres lying around, that sort of thing. Above all, if you are making a fictional area, indulge yourself and have some fun with it. -
Bought wrong CSFM2 Bundle, Help?
Sgt.Squarehead replied to SmoothWaterUSA's topic in General Discussion Forum
This. Just to be on the safe side: @BFCElvis I think this gentleman may need your assistance, if you aren't giving it already. -
And once again we are in agreement.....I couldn't have put it better. The abilities of certain units to apparently 'cloak' themselves (usually just before their opponent gets a firing solution) is a bit odd too.....It was somewhat noticeable in CM:SF (Red tanks losing sight of Blue tanks at point-blank range, while pointing their main gun straight at them), but it's got to silly levels in this game (M1A2 Abrams flitting in and out of visibility like a Klingon Bird of Prey, while a plethora of thermal imager equipped opponents have clear LOS to their location).