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Cpl Steiner

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    Liverpool England

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  1. I have played "Direction Found" many times and really enjoy it. I even found it quite fun playing as the Americans - the AI-controlled Russians wiped me out! Are there any fan-made small/tiny scenarios like this?
  2. This happened to me and I just copied the contents of the new folder to the old one (selecting to overwrite files) and deleted the now empty new folder - and it's working fine.
  3. BAOR. I want to see British soldiers with Brens and SLRs.
  4. Is the FN FAL already in CMx2? I don't recall seeing any Uncons carrying them.
  5. I'm not going to trawl through the entire thread in case this has already been mentioned but, as much as I'd like to see the BAOR (British) in the game, I have to recognise that it would have played a very small part in a hypothetical Fulda Gap battle. I remember playing the old SPI board game, "Fulda Gap: The First Battle of the Next War", and seeing just how small a force the BAOR was in comparison to the other NATO counters on the map.
  6. The opportunities for this are endless. Foot patrols in South Armagh. Mercenaries in Africa. Falklands War. All doable if we have late 70s, early 80s British Commonwealth equipment.
  7. I would buy the game family just for the SLR. I hope you are listening BFC
  8. Did any units of the BAOR still use the SLR rifle during the timeframe of the game or were they all equipped with the SA80? I only ask because I would love to see the SLR (a.k.a. Belgian FN FAL 7.62mm rifle) in a CMx2 game.
  9. Uncons would be cool for things like Russians vs Chechens.
  10. I've definitely seen wounded become KIA if hit by artillery, and I refrain from shelling an area if I know some of my wounded are there, even if (as has been said) it really makes no difference in terms of VPs. In actual fact, KIA is probably preferable to WIA in game terms, as you can strip the body of weapons and ammo faster.
  11. Just wondering if anyone knows what we can look forward to next from BFC? I've pretty much bought all CMx2 games and modules except Final Blitzkrieg (which I may have to pick up soon). What I would look forward to most would probably be a module for Black Sea, early WWII (invasions of Poland, France, etc), or a WWII North Africa game.
  12. In the second mission of the German campaign the triggerman was not suppressed as I didn't know he was even there until the end of the scenario. I also played this mission as WEGO but the test mission I posted the image of above was also WEGO vs. the AI. Regarding failure rate, It would help immensely if at the end of the scenario the text for the EID didn't show "(Activated)" but rather something like "(Dud)". I would be interested in anyone else's experience of the 2nd Mission of the German campaign, played WEGO. It's not hard to get to mission 2 to try it out (and mission 1 is a lot of fun getting there).
  13. OK, well, it seems I am mistaken. I created a very simple scenario in the editor - completely flat and barren landscape, two US Humvees, 1 UNCON IED spotter with various IEDs along the road - and the spotter detonated the IEDs just fine. I now believe some scenarios may have the spotter badly positioned with no LOS to the IEDs.
  14. *** Potential Spoilers *** I am convinced IED's do not work in version 2.04. Example: Start Abu Susah scenario as US and fast move a Stryker down the left flank along the road into the ville. It will get shot up but if you're lucky at the end of the turn you can cease fire and see that it drove straight over an activated IED within LOS of the spotter. I actually found IEDs aren't working in the second mission of the German campaign. I must have driven 16+ vehicles over 2 activated IEDs in LOS of a non-panicked spotter on the tarmac road down the right flank. I was actually disappointed to discover this when the AI surrendered, as it would have made for a more fun mission getting owned by the AI for that reckless flanking maneuver. Has anyone seen the AI successfully detonate an IED in v2.04?
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