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Showing results for tags 'accuracy'.
Before discussing this crucial problem, i have to claim that this is not a topic about wrong tac or mere nonsense bull **** words about this game. From Us and Us marine to Nato forces, i have done lots of tests about Rocket launcher -whether they are able to shot the target from a relatively normal ranges which are within 300 meters. The results really shocked me for real, however, their terrible behaviors that can not even able to shot a target loacted 200meters far for over 50%(from green to veteran), these results remind me about some soliders talked about the training concering the Rocket Launcher "Using the Rocket Launcher? I would more likely to call that pose trainging due to the Targets were really quite large that no one shall miss that even in a quite long range" Such results are indeed true and when i played this game i always wondering that why they are so sucks at using Rocket Launcher whereas the Vehicle soliders could shoot almost a same position every time. Here is my way of testing: i let the soliders(same leadership same brave same health and so on except diffierent training levels) position in 3rd floor where faces a open ground,no barrier ,no grass no cloud no rain no and so on. They shall shoot the rocket serveal times(up to 50 times down to 25times) which can reveals the accuracies of their guns(at4 and m72law along with other types of one-shot only count their first time while other types of reload guns shall test whether how many times they can finally hit the target. I don't want to talk about the details of the results. It is worthwhile talking about some key points, but, which are exactly related to my topic , that the soliders(green) can shoot a 100 meters' target with almost 100% percent rate to hit in first time.When the range was expanded to 200 meters, nonethless,they can not even reach 10% percent rate of hiting at their target at first time. veteran are not that so bad even they still can not be quite normal(30%) For reload types,msaw soliders (veteran) need to fire 2-4 times to hit a target loaced in 300 meters. All i want to say is that, there is still a thing i haven't proved is that whether the height of firing position do incredibly affect the result of hiting or not. I am quite suffering
So from some long experience with this game its become clear to me that the accuracy of tanks and AT guns are way too accurate once they are zeroed in. The AI will aim pixel perfect on the same spot every shot, only the gun accuracy itself will deviate the hits. Here is some tests i did with and without cover infront of the tank (hull down). The lesson here seems to be that a tank with enough armor SHOULD NOT go hull down cus its a death sentence due to how AI aims and mixed with the unreal zeroed accuracy the main gun will get knocked out very quickly. Tiger 2, behind a 2m hill (hull down) at 1000m vs 76mm guns. At 1000m i do not expect the hit area to be this tiny. The side and top turret is nearly untouched and the muzzle break is completely perforated from existance. Tiger 2, at 1000m not hull down vs 76mm guns. Here we can see that the AI targeting has changed to the hull instead and the turret is nearly untouched (only 3 shells hit the very lowest part of the turret). In this scenario the shermans ran out of AP so i deacivated the target arc for the tiger and it knocked out all 5 of them, while in the hull down scenario the main gun was knocked out almost instantly and would render the tank useless. Here we have a jagdpanther at 600m behind a 1m hill vs 76mm guns. Only the lower front is hull down. Again we see the insane accuracy once the tanks have been fully zeroed that gives a unreal hit area. The only deviation is the gun accuracy, not the "humans" aiming it. The mantlet for tank destroyers also seem unrealisticly weak to get penetrated at those insane angles and thus knocking out the main gun. Another thing with this one is that odd penetration on the barrel. How on earth can a shell penetrate the barrel at that angle, this should not be possible. Jagdpanzer IV L/70 at 600m behind 1m hill vs 76mm guns. Only the lower front is hull down. Here again the insane accuracy and main gun knocked out instantly. Jagdpanzer at 600m on flat ground vs 75mm guns. Here we see the targeting area has changed cus it has no terrain infront of it. In this scenario the main gun remains operational cus the AI cannot abuse its accuracy on the mantlet area so this tank would be better off than if it was hull down. The thing im saying is not that the overall accuracy is too good, cus that works just fine. What i am saying is that once the AI gets fully zeroed, they have no deviation what so ever in their aiming. Only the gun accuracy itself shows on the hit area of the target and it gives a unrealistic scenario of hits. All rounds land within tiny areas and if you use terrain to get hull down (which should be a good tactic) you will risk loosing the main gun very quickly. I expect to see hits all over the tanks in these scenarios and not within a tiny circle at +600m, remember there is supposed to be humans actually aiming the cannons, but the AI clearly aims at a single dot on the target with no deviation once the gun is fully zeroed. The few shells you see away from the main hit area is made before the gun is fully zeroed inwhich deviation is fine. I have only terrible experiences with StuGs for example cus the only thing that gets hit on those is the mantlet. And once the mantlet is hit (even by a stuarts 37mm) the main gun will be knocked out. In my games with stugs i get a unreal amount of main gun damages for shells hitting the gun directly or the mantlet (which should be 80mm like the rest of the front, but still get pierced for some reason) EDIT: Here is the deviation at 2000m. Notice how all rounds hit in a nice circle at center mass, the few shells that hit the sides and lower plate was before the gun was fully zeroed in and still had some aiming deviation. For refrence this is how the target would look from the gunners perspective, 5x gunner optics zoom. The target is tiny so managing to hit within that circle every time would be nearly impossible.