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Showing results for tags 'accuracy'.
So from some long experience with this game its become clear to me that the accuracy of tanks and AT guns are way too accurate once they are zeroed in. The AI will aim pixel perfect on the same spot every shot, only the gun accuracy itself will deviate the hits. Here is some tests i did with and without cover infront of the tank (hull down). The lesson here seems to be that a tank with enough armor SHOULD NOT go hull down cus its a death sentence due to how AI aims and mixed with the unreal zeroed accuracy the main gun will get knocked out very quickly. Tiger 2, behind a 2m hill (hul
The Soviet SMGs II thread (link here) started by Poesel piqued my interest. The initial question was the perceived supremacy of Soviet SMG troops: Is a real phenomenon? Is it automatic weapons generally? At what range do regular rifles gain an advantage over the SMGs? Etc... I ran a few tests and showed my initial results in the linked thread. A few members made suggestions about how to structure valuable tests. - c3k said to limit variables. - Sgt Joch said to place the targets on pavement to eliminate micro-cover. - Poesel said to only test one thing at a time. (i.e., if you're i