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Posts
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Everything posted by Sgt.Squarehead
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I heard The Vatican had a hand in it.
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Ahhh.....You've discovered what the 'Unusual Vehicles' from that Russian film were now. If you reacall 'The Beast Of Kandahar' took a bit of an unauthorised excursion.....Suddenly the Iranians, Chinese & Russians all started playing around with flying-wing drones.
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Some tank duel tests (CMBN)
Sgt.Squarehead replied to Drifter Man's topic in Combat Mission - General Discussion
Interesting.....Strongly supports the position that 'Target Arcs' don't actually improve spotting, yet they always seem to. Perception is an interesting thing. -
Please don't! Me too!
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It's all witchcraft if you ask me!
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Steel Beasts vs Combat Mission t-72 visibility test
Sgt.Squarehead replied to dbsapp's topic in Combat Mission Cold War
Not for either of the tanks in this scenario (M60A1 & T-72 'Ural').....Both relied on optical rangefinding. -
I'm happy enough with the current format TBH.....There's nothing new about CM Pro that I wouldn't swap for a couple of Modules (CM:BS & CM:CW) and a patch or three (CM:SF2, CM:BS & CM:CW). @Battlefront.com You could use the units from Pro for a CM:BS Module.....There, I did half the work for you!
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Steel Beasts vs Combat Mission t-72 visibility test
Sgt.Squarehead replied to dbsapp's topic in Combat Mission Cold War
Testing's all the rage these days! -
How a Russian Tanker Proposes
Sgt.Squarehead replied to John Kettler's topic in General Discussion Forum
Interesting date.....Possibly their last. -
Love your camoed antitank gun.....That's the best attempt I've seen yet (would look great on PAK-38 & PAK-40).
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Operation Bagration combat video
Sgt.Squarehead replied to John Kettler's topic in Combat Mission Red Thunder
Coincidentaly the Russians found some new ones at around the same time. -
Try area targetting them with a tank. Fratricide is strictly HE related as far as I can tell.....Once something explodes in CM the game engine no longer cares which side it was on.
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Sgt.Squarehead's CM:A Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in Combat Mission Afghanistan
Sadly, despite providing some entertaining moments like the above, I can't get 'A Saur Taste' to work convincingly.....Eight AI groups just isn't enough for a reinforced battalion on this map. I could do what I've done before when encountering this issue and switch the AI to the defence, making this a Red scenario, but that's not at all what I'm after doing.....The Mujahideen Battalion (& Tribal Groups) are what make this game unique, plus the AI isn't very good at using them to their full capabilities (Blue AI can't use artillery in game and it's difficult to get AI units to Blast reliably). Meh! -
CMCW Unofficial Screenshot And Video Thread
Sgt.Squarehead replied to Lethaface's topic in Combat Mission Cold War
I've just watched a T-72 'Ural' soak up 3+ 105mm rounds to its frontal array while remaining largely unaffected.....Tough tank! -
It's good to talk!
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Steel Beasts vs Combat Mission t-72 visibility test
Sgt.Squarehead replied to dbsapp's topic in Combat Mission Cold War
+1 from me too.....Knew I'd read it somewhere, but wouldn't have had a clue where to begin looking. -
Steel Beasts vs Combat Mission t-72 visibility test
Sgt.Squarehead replied to dbsapp's topic in Combat Mission Cold War
No. I never place a target arc for a vehicle (with the intent to directly kill another) unless it already has a tentative contact. To clarify, I do place target arcs for coverage etc. but I don't focus them on known enemy locations unless the vehicle in question already has a tentative contact. -
Steel Beasts vs Combat Mission t-72 visibility test
Sgt.Squarehead replied to dbsapp's topic in Combat Mission Cold War
Missed that bit.....That does sound odd! @The_Capt Did you notice this? -
Bug path waypoint with Kubel
Sgt.Squarehead replied to laurent 22's topic in Combat Mission Battle for Normandy
The Parlimentarian prig is right! That's only a half-tile gap. -
In theory yes, but a large flavour object inside the building might still **** the routing up (yes, some of us place flavour objects (& more) inside buildings). Depends on the unit and the Supply setting in the editor. An important rule of thumb is to always split any engineer squads before Blasting.....Full squads sometimes use multiple charges to create just one breach, split sections or Breach Teams use only one. If you want to get a better grip on these and many other questions, the simplest & best way is to figure out a test scenario, make it in the editor and try all the variables you can think of.....It still won't give you all the rules (they're quirky games), but you'll have a much clearer understanding of the mechanics as a designer and of your options as a player. The Editor Is Your Friend!
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Sgt.Squarehead's CM:SF2 Stuff
Sgt.Squarehead replied to Sgt.Squarehead's topic in CM Shock Force 2 Maps and Mods
The (minimally fixed for CM:SF2) version of 'Ashsh Al Dababir' can be found here: https://www.dropbox.com/s/xquinou6isabytd/Ashsh al-Dababir (CMSF2-MinFix).btt?dl=0 @Bootie Could I trouble you to add this one to TSD (in the absence of a more fully updated version).....This one still works OK and it's primal savagery from start to finish, but I can & will do it (& further Mosul stuff) better in due course. @mjkerner You still up for some CTS uniforms at some point (Probably based on Canadian Infantry), @37mm You still up for a basic Canadian to Arabic voice mod and a couple of (trivial by your standards) weapon swaps?