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IMHO

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IMHO last won the day on August 22 2019

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  1. Since you mentioned it CMCW screenshots that I've seen represent a Soviet Army field uniform. But in reality GSVG frontline troops were to fight in camo (Berezka at that time). Refer to Zapad exercises photos. For tanks/BMPs and other frontline equipment there were military district specific colors - e.g. GSGV and TurkVO used different ones. Comparing your and @BFCElvis screenshots - yours look perfect but for TurkVO (unlike GSVG) and @BFCElvis 's are kind of way off the mark. GSVG used a deeper green anyway unlike TurkVO. But most of all helmets are unnatural. They w
  2. I see now. The tank was looking (and was seen) through the tree trunks so with my preference for CMBS I didn't get the point. I'd say if someone has ever seen forests with little undergrowth (say mostly birch or many of pine forests) it would be an example of how CM is good rather than bad at representing concealment. In most (or rather all ) games we just get a generic forest with no differentiation between LOS through trunks or tree crowns. And in CMBS it does matter. PS Am I using "tree crown" correctly?
  3. Without a properly color metered display one can hardly guess.
  4. ? In my experience LOS in CMBS is pretty predictable. Just one needs to think not in terms of WYSIWYG but in terms of those ellipsoids-for-tree-crowns and tree trunks (that are not much of a concealment yet block the shells pretty well). IMO CMBS uses the best possible proxy for discovery - everything else would have increased the load hundreds of times for negligible improvement in gameplay. My guess is we have this discussion in CMBS thread because discovery in CMBS is maxed out so the difference between LOS and LOF is minimal. In my experience it's rather the opposite for CMBS - in man
  5. That's true. That's not true. Now speaking about CMBS. Trees have some sort of ellipses (that's my best guess as to approximating function ) to represent the tree crown. I don't have exact numbers from testing but in my experience they're different for different kinds of in-game trees. They're matched to visuals as best as humanly (CPU?) possible. Since it's a best match to the actual trees so tree crowns do not start from the bottom of the trunk. In many cases you can see through the tree crowns yet your pixeltruppen won't. Knowing when they won't one can use it to his/her advant
  6. Interesting. Does the smoke from the burning vehicles obscure both IR and "normal" vision or just the latter?
  7. I tested 122mm and 155mm precision rounds in CMBS against T-90s and BMP-3s - something like 30-50 of each caliber against each kind of target. I had many cases of 122mm direct hits on tanks and never got a kill - just equipment degradation (or track damage should the round have landed nearby). In my experience direct hits for precision rounds are about 1/3-1/2 of all shots so it should be 10-25 hits for each caliber. So I kinda doubt a 122mm can kill a tank in CMBS It kills BMP-3 pretty easily but I really doubt 80mm can do the same though it's just off the cuff opinion not based on testing.
  8. Distance? Angle? Soviet/Russian or Western penetration?
  9. You select a flight profile at the launch then the missile follows it automatically. For the seeker to work there should be some thermal gradient between the target and the background. I don't have a first hand experience but if other uncooled seekers are a proxy then few degrees would suffice. Small arms being actively used from inside enclosed spaces should be ok. Javelins are ubiquitously used in Afghanistan to target DShK nests. May be people who actually used it can comment. PS Though Javelin's direct attack is not as "direct" as KBP's laser beam riding so you can't actively guide th
  10. There's a direct attack mode usable against field fortifications.
  11. What is this 9 pack of presumably unguided rockets? UPD I found out those are blanks to imitate shooting, part of MILES gear. Never seen it in pics, thank you so much!
  12. Having discussed this with that Foreign Intelligence Analytics guy it was the crux of the problem. Just like Kennedy-Lemay exchange at the time of Cuban Missile Crisis. JFK asked what Soviet Union would do should its forces on Cuba be bombed out and overrun and Lemay said they would do nothing because responding would mean the end of the world. The view that "they will never escalate to strategic" was promoted by the military but only because if we assume "they will" it automatically kills the need for huge armies, takes away generals' jobs and MIC's budgets. So on the Soviet side generals wer
  13. IMO you mix up duration and how advanced an opponent might be. I.e. Afghanistan "caveman" War is the longest War in American history. Can you provide examples of such "cavemen only" systems? IMO almost all American systems would fit easily a near-peer war. Except may be for Super Tucanos but they are quite rare. IMO the state of things are quite the opposite and America's using very advanced and expensive systems designed for a near-peer conflict to fight "cavemen" whereas much cheaper systems will suffice.
  14. Than for the US only China will count as a real war in your definition. Russia is far from being equal to US's might. History shows nations now rather avoid having wars with near-peer opponents so should we prepare for wars that never be?
  15. As long as you don't try to tamper with system processes CMBS behaved well and allowed proper switching between iGPU and dGPU right up to the moment I tried to change the GPU settings for Window Manager and a bunch of other system processes to reduce GPU temperature (DWM sometimes creates an inordinate load on GPU). After that - no luck. I reverted back all the settings yet CMBS still "prefers" iGPU.
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