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  1. Like
    37mm got a reaction from quakerparrot67 in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  2. Like
    37mm got a reaction from Bil Hardenberger in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  3. Upvote
    37mm got a reaction from MOS:96B2P in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  4. Like
    37mm got a reaction from Rice in CMCW Unofficial Screenshot And Video Thread   
    H&E2 Early Alpha...


  5. Like
    37mm got a reaction from Lethaface in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  6. Like
    37mm got a reaction from Chibot Mk IX in CMSF2-Afghanistan 'All in One'   
    Okay, the CMSF2-Afghanistan 'All in One' is now ready for release.
    The modpack itself is a further refinement of the 'initial beta' released back in April & is, at its most basic, a merger between CMA & @Zveroboy1's SF2 Afghanistan work.
    Changes mostly involve further tweaks of the CMA terrain to better fit with CMSF2, @Mord's original CMA & CMSF portraits as well as various ISIF tags have been added to the UI, the Soundscape is being upgraded to v1.6 (thanks to @waclaw's HQS 4.0), the uniform mix has been altered, (@Oleksandr's uniforms are now the ones often activated by the [mountains] tag), bridges & highways have been tweaked, @Pete Wenman's rural stone walls have been added & a new lowlands background is being used (sourced with the help of @Erwin).
    The marsh to water & rudimentary dutch ANA mods have been deleted as they're no longer needed & @Zveroboy1's green ANP pick-ups are now activated by tag [anppu].
     
    In terms of content, I've collated all CMSF & CMSF2 Afghanistan scenarios & campaigns I could find (including a few french ones, now translated, thanks to help by @CMFDR).
    The SF2 stuff, by @Zveroboy1 & @puje, has been left almost entirely untouched however the CMSF scenarios & campaigns (including @dragonwynn's 'Heart of Darkness') have all been given a lick of paint... mostly by the simple method of swapping marsh into water tiles.
    I've also converted the eight CMA quick battle maps by @Stagler for use with CMSF2 & the 'All in One'.
    In total, there's two campaigns (19 scenarios between them), 37 single scenarios* & the 8 quick battle maps.
    I was hoping to make some original stuff this year but that'll have to wait for another time.
    Anyhow, here's the download link (I advise adding the modpack to an empty mod folder only)...
    https://www.mediafire.com/file/s7ignwwd9fo8aue/zzzzCMSF2-Afghanistan.7z/file
    ... and here's the eye candy...











    *About a third of these are by @Combatintman
  7. Like
    37mm reacted to rocketman in Moire Removal - Worghern Mod   
    I still see moiré with this mod only a little less pronounced. Moire occurs with a repeating pattern and not with a single terrain tile, so my conclusion is that it is all about the pattern on the single tile and if it will induce moiré when repeated. I have downloaded some terrain textures that look promising in that they can be a fair representation of a plowed field, but not creating moiré. First test is looking promising. Will do some work with this when I find time and give players a few options to try. Right now I have three different textures that I hope can work out well.
    My experience is that moiré occurs most in sunny conditions, but I might be wrong. One thing is for sure and that is that the pattern occurs much more at different camera angles toward the ground, direction orientation and general light conditions.
  8. Upvote
    37mm reacted to Freyberg in Finished Frey CMFI Map Pack 1   
    CMFI Map Pack 1 - thanks for the encouragement of my friends on the BF forum.
    Map packs contains 120 maps, based on 40 different areas of terrain, with an Assault, Attack and Probe for each map. Each map has unique setup zones and objectives. Each map has four defender AI plans and one attacker AI plan, so you can play as defender, and play and re-play as attacker.
    Attacker AI plans are based on my own attacking strategy when I played the map, so they work OK. Defender AI plans are quite mixed - at least one defender plan in each map will contain some sort of spoiling attack or counter-attack, sometimes quite an aggressive one! I hope it keeps you on your toes...
    (More to come - I started with the maps already closest to completion)
    Thanks especially for the kind encouragement from you guys who downloaded them and tried the draft versions
     
     
     
    https://www.dropbox.com/s/1t9fk91jvrhsd48/Frey CMFI Maps 1.zip?dl=1
     
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons-maps/cmfi-frey-cmfi-map-pack-1/
  9. Upvote
    37mm reacted to MKSheppard in Comprehensive CMx1 Collection   
    THE BASIC PROBLEM:
    I'm sure that you've all noticed over the years that this scenario plays itself out over and over:
    Person A: "Hey, does anyone still have X for $Insert_Game_Name$ ?"
    Person B: "Yeah sure, here, let me put it up on my webspace or on a random download server like Mega.NZ"
    <five years pass>
    Person C enters the thread and gets excited.
    Person C "The link doesn't work anymore!"
    *pause*
    Person C "Hey, does anyone still have X for $Insert_Game_Name$ ?"
    A Potential Solution: Might be with the Internet Archive. It's funded by a foundation and they seem to be relatively durable; so they're the closest thing to archival on-line storage we might see for some time.
    With that in mind, I've been slowly working on a project for the last month to quasi bring back the old Wargamer.com scenario archive back from the dead -- and that's morphed into a general archiving program for old game mods and such.
    Naturally, I did the Combat Mission x1 series.
    ============================================================
    GENERAL INTERNET ARCHIVE NOTE: If you wish to download a specific file within the main ZIP container, just click on the ([b]View Contents[/b]) link on the contents page.
    ============================================================
    The Proving Grounds / The Scenario Depot II Site Rip (with Meta Data)
    (NOTE, I've duplicated the scenarios themselves in each CMx1 individual
    scenario archive, but this is here for completeness since TPG/TSDII were quite
    important CMx1 websites back in the day)
    ============================================================
    ============================================================
    https://archive.org/details/wargamer-depot_TPG-TSD2_siterip
    Main Page
    https://archive.org/download/wargamer-depot_TPG-TSD2_siterip
    Information Page
    From 5 to 8 May 2021; I ripped the following websites:
    THE PROVING GROUND (TPG)
    http://garykrockover.com/cmbb/index.html
    Site Rip as of 5 May 2021 has:
    6 x CMBO Scenarios
    281 x CMBB Scenarios
    223 x CMAK Scenarios
    2 x CMBO Maps (some are not downloadable)
    73 x CMBB Maps (some are not downloadable)
    43 x CMAK Maps (some are not downloadable)
    THE SCENARIO DEPOT II (TSD2) 
    http://63.249.17.36/www.the-scenario-depot.com
    The original Scenario Depot (I) was at http://www.dragonlair.net/combatmission/ until it's hosting company crashed with no backups.
    It's successor, The Scenario Depot II was at http://www.the-scenario-depot.com/ until the domain wasn't renewed.
    It was then "lost" for several years until I contacted the site owner; and got this URL:
    http://63.249.17.36/www.the-scenario-depot.com
    Site Rip as of 8 May 2021 has:
    52 x CMBO Scenarios
    587 x CMBB Scenarios
    527 x CMAK Scenarios
    15 x CMBO Maps (some are not downloadable)
    26 x CMBB Maps (some are not downloadable)
    36 x CMAK Maps (some are not downloadable)
    ============================================================
    ============================================================
    CMMOS/CMMODS DVD Backup
    ============================================================
    ============================================================
    This was created from an old DVD that I burned with about 3.7 GB of Combat Mission CMMOS data on or around 2004.
    A lot of the information on this was "lost" over the years, and this is my way of giving back to the CM community.
    Here is a file list:
    Total number of folders = 62
    Total number of files  = 1809
    Sum of file sizes = 3.5~ GB
    It's all within several spanned ZIP files.
    https://archive.org/details/wargamer-depot_CMMOS_mods
    (information page)
    https://archive.org/download/wargamer-depot_CMMOS_mods
    (contents page)
    ============================================================
    ============================================================
    CMBO Mods:
    ============================================================
    ============================================================
    https://archive.org/details/wargamer-depot_CMBO_mods
    (information page)
    https://archive.org/download/wargamer-depot_CMBO_mods
    (contents page)
    On 5-10 May 2021, I cleaned out the following CMx1 repositories:
    cmx1mods.greenasjade.net
    in an attempt to archive as many of the old Combat Mission 1 (Beyond Overlord/Barbarossa to Berlin/Afrika Korps) mods as possible to safeguard against the probability of greenasjade.net disappearing in the near future.
    I downloaded 458 out of 458 files; and their total size is 1.46 GB.
    ============================================================
    ============================================================
    CMBB Mods:
    ============================================================
    ============================================================
    https://archive.org/details/wargamer-depot_CMBB_mods
    (information page)
    https://archive.org/download/wargamer-depot_CMBB_mods
    (contents page)
    On 5-10 May 2021, I cleaned out the following CMx1 repositories:
    cmx1mods.greenasjade.net
    in an attempt to archive as many of the old Combat Mission 1 (Beyond Overlord/Barbarossa to Berlin/Afrika Korps) mods as possible to safeguard against the probability of greenasjade.net disappearing in the near future.
    I downloaded 1,806 out of 1,811 files; and their total size is 4.35 GB.
    ============================================================
    ============================================================
    CMAK Mods:
    ============================================================
    ============================================================
    https://archive.org/details/wargamer-depot_CMAK_mods
    (information page)
    https://archive.org/download/wargamer-depot_CMAK_mods
    (contents page)
    On 5-10 May 2021, I cleaned out the following CMx1 repositories:
    cmx1mods.greenasjade.net
    in an attempt to archive as many of the old Combat Mission 1 (Beyond Overlord/Barbarossa to Berlin/Afrika Korps) mods as possible to safeguard against the probability of greenasjade.net disappearing in the near future.
    I downloaded 1,605 out of 1,605 files; and their total size is 4.69 GB.
    ============================================================
    ============================================================
    COMBAT MISSION: BEYOND OVERLORD SCENARIOS
    ============================================================
    ============================================================
    https://archive.org/details/wargame-depot-combat-mission-beyond-overlord
    (information page)
    https://archive.org/download/wargame-depot-combat-mission-beyond-overlord
    (contents page)
    This file contains recovered Wargamer Scenario Depot data from two sources:
    1.) The 2015 Dump at https://archive.org/details/WargamerGamesDepotArchive20160514.tar
    2.) A Internet Archive Downloader Dump in April 2021 to recover what was stored on the Internet Archive's backups.
    Out of 5 scenario files on the WGD for "Combat Mission Beyond Overlord",  5 were recovered (100%) directly.
    HAVE
    3508 - Combat Mission: Beyond Overlord: East of Bryansk
    3551 - Combat Mission: Beyond Overlord: 101st in Normandy
    3701 - Combat Mission: Beyond Overlord: Big Red Omaha V2.0
    4176 - Combat Mission: Beyond Overlord: When Trumpets Fade
    4558 - Combat Mission: Beyond Overlord: Fischbach
    MISSING:
    NONE
    Out of 69 scenario files on the WGD for "Combat Mission",  0 were recovered (0%).
    HAVE:
    NONE
    MISSING:
    1003 - Combat Mission: Strategic Highway
    1198 - Combat Mission: Kelly's Heroes full campaign
    1211 - Combat Mission: Cintheaux - Totalize
    1273 - Combat Mission: August Bank Holiday
    1279 - Combat Mission: We Don't Need No Education
    1280 - Combat Mission: Lacko's Centiepied
    1281 - Combat Mission: Lacko's Tea Party
    1433 - Combat Mission: Parker's Crossroads
    156 - Combat Mission: Wonder of Ihantala
    162 - Combat Mission: UPDATE: Wonder of Ihantala
    172 - Combat Mission: Crucifix Hill
    1749 - Combat Mission: Beta Mission
    178 - Combat Mission: AG1 Sgt Feibecke at Ozero
    179 - Combat Mission: K3 A Brief Visit to a Church
    181 - Combat Mission: K2 Pyrrhic Victory
    183 - Combat Mission: K1 The High Ground
    1864 - Combat Mission: Beta Mission
    217 - Combat Mission: der Nebel
    218 - Combat Mission: Minor Victory
    219 - Combat Mission: Pockets of Resistance
    226 - Combat Mission: Attack on Selz crossroads
    237 - Combat Mission: Battle of Kiestinki
    281 - Combat Mission: Gains Measured in Yards
    282 - Combat Mission: Dangerous Information
    304 - Combat Mission: Buda Castle
    337 - Combat Mission: The Notch
    34 - Combat Mission: Zurück on Chainbridge
    363 - Combat Mission: Battle Of Honkaniemi
    381 - Combat Mission: Gute Jagd
    382 - Combat Mission: Falschirmjaeger On The East
    383 - Combat Mission: My Grandfather
    384 - Combat Mission: Der Erste Marsch
    385 - Combat Mission: The Last Hussars
    39 - Combat Mission: Dieppe
    398 - Combat Mission: Bitche Bulge
    426 - Combat Mission: Pacific Mod:  Shallow Water Files Tarawa
    427 - Combat Mission: Joe's Bridge
    428 - Combat Mission: Brit Burma Uniform
    442 - Combat Mission: CM Pacific Theater Mod Iwo Jima
    443 - Combat Mission: Combat Mission Pacific Theater Mod
    444 - Combat Mission: CM Pacific Theater Mod Scenarios
    47 - Combat Mission: Dog Green, 6 June-2
    476 - Combat Mission: Maple Leaf Down
    496 - Combat Mission: Lacko's Elba
    506 - Combat Mission: Screaming In The dark
    507 - Combat Mission: Holding Villebaudon
    515 - Combat Mission: Hell On Wheels
    538 - Combat Mission: Break On Thru
    539 - Combat Mission: Back To Hell
    564 - Combat Mission: Assault On Gambsheim
    586 - Combat Mission: Gheel
    621 - Combat Mission: Operation Nordwind
    644 - Combat Mission: Bouncing The Rhine
    656 - Combat Mission: Ed's Grass Mod
    740 - Combat Mission: Bridges Near Stavelot
    750 - Combat Mission: Fortress In The Bocage v1.02
    868 - Combat Mission: Frontovik Russian T-34 Tank Mods
    893 - Combat Mission: DFDR Complete Scenario Set
    894 - Combat Mission: DFDR Clubfoot's Scenario Set
    895 - Combat Mission: DFDR (Complete) MOD
    896 - Combat Mission: Finland MOD
    897 - Combat Mission: Frontovik I (Infantry) MOD
    898 - Combat Mission: Frontovik  Complete Scenario Set
    899 - Combat Mission: Frontovik II (vehicles) MOD
    900 - Combat Mission: Fading Hopes III (Germany 1939-40)
    901 - Combat Mission: Fading Hopes II (France 1940) MOD
    902 - Combat Mission: Fading Hopes I (Poland 1939)  MOD
    903 - Combat Mission: Fading Hopes Complete Scenarios Set
    904 - Combat Mission: Roadblock At St. Severs
    BONUSES
    I have included more CMBO scenarios from around the internet. There's likely to be massive duplication between all of the different packs and sources, but put together, I think this corpus constitutes most CMBO scenarios made.
    1.) Pacific Mod: 28 scenarios + the graphics to mod them
    2.) Rune Pack (in a specific folder): About 59~ scenarios/campaigns
    3.) Ardennes DeSobry Pack: 3 versions of this scenario
    4.) A Scenario Pack (AltWars) I made from an old CMMODS v4.03 database that I downloaded years ago; combined with a trawl through (http://cmx1mods.greenasjade.net); giving about 295 scenarios.
    5). CMHQ Depot: About 306 scenarios with metadata
    6.) Koen Pack: 4 Scenarios
    7.) Rhine Pack: 10 scenarios
    8.) St Malo Pack: 5 Scenarios
    9.) The Blitz' CMBO Pack: About 187 scenarios and 27 maps.
    10.) TheGamersNetwork: About 200 scenarios with metadata.
    11.) TLD Scenario Pack : 22 scenarios
    12.) The Proving Ground / The Scenario Depot II Scenario Pack for CMBO: About 59 scenarios and 13 maps.
    13.) Zuf's CMBO Scenario Pack: 1,645 scenarios
    ============================================================
    ============================================================
    COMBAT MISSION: BARBAROSSA TO BERLIN SCENARIOS
    ============================================================
    ============================================================
    https://archive.org/details/wargame-depot-combat-mission-barbarossa-to-berlin
    (information page)
    https://archive.org/download/wargame-depot-combat-mission-barbarossa-to-berlin
    (contents page)
    This file contains recovered Wargamer Scenario Depot data from two sources:
    1.) The 2015 Dump at https://archive.org/details/WargamerGamesDepotArchive20160514.tar
    2.) A Internet Archive Downloader Dump in April 2021 to recover what was stored on the Internet Archive's backups.
    Out of 10 scenario files on the WGD, 10 were recovered (100%) directly.
    HAVE
    3294 - Combat Mission: Barbarossa to Berlin: KH2 The Count
    3295 - Combat Mission: Barbarossa to Berlin: AG3 Flak Dance at Vilna
    3352 - Combat Mission: Barbarossa to Berlin: HSG AG4 The Cross Roads
    3513 - Combat Mission: Barbarossa to Berlin: East of Bryansk
    3878 - Combat Mission: Barbarossa to Berlin: Sons of Zrinyi
    4017 - Combat Mission: Barbarossa to Berlin: Danzig Panther
    4054 - Combat Mission: Barbarossa to Berlin: PreeKuln
    4269 - Combat Mission: Barbarossa to Berlin: Hungarian Mission Pack
    4366 - Combat Mission: Barbarossa to Berlin: Road to Rzhavets
    4823 - Combat Mission: Barbarossa to Berlin: Darsunikis
    MISSING:
    NONE
    BONUS:
    I have included a large amount of CMBB scenario packs in the BONUS directory. I think with all this, we have most CMBB scenarios ever made.
    I've tried to include everything I can; there's too many to describe here; from the Stalingrad Pack, Kursk Pack, Russian Training Set, Denhost CMBB Pack, Philippe CMBB Pack, a Boots & Tracks site rip (scenarios and AARs).
    Some of the packs are:
    The Blitz CMBB Pack: 371 Scenarios and 15 maps.
    The Proving Ground / The Scenario Depot II Pack: About 840 scenarios and 87 maps.
    Zuf's Scenario Pack: 2,164 (!!!) scenarios.
    ============================================================
    ============================================================
    COMBAT MISSION: AFRIKA KORPS SCENARIOS
    ============================================================
    ============================================================
    https://archive.org/details/wargame-depot-combat-mission-afrika-korps
    (information page)
    https://archive.org/download/wargame-depot-combat-mission-afrika-korps
    (contents page)
    This file contains recovered Wargamer Scenario Depot data from two sources:
    1.) The 2015 Dump at https://archive.org/details/WargamerGamesDepotArchive20160514.tar
    2.) A Internet Archive Downloader Dump in April 2021 to recover what was stored on the Internet Archive's backups.
    Out of 6 scenario files on the WGD, 6 were recovered (100%).
    Also included as a bonus is an archive of other scenarios and campaigns recovered from various sites for completeness.
    HAVE
    3492 - Combat Mission: Afrika Korps: Small Village in Valley
    3520 - Combat Mission: Afrika Korps: Village on Hill - Allied Attack
    3709 - Combat Mission: Afrika Korps: Kommerscheidt
    3746 - Combat Mission: Afrika Korps: Rearguard Action at Fuka
    3953 - Combat Mission: Afrika Korps: Band of Brothers, Part 4: Replacements
    3960 - Combat Mission: Afrika Korps: Bridgehead Eberbach
    MISSING:
    NONE
    BONUS:
    I have included a Combat Mission Beyond Overlord Scenario Pack with this for completeness. It was put together from an old CMMODS v4.03 database that I downloaded years ago; combined with a trawl through (http://cmx1mods.greenasjade.net). 
    I've tried to include everything I can, including Philippe's 11-part pack that breaks down as:
    1940 - 67 Scenarios
    Ardennes - 88 Scenarios
    East Africa - 19 Scenarios
    France & Germany - 95 Scenarios
    Greece - 37 Scenarios
    Italy/Southern France - 258 Scenarios
    Market Garden - 23 Scenarios
    Normandy 198 Scenarios
    North Africa - 195 Scenarios
    Norway - 4 Scenarios
    Arab Israeli Wars - 8 Scenarios
    Korea -4  Scenarios
    PTO - 14 Scenarios
    SCW - 7 Scenarios
    SeaLion - 5 Scenarios
    Vietnam - 13 Scenarios
    Everything Else - 10  Scenarios
    Along with graphics mods for a SEALION set plus a few scenarios to go with it.
    BFC Companion Scenarios: 12 scenarios
    CMAK Operations Pack: 59 items?
    BootsNTracks Pack: 16 Scenarios
    CDST Pack: 16 scenarios
    Koen Pack: 5 Scenarios
    Random Pack: 62 scenarios (random potporri from my own files)
    Small Battles Pack: 68 scenarios
    The Blitz CMAK Pack: 117 scenarios
    Tiny Battles Pack: 5 scenarios
    The Proving Grounds / The Scenario Depot II Pack: 743 scenarios and 73 maps
    WBRP Pack: 11 scenarios
    Zuf Pack: 1,001 scenarios
    I'm confident to say that even though there may be massive amounts of duplicates, this corpus constitutes most CMAK scenarios published.
  10. Like
    37mm reacted to Aquila-SmartWargames in How To Enable Africa Forces Mod?   
    A grand for every Dropbox access.
     
    Wanted to make clear that this mod was made afaik by @MikeyD . With the help of @37mm we converted it to CMSF2
    Dropbox link can be accessed via my signature and this thread aswell:
     
  11. Like
    37mm got a reaction from Lethaface in Shock Force 2 Unofficial Screenshot And Video Thread   
    The thread needs a bump and I just recently played @Zveroboy1's "Sniper in the Corn" scenario, so...
     
  12. Like
    37mm reacted to kohlenklau in Proposed Mosque/small building for Fortress Italy( Tunisia)   
    slowly crawling up Mount Moddington...

     
  13. Like
    37mm reacted to kohlenklau in Proposed Mosque/small building for Fortress Italy( Tunisia)   
    I am almost there...
  14. Like
    37mm reacted to Mord in New Mod: Mord's Realistic Afghanistan Unit Portraits   
    PM me your email and I'll send them out.
     
    Mord.
  15. Like
    37mm reacted to Mord in New Mod: Mord's Realistic Afghanistan Unit Portraits   
    No. Sorry, I don't see them anywhere. But trust me, you don't want them. They are complete crap. They were the second portrait mod I ever made and absolutely horrible looking. They weren't even on par with the Normandy or FB portraits that are still on Greenasjade's. It's not being hard on myself either, they were objectively bad. LOL.
     
    Mord.
  16. Like
    37mm got a reaction from Sgt.Squarehead in Heaven & Earth- The People's Beta   
    Heaven & Earth, the "Vietnam-esque" Super-mod, is proud to release the 'People's Beta'...
    Enjoy & don't hesitate to give the team some feedback.
     
    Download link (includes the manual)...
    https://www.mediafire.com/file/xal53h0dxyuznse/H%26E_0.97.7z/file
    The manual only (for those who just wish to peruse) link...
    https://www.mediafire.com/file/yq8h8zuswecmj3z/H%26E_0.97_Manual.pdf/file
     
     
    Content includes...
    Four "Bong-Hai Civil War" Era Campaigns- -The amazing 15 mission "Year of the Rat" by @puje,
    -A 15 mission People's Militia concept campaign by myself (The Special War).
    -A conversion of a 7 mission CMA campaign originally by @Fredrock1957 (now dubbed Major Nguyens Command).
    -A, tweaked, 7 mission Urban "conversion" campaign (The Second Battle of Ikke) by myself.
     
    Sixteen "Bong-Hai Civil War" Era scenarios -By far, the most impressive mission is the epic & original 'A miserable damn performance' scenario by @Combatintman.
    -Most of the remaining scenarios are "conversions" (some of the scenarios from the 'Open Beta' have been tweaked).
     
    One Modern era Campaign- -(Battle of Quy Ly- 4 missions) A rudimentary conversion of an old (very old) campaign by @RommL. Primarily an experiment in seeing what it takes to update a CMSF campaign, I made a few quick alterations and beefed up the opposition somewhat.
    Nine Modern Era scenarios (one original scenario by @Sgt.Squarehead and eight simple conversions by myself).  
    Three Quick battle map conversions by @Combatintman.  
    Installation & set-up
    The Heaven & Earth modpack is designed for CMSF2 version 2.03 or 2.04, it is advised that you use no other mods alongside Heaven & Earth as it is a complete package with a unique UI, sounds, scripts, special effects, vehicle's & weapons... many of which are swapped internally by the use of tags.
     
    Place the mod pack into your empty mod folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\User Data
    Place the contents of the scenario folder into your scenario folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the campaign folder into your campaign folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the map folder into your map folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
     
    For Steam users...
     
    Place the mod pack into your empty Z folder (you may need to create this) in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\
    Place the contents of the scenario folder into your scenario folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the campaign folder into your campaign folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the map folder into your map folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
     
    In terms of settings, because Heaven & Earth maps are often more complex than the desert maps of CMSF2, you may find it useful to slightly reduce your '3d Model Quality' settings. 'Balanced' or 'Improved' should be sufficient for smooth gameplay. Remember you can change your '3d Model Quality' in-game using Shift+[ & Shift+]. You can also toggle shadows with Alt+W.
     
    Some of the newly created objects may look odd with shaders off. Alt+R will toggle your shaders in-game.
     
    Changes from the 'Open Beta'
    Scripts text file updated for latest (2.03) patch. Animations: Altered "Jump" animation. Editor: New look Environment: New ground brush red, hard ground brush red, gravel & heavy rock textures. Distant bitmaps enlarged to CMSF2 sizes, new distant dirt bitmap. Tweaked red dirt texture. Tree 2 less vibrant, many distant tree bitmaps have been tweaked/made darker. Different 'moodier' overcast clouds. New road mix. New background. Distant bush textures added. Buildings: Aquilla's Temple roofs added. Defensive works: Tweaked barbed wire colour.  Wire fences also tweaked. ME soundscape: updated to 1.5 (generally snappier & crackier)... also a modern era 'end of battle' track added. UI: Placeholder potraits for modern Bong-Hai forces. UI: Blue Syrian icons added, dutch icons added. Some era/tag specific icons added. UI: Era specific compasses added. UI: Era specific ranks & branch icons added. UI: Hi-vis TRP, by JuJju, added. Also alternative surrender flag added. Blue Infantry: British & Dutch DPM uniforms tweaked. Placeholder German flecktarn uniform replaced by JMDECC's uniform. Red Infantry: Modern Mechanized/Guard uniforms now using a recoloured JMDECC uniform. Vehicles: UK Mortar Bulldog LOD issues fixed. Large Humvee pick-up fixed. [bhcw] A few helicopter sound replacements. [bhcw] New helmet textures for the 'Imperial Cavalry/Red Airborne'. [bhcw] BTR-60pb LOD issues fixed. [bhcw] New building 5. [burnt] New tree 2 & bush 2 burnt stumps, new terrain combinations inc a burnt 'rocky red' floor. [spad] A few extra propeller aircraft sounds. [rvnaf] Period appropriate aircraft silhouettes. The few missing voice files were filled. [rickety] 16m & 32m steel span bridges now also get converted into wood bridges. [delta] Background tweaked & hazy/thick hazy background fixed. [paddies] Wetter looking mud, new tall green grass & weeds. Background tweaked. [mountains] New bush doodads, new grass & weeds. New tree 3. Tree 5 tweaked. Several new ground tiles. Greener grain tile (for the poppies). New building 4 & 7. Tweaked sky. [boonies] Wire fence model swap deleted. [daybattle] & [nightbattle] Three new 'distant battle' ambient sound tracks for use during extensive fighting. Activating [nightbattle] during non-night hours will turn on the dawn/dusk battle ambience. [cache] Blue syr icons added. [ikke], [burnt] & [burnt ikke] New Background, sky & terrain combinations. [night] If activated during the day this will now also activate dawn/dusk ambient sounds. [arclight] New tag which expands the invisible M129 Stryker concept with additional invisible or inaudible extra's (floating icons, US crew & chatter).  
  17. Upvote
    37mm reacted to gregb41352 in Heaven & Earth- The People's Beta   
    I would like to add my thanks to all who created this masterpiece of modding.
     
  18. Like
    37mm got a reaction from Boche in Heaven & Earth- The People's Beta   
    Heaven & Earth, the "Vietnam-esque" Super-mod, is proud to release the 'People's Beta'...
    Enjoy & don't hesitate to give the team some feedback.
     
    Download link (includes the manual)...
    https://www.mediafire.com/file/xal53h0dxyuznse/H%26E_0.97.7z/file
    The manual only (for those who just wish to peruse) link...
    https://www.mediafire.com/file/yq8h8zuswecmj3z/H%26E_0.97_Manual.pdf/file
     
     
    Content includes...
    Four "Bong-Hai Civil War" Era Campaigns- -The amazing 15 mission "Year of the Rat" by @puje,
    -A 15 mission People's Militia concept campaign by myself (The Special War).
    -A conversion of a 7 mission CMA campaign originally by @Fredrock1957 (now dubbed Major Nguyens Command).
    -A, tweaked, 7 mission Urban "conversion" campaign (The Second Battle of Ikke) by myself.
     
    Sixteen "Bong-Hai Civil War" Era scenarios -By far, the most impressive mission is the epic & original 'A miserable damn performance' scenario by @Combatintman.
    -Most of the remaining scenarios are "conversions" (some of the scenarios from the 'Open Beta' have been tweaked).
     
    One Modern era Campaign- -(Battle of Quy Ly- 4 missions) A rudimentary conversion of an old (very old) campaign by @RommL. Primarily an experiment in seeing what it takes to update a CMSF campaign, I made a few quick alterations and beefed up the opposition somewhat.
    Nine Modern Era scenarios (one original scenario by @Sgt.Squarehead and eight simple conversions by myself).  
    Three Quick battle map conversions by @Combatintman.  
    Installation & set-up
    The Heaven & Earth modpack is designed for CMSF2 version 2.03 or 2.04, it is advised that you use no other mods alongside Heaven & Earth as it is a complete package with a unique UI, sounds, scripts, special effects, vehicle's & weapons... many of which are swapped internally by the use of tags.
     
    Place the mod pack into your empty mod folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\User Data
    Place the contents of the scenario folder into your scenario folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the campaign folder into your campaign folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
    Place the contents of the map folder into your map folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\Game Files
     
    For Steam users...
     
    Place the mod pack into your empty Z folder (you may need to create this) in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\
    Place the contents of the scenario folder into your scenario folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the campaign folder into your campaign folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
    Place the contents of the map folder into your map folder in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\Games Files
     
    In terms of settings, because Heaven & Earth maps are often more complex than the desert maps of CMSF2, you may find it useful to slightly reduce your '3d Model Quality' settings. 'Balanced' or 'Improved' should be sufficient for smooth gameplay. Remember you can change your '3d Model Quality' in-game using Shift+[ & Shift+]. You can also toggle shadows with Alt+W.
     
    Some of the newly created objects may look odd with shaders off. Alt+R will toggle your shaders in-game.
     
    Changes from the 'Open Beta'
    Scripts text file updated for latest (2.03) patch. Animations: Altered "Jump" animation. Editor: New look Environment: New ground brush red, hard ground brush red, gravel & heavy rock textures. Distant bitmaps enlarged to CMSF2 sizes, new distant dirt bitmap. Tweaked red dirt texture. Tree 2 less vibrant, many distant tree bitmaps have been tweaked/made darker. Different 'moodier' overcast clouds. New road mix. New background. Distant bush textures added. Buildings: Aquilla's Temple roofs added. Defensive works: Tweaked barbed wire colour.  Wire fences also tweaked. ME soundscape: updated to 1.5 (generally snappier & crackier)... also a modern era 'end of battle' track added. UI: Placeholder potraits for modern Bong-Hai forces. UI: Blue Syrian icons added, dutch icons added. Some era/tag specific icons added. UI: Era specific compasses added. UI: Era specific ranks & branch icons added. UI: Hi-vis TRP, by JuJju, added. Also alternative surrender flag added. Blue Infantry: British & Dutch DPM uniforms tweaked. Placeholder German flecktarn uniform replaced by JMDECC's uniform. Red Infantry: Modern Mechanized/Guard uniforms now using a recoloured JMDECC uniform. Vehicles: UK Mortar Bulldog LOD issues fixed. Large Humvee pick-up fixed. [bhcw] A few helicopter sound replacements. [bhcw] New helmet textures for the 'Imperial Cavalry/Red Airborne'. [bhcw] BTR-60pb LOD issues fixed. [bhcw] New building 5. [burnt] New tree 2 & bush 2 burnt stumps, new terrain combinations inc a burnt 'rocky red' floor. [spad] A few extra propeller aircraft sounds. [rvnaf] Period appropriate aircraft silhouettes. The few missing voice files were filled. [rickety] 16m & 32m steel span bridges now also get converted into wood bridges. [delta] Background tweaked & hazy/thick hazy background fixed. [paddies] Wetter looking mud, new tall green grass & weeds. Background tweaked. [mountains] New bush doodads, new grass & weeds. New tree 3. Tree 5 tweaked. Several new ground tiles. Greener grain tile (for the poppies). New building 4 & 7. Tweaked sky. [boonies] Wire fence model swap deleted. [daybattle] & [nightbattle] Three new 'distant battle' ambient sound tracks for use during extensive fighting. Activating [nightbattle] during non-night hours will turn on the dawn/dusk battle ambience. [cache] Blue syr icons added. [ikke], [burnt] & [burnt ikke] New Background, sky & terrain combinations. [night] If activated during the day this will now also activate dawn/dusk ambient sounds. [arclight] New tag which expands the invisible M129 Stryker concept with additional invisible or inaudible extra's (floating icons, US crew & chatter).  
  19. Like
    37mm reacted to easytarget in Video Software to Record CM   
    If you've got an nvidia card download the free Nvidia Experience and check out ShadowPlay.  Makes a good video and you can downsize the files using movie maker (free program /w win 7, i assume it's in 10 as well).
    Nice thing about ShadowPlay besides the fact it works seamlessly is it has an option to record the last 5 minutes with the push of a button, so you don't have to leave it running if you don't want to, just hit ALT-F10 whenever something cool happened and viola, the last 5 minutes is sitting there waiting for you as a file.
  20. Upvote
    37mm got a reaction from A Canadian Cat in CMCW Unofficial Screenshot And Video Thread   
    H&E2 Early Alpha...


  21. Like
    37mm got a reaction from Kraft in CMCW Unofficial Screenshot And Video Thread   
    H&E2 Early Alpha...


  22. Like
    37mm got a reaction from AdamPraha in Is there a graphics enhancement for the singleplayer mission?   
    That's my understanding (I don't have any Steam versions).
  23. Upvote
    37mm got a reaction from sburke in Is there a graphics enhancement for the singleplayer mission?   
    Perhaps... not from you though.
     
  24. Like
    37mm got a reaction from AdamPraha in Is there a graphics enhancement for the singleplayer mission?   
    You probably need to make a Z folder, in general...
     
    Place the mod pack into your mod folder in C:\Users\user\Documents\Battlefront\Combat Mission Shock Force 2\User Data
    Or Place the mod pack into your Z folder (you may need to create this) at C:\Program Files (x86)\Battlefront\Combat Mission Shock Force 2\Data
     
    For Steam users...
    Place the mod pack into your Z folder (you may need to create this) in SteamLibrary\steam apps\Common\Combat Mission Shock Force 2\
  25. Upvote
    37mm got a reaction from LongLeftFlank in Is there a graphics enhancement for the singleplayer mission?   
    Perhaps... not from you though.
     
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