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PIATpunk

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  1. Like
    PIATpunk reacted to Macisle in Kharkov Map Sneak Peak   
    Two more show-and-tells from today's work:

     

    The first is a blend of stock modular and independent textures. The second, an import from Berlin with the German-style wall beams removed.
  2. Like
    PIATpunk reacted to Falaise in CM:BN Screenshot Thread #2   
    The feline sneaks through the tall grass...


    and surprises the herd !!

  3. Like
    PIATpunk reacted to Ithikial_AU in Future of JuJu's UI Mod - Project Unification   
    The mod package and preview artwork for the CMMODS website has been sent to @Bootie this week. I just need to write up a blurb for the webpage unless he wants to steal some words from the included read me.
    Probably not going to bug/error free across the titles but worth getting it out the door into peoples hands to start spotting them. Please read the READ ME and post anything dodgy you find to this thread.
  4. Like
    PIATpunk reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Just a little update on the scenario links issue Ive been working through... every scenario uploaded after May 2016 has the correct links.... only 9 months left but May had 119 scenarios uploaded... LOL.
     
    Getting there slowly but surely.
  5. Thanks
    PIATpunk reacted to Freyberg in Finished Frey CMFI Map Pack 1   
    CMFI Map Pack 1 - thanks for the encouragement of my friends on the BF forum.
    Map packs contains 120 maps, based on 40 different areas of terrain, with an Assault, Attack and Probe for each map. Each map has unique setup zones and objectives. Each map has four defender AI plans and one attacker AI plan, so you can play as defender, and play and re-play as attacker.
    Attacker AI plans are based on my own attacking strategy when I played the map, so they work OK. Defender AI plans are quite mixed - at least one defender plan in each map will contain some sort of spoiling attack or counter-attack, sometimes quite an aggressive one! I hope it keeps you on your toes...
    (More to come - I started with the maps already closest to completion)
    Thanks especially for the kind encouragement from you guys who downloaded them and tried the draft versions
     
     
     
    https://www.dropbox.com/s/1t9fk91jvrhsd48/Frey CMFI Maps 1.zip?dl=1
     
    https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons-maps/cmfi-frey-cmfi-map-pack-1/
  6. Like
    PIATpunk reacted to Macisle in Kharkov Map Sneak Peak   
    Thanks, Artkin!
    I'm working on it. These days, however, I'm pretty much limited to what I can do on Sunday mornings (including any play time). So, progress is slow. 
    I decided to wait until FR hit before looking at finishing FO additions. Currently, I'm working on a texture pack. Aside from barns, the map is composed almost entirely of custom modular constructions. So, I need to have more than 8 textures to make things look good.
    Long story, but the only way I've found that I can make that work is to use non-tagged modular textures in groups of 8 beginning with 9. At the moment, I have 23 slots (9 to 32). I've been pulling in the best stock textures from the titles I own, along with some Kieme stuff as placeholders. After a once-through on that, I'll be improving and finalizing in multiple passes.
    It's gonna' take awhile. 🤪
    In the meantime, here's a winter shot for everyone. Again, these are just placeholder textures. There will be much more variety and more period feel in the finals.

  7. Like
    PIATpunk reacted to NPye in Berlin CMRT Map   
  8. Like
    PIATpunk reacted to Canuck21 in New D-Day Scenario Up (CW+CMBN)   
    Just uploaded a new scenario for CMBN + CW forces. After getting a few things straightened around, things went well for the remainder of the design. It's the Canucks again, vs the German AI or H2H. Check it out on my site (in the signature) or at The Few Good Men. Hope you enjoy it  .
  9. Like
    PIATpunk reacted to Ithikial_AU in Future of JuJu's UI Mod - Project Unification   
    Small preview of the Unification aspect of this mod. All four WW2 families with similar UI elements. Spot the differences. Red circle is a known error.

    Portraits - looking to provide a bit of diversification with background smocks/camouflage patterns used by that nation or branch. Difficult for the Allies however... ideas anyone?
    Special Equipment and Weapon Slots - Uniform across all titles. (Still messing with some shadows).
    (CMFB is the surprising problem child of the group )
  10. Like
    PIATpunk reacted to Ithikial_AU in Future of JuJu's UI Mod - Project Unification   
    Evening all,
    @Juju has announced that he was stepping back from modding and after working as a tester for a few of his releases and then helping out directly with R2V he's graciously offered to handover the care of his long running UI mod to me. As he said, "Please look after my kids". JuJu has provided me with all the original .psd files now so it's easier to update and add things in with the new content matching pretty close to the existing mod. This is still well and truly his mod. Now I'm no artist but have been labouring away behind the scenes for a few hours every week and learning quite a bit as I go along. Please be a bit more patient.
    There's been no CMRT F&R update from me but this is because I'm trying to hit these three goals before sending to Bootie for upload to CMMODS. Number 3 is the big one but a huge time saver going forward.
    1) CMRT F&R Update - Done - just tweaking  (I may release this separately so you can overlay it on top of your existing UI mod). Also fixes the mod to reflect the changes that were brought in with the background panels in the update.
    2) CMFI R2V Update - Fixing up some of my mess with shadows and colour correction in the last release.
    3) Mod Unification Project - JuJu had different background textures for each family which made the workload quite high with not a lot being easily transferable between the families.. well without standing out like a saw thumb. I'm switching this around so for example the same M1 Garand Weapon Slot texture will now fit in in CMFI, CMBN and CMFB. Over time there's also been updated different icons for the same weapon, vehicle and special equipment icons between the families so I'm unifying the look there as well. CMFB icons get the preference given the slightly better detail. This also makes life a lot easier if and when future modules are released.
    I should says this doesn't mean the all the mods will now look identical, the exact opposite, however the comment elements like weapon slots will carry across the game families. Think of it as the kids are still unique but I'm sending them to school and making them wear something resembling a uniform.
    A few things that I'm not continuing or putting on the table now so there is no shocks later on. Most of this is largely due to time and I have no idea how to set up an script for the Paint.net to do some of this repetitive work automatically. Batch processing doesn't appear to be a thing. (I'm not paying subscription money to Adobe).
    - Reducing the options for the "Yellow Weapon Slot" textures to just the red cross option. The many options JuJu provided over the years here is an absolute time sync to create each one by one for every weapon BF has modeled in WW2 era CM2. It's actually an enormous list now! I won't rule it out down the track to bringing some of them back or doing something new here. Vinnart has already had an interesting idea, but I want to get something out sooner rather than later.
    - Portraits - Will fill in the gaps if I can get crafty enough and it meets my own (probably too) high bar. These are tough to get looking right. Backgrounds will be tweaked to sort of match the uniform of each branch to separate them out a touch. (See preview pics).
    - Never going into Cold War or the Modern titles. JuJu didn't and neither will I.
     
    Preview pics (I know about the black line running through the centre panel).




  11. Like
    PIATpunk reacted to Falaise in 11. Panzer Division - From Montélimar to the Drôme   
    ha I am unmasked he recognized his mod!
    Well!  here is the false image
    then the real one
    or the real one then the false...🤔
    and I don't know anymore, that's you the responsable @Lucky_Strike


  12. Like
    PIATpunk reacted to George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    You’ve excelled yourself mate. Totally hooked on your account which really brings home the human cost of combat. 
     
    Good effort in securing the objectives though. And good luck with your next mission. 
  13. Like
    PIATpunk reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    All Scenario Depot files Post November 2016 updated.
  14. Like
    PIATpunk reacted to Canuck21 in Site/Scenarios Up   
    Ok, I have my new website up that will be hosting the WWII scenarios that I've made. There are links on it to all the scenarios I've done to date, including a new one I finished off yesterday. There is a contact form there if anyone runs into problems downloading the games or if a scenario is defective in some way. Now, I'm a rank amateur at this still so these may or may not be up to the level of some of the top scenario designers here (almost certainly "not"), but I'm learning something new with each new scenario and hopefully they will at least be entertaining enough to have made the download (never mind the price  ) worth it. 
    I will tell everyone up front, my scenarios aren't always "fair". If I have a reference to a particular battle from something I've read, and the battle sounds interesting to me yet rather one sided, chances are that's how the scenario will come out as well. It won't mean that the side with the weaker forces can't win. It's just unlikely. However, given a strong player taking the weak side, anything is possible. Where situations like that have come up, generally I will try to make the time limit be somewhat restrictive, or introduce other characteristics (such as unit objectives, parameters, etc.) balance things somewhat. One example might be my latest, "The Beach House". The Allied forces dramatically out number the Italians, however, they only have 30 minutes to get off the beach and get north off an exit zone that isn't huge. The Italians, even if they are totally annihilated, may pick up considerable points if the Allies don't make it there. Anyway, I tend to play these scenarios for the enjoyment of the tactics rather than wracking up points and that's largely how my scenarios will be defined. If that's not your cup of tea, then you may want to pass them by. As long as some people get some enjoyment from them (and me too ), then I'm good with that. 
    Ok, you can head over to My Site and have a gander at your leisure. There are only 4 up there now, but I hope to add at least 1 more by the end of May. My goal is to add 2 to 3 a month, but don't hold me to that (I do have other things that really need tending to since I blitzed learning to make these and those things got neglected in the process). I hope you enjoy them and a huge thank you again to the many, many people here who have helped me get over the hump, as it were. None of this would be possible without you guys.
    My Site
  15. Like
    PIATpunk reacted to Mr.X in WIP: Campaign Pack "Against all Odds"   
    To sum up all the work, I am doing, I have decided to open one thread for my whole project. 
    I will create a campaign pack, including 3 campaigns. Name will be "Against all Odds" in reminescence at an old superb CMBO-Campaign.
    "Tiger Trail"  Belorussia summer 1944
    "Final Hope"  South of Berlin spring 1945
    "Broken Fortress" East Prussia winter 1945
     
    At the moment, there is enough F&R stuff for players soon after the release. So, estimated arrival time of this pack will be in 12-18 months. 
  16. Like
    PIATpunk reacted to Falaise in 11. Panzer Division - From Montélimar to the Drôme   
    Some postcard from the south of France for @37mm for thankink him having had the brilliant idea of recovering this exceptional card
    round tile roof typical of southern italy mod overhauled and my summer version
    @Lucky_Strike mod
    I have the cicada sound mod that goes with it

    Lachamp

    The RN7

    l'entree de chateau Condillac

    from tower of Chateau Condillac

    from  hill 400
     
  17. Like
    PIATpunk reacted to Monty's Mighty Moustache in Fire and Rubble Possible Bugs   
    I did this very exercise when the module was first released. Filled in time in some boring meetings  Here's a link to Aris CMRT mods with the default CMFR textures copied over @Kraft
     
    https://www.dropbox.com/sh/gvwe1jk8wcz2voq/AAASIOhmbn2HvK4MhPPTBxeLa?dl=0
  18. Like
    PIATpunk reacted to theforger in Rollbahn D Part I, new Campaign   
    https://www.thefewgoodmen.com/tsd3/cm-final-blitzkrieg/rollbahn-d-part-i/
    Part 1 of the Campaign available for download. 
    Covers the first 48 hours of KG Peiper and nearby units. Should be ready to download thanks to BornGinger's Wordpress advice 😀.
    It should be a relatively straightforward campaign compared to parts 2 and 3. I'm waiting for my copy of a recently discovered and on order book covering Knittel.  
    https://www.boekenbestellen.nl/boek/gustav-knittel/9789492475541 
    by Timo Worst, before making some final changes to Part 2 (12x scenarios, all built). 
    Part 3, 17x scenarios are also all built but again waiting on Part 2 before posting.
    Thanks to Rastamon for advice and Kohlenklau for mods included in Baugnez/Malmedy scenario.
     
     
     
  19. Upvote
    PIATpunk reacted to kohlenklau in Will KBFC/WBFC ever go off the air? (Horizon radio station "antenna" visual glitch)   
    It is hilarious that we still see in every game the famous KBFC radio antenna out on the horizon!
  20. Upvote
    PIATpunk got a reaction from Aragorn2002 in Game takes long time to launch   
    have you added the game exe to your av whitelist..
  21. Like
    PIATpunk reacted to Falaise in CM:BN Screenshot Thread #2   
    My first attempt to post an old film in gif!
    A shell pierces the turret skirt before bouncing off the turret and finishes its race on the ground behind.
     I love this game !!
  22. Like
    PIATpunk reacted to Mord in Update for Juju's CMRT UI mod   
    Was 25 hours quick enough turn around? LOL.
     
    Mord.
     
  23. Like
    PIATpunk reacted to Mord in Mord's Red Thunder Portraits Version III RELEASED!!!!   
    Well, it's done. I am not happy with a lot of the portraits as they were the first ones I designed after I changed the style over. BUT I absolutely could not bring myself to redesign everyone of them at this time. I did however redo all the Russians. They are OK for the moment. At some point I may return to the mod and fix everything I dislike. So, here ya go, 2649 portraits!
    I'll provide a Mediafire link until Bootie gets them uploaded onto the site. After that I'll get Elvis to edit the link into this post.
    Have fun!
    What the frig is up with the forum? It won't post my pics anymore. EDITED: figured it out. Gotta do it differently now (PIA).

     
    Link:
    https://www.mediafire.com/file/n6y5yku8b8y224h/Mord%27s_Red_Thunder_Portrait_Mod_v_3.0.zip/file
     
    Mord.
  24. Like
    PIATpunk reacted to Ithikial_AU in Update for Juju's CMRT UI mod   
    My work will be a touch later than Frenchy's but I want to unify it a bit so there is one point of call for the weapon slots and silhouettes across all WW2 titles. Weapon slots will still need some game family distinctions given there's three unique backgrounds across the 4 titles.
    Still, plenty of progress has already occurred.
  25. Like
    PIATpunk got a reaction from Commanderski in Just received an email - it's on!   
    that's excellent for dial up.
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