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Vergeltungswaffe

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  1. Upvote
    Vergeltungswaffe reacted to panzersaurkrautwerfer in T-90 tank documentary (2014 in Russian)   
    The T-90A in its current incarnation is...basically the ultimate T-72.  It is a good tank, compares well to many mid-90's tanks.  However:
     
    1. It still has issues with the autoloader effectively limiting the length of main gun rounds which ensures it will have inferior conventional gun performance compared to similar western guns.
    2. The armor array heavily leans on which ERA is equipped.  Newer ERA like Relikit or whatever it is still offers some good performance, but the majority of it is kontakt of various vintages, which largely has been surpassed by modern AT systems.  The base armor array under the ERA is not effective against most threat systems.
    3. Russian optical systems are based on a French downgrade system.  This is not a positive sign. It also means while it has hypothetical stand-off capabilities with the through the gun ATGM, it will not be as able to leverage that range because it does not have the systems to readily acquire targets in battlefield conditions at that 4 KM+ distance.
    4. As is common with Russian vehicles, it has packed a lot of stuff into a tight space.  Any penetration stands a fair chance at causing either loss of vehicle or at the least mission kill level damage.
    5. While the commander has his own optic, it is not as capable as western CITV style systems.
    6. As with most Russian vehicles, god help you if you're tall.  Even if  you're small crew comfort is limited, which detracts from being able to conduct long duration operations (such as the US march to Baghdad in 2003).  
     
    To the positive end of things:
     
    1. It is fairly cheap for what you get.  You should not expect it to perform miracles, but if you're India and you're staring down the finest Chinese export tanks from Pakistan, it is a very potent tank.
    2. While it is not magically more reliable, it is however designed to be repaired and maintained by a much lower standard of maintenance.  This should not be confused with better readiness (see the various Arab military forces and how their Russian hardware is broken as often as the western stuff) but the "replace the whole unit and put in a new one" design is well suited to forces that lack a large pool of mechanics.
    3. It is quite light for its performance, and its small size has its advantages.  While disastrous in a penetration, it does mean that it is a smaller target, and better able to cross bridges and somesuch.
    4. It can hypothetically scale protection with ERA packages, which is to say unlike western tanks, which need depot level work at the least to upgrade their armor (see the M1A1 to M1A1HA conversions in Kuwait 1991 for a good example), mounting better ERA blocks is much easier as long as the blocks are similar to the previous generation.
    5. Respectable firepower.  While it does not stack up to western MBTs, it does hold its own against peer tanks, and there isn't much short of a western MBT that it cannot defeat through firepower
     
    It's not a bad tank, there's just a false understanding that it is a one for one peer for western tanks, when the reality is that the current generation of in-service T-90s lag somewhat behind the other top tier tanks.
  2. Upvote
    Vergeltungswaffe reacted to waclaw in HQS 2.0 CMBN.CMRT.CMFI   
    I have the pleasure to present you  HQS 2.0  -   huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game.
     
    Changelog 2.0
    1187 additional sounds
    - Italian voice
    - Americans voice
    - Russian voice
    - improved Poland voice
    - new air support
    - new background
    - new explosion
    - improved soldier movement
    - new incoming artillery
    - new bullets and shells/impact/penetrations/ricochets/zips
    - new air weapons
    and of course lots of other fixes and improvements
     
    http://cmmods.greenasjade.net/mods/5486/details
  3. Downvote
    Vergeltungswaffe reacted to Bulletpoint in Aircraft Friendly Fire   
    Oh right. That's perfectly ok then. God bless America.
  4. Upvote
    Vergeltungswaffe reacted to waclaw in HQS 2.0 CMBN.CMRT.CMFI   
    I have the pleasure to present you  HQS 2.0  -   huge modification for CM Battle for Normandy/ CM Red Thunder/ CM Fortress Italy - adds or replaces almost all the sounds in the game. That's more than 2,100 sounds, a lot of improvements and modifications really improve immersion in the game.
     
    Changelog 2.0
    1187 additional sounds
    - Italian voice
    - Americans voice
    - Russian voice
    - improved Poland voice
    - new air support
    - new background
    - new explosion
    - improved soldier movement
    - new incoming artillery
    - new bullets and shells/impact/penetrations/ricochets/zips
    - new air weapons
    and of course lots of other fixes and improvements
     
    http://cmmods.greena...ds/5486/details
  5. Upvote
    Vergeltungswaffe reacted to snake_eye in Donetsk Airport map   
    I have been working on a Donetz map for a while. It is a huge work being 2400 x 3800 meters. Since the amount of woods and houses might be too heavy for normal computers, the size might have to be reduced. I have not decided yet if it has to be done. Anyway it far from being finished being still a WIP map.
     
    The following pictures are shoiwing the airport runways, traffic contro tower and the terminal. All have been damaged. The final picture is showing tghe outskirts of Donetz not far away from the airport, right after the raitracks.
     
    I might release a smaller scenario dealing with the combat around and in the airport before the larger one I would like to do, 
     
    Cheer
     

     

     

     
     

  6. Upvote
    Vergeltungswaffe reacted to Fredrock1957 in Coming Soon - Colonel Nosov's March on Germany   
    Coming Soon - Colonel Nosov's March on Germany - an 18 scenario campaign for CMRT (Allies vs AI).
     
    All battles are in playtest or AI Tweaking mode, every scenario will have at least three AI plans...
     
    Core Units are as follows:
    22nd Motorized Rifle Brigade
      HQ - Lt. Col. Nosov   2IC - Major Bebchuk   Tank Plt. HQ - Capt Yeltson   1 Co Hq - 2nd Lt. Lachkov   2 Co HQ - 2nd Lt.  Obolensky   3 Co HQ - 2nd Lt.  Repin   MG Co HQ - 2nd Lt. Ruchkin   Mortar Bat HQ - 2nd Lt. Dudnik   4th Bat HQ - 2nd Lt. Arshavin Scenarios basically contain a company from above with attachments, I would say most are small to medium in size and range from 50-90 minutes. See attached sample PDF Manual for area and flowchart of battles.
     
    Here is a small video trailer-
     
    https://youtu.be/ccqxWqvldrs
     
     
    After release this will be followed up with an Axis vs AI Campaign and also all 18 Scenarios in a Battle Pack modified for H2H play...
     
    I still could use a play tester or two, you can contact me at my website below...
     
    I will update as release time gets closer...
  7. Upvote
    Vergeltungswaffe reacted to Juju in [WIP] Juju's TweakedUI v4 (final)   
    I've finally fully upgraded my CM:BN game and I, naturally, just had to update my UI one final time.
    Simply 'updating' got out of hand rather quickly and we're now looking at a complete overhaul to bring the entire UI up to 'Red Thunder UI' standards.

    There are still several behind-the-scene elements to tackle, but here's a preview of what's coming (click the pic for the original, much less blurry, image).



    By the way, I could still use one more tester! Who's game?
  8. Upvote
    Vergeltungswaffe reacted to womble in Aircraft Friendly Fire   
    You're probably closer to historical if you never use the TacAir. Good choice.

    Or you could use Point missions. They hardly ever go awry.
  9. Upvote
    Vergeltungswaffe reacted to Juju in Testers needed   
    Hey y'all! I'm not dead!
     
    I've finally upgraded my CM:BN game all the way. Work on the final (huge) update to "TweakedUI v4 (final)" -to bring it up to "Red Thunder UI" standards- is already well under way. I'm gonna need a couple of bug testers to iron out any problems. Anyone game? PM me!
     
    Juju
  10. Upvote
    Vergeltungswaffe reacted to Heirloom_Tomato in Vega Force Small Scenario Released   
    I had posted this to the repository at the start of the week and so far it has not come up. I am not sure what is going on but thought I would post a link for anyone who is interested.
     
    This is a small scenario, Ukrainian Special Forces vs Russians. Playable as UKR vs AI only. There are two AI plans for the Russians. I have not tested the scenario for H2H play. It might work and it might be terrible.
     
    Here is the link:  https://www.dropbox.com/sh/ct81paat2vii58c/AACX3IZ0Rv5dyr9W1v0ibJnNa?dl=0
     
    If you have any feedback please PM me.
     
    Enjoy
  11. Upvote
    Vergeltungswaffe reacted to Macisle in S&S1: The Boys are Back in Town (new SP scenario)   
    Here is a new 90-minute, SP-only scenario for everyone (human player must be the Attacker):
     
    S&S1: The Boys are Back in Town (version 1 file removed)
    S&S1: The Boys are Back in Town V2 (version 2, 03/14)
     
    You command a reinforced Ukrainian mechanized (BTR-70) company, fighting to take back a town from Separatist irregulars with Russian regulars on call as their lifeline. The download includes a tagged copy of Blimey's excellent Separatist mod, which will work with the scenario (readme file included).
     
    Here is the map:
     

     
    This is the first offering in a series I’m calling Spit & Sawdust. S&S scenarios will use existing QB maps as a base, will not include briefing graphics, and will receive only minimal testing. The goal of the series is to give players reinforced-company-sized SP battles that are significantly better than standard SP QBs, while cutting production-time corners by dropping the normal scenario graphical packaging and thorough testing. S&S scenarios seek to be “good enough” rather than attempting to be a work of art.

    I’m not sure how often I’ll be able to make them, but going with this concept offers a much better chance of getting more scenarios out to the community than the standard approach.
     
    Anyway, my best to all and I hope you have fun!
  12. Upvote
    Vergeltungswaffe reacted to mike_swift in Rossmann at Kodersdorf 19 April '45   
    This is my first public release of a scenario.  It features a Fallschirmpanzer Division 1 HG counterattack at the end of the war against the 2nd Armored Brigade of the Soviet backed Polish 16th Armored Corps (Polish 2nd Army).  In reality, Major Rossman, the commander of I. Abteilung/Fallschirmpanzer-Regiment 'HG' took the remaining 17 Panthers in the division into an ambush position along a river in Silesia near the town of Kodersdorf, on the Weißer Schöpps River.  Those 17 Panthers destroyed an entire Polish Armored Brigade and an attached IS2 Heavy Tank Company without a single loss.  I included some of the infantry fighting in the area at that time as well to develop the tactical situation.     The scenario uses modern US tactical language and doctrine for tactical orders.  In contrast, the tactical map, is an actual German 1:25,000 scale topographic map of the area from the 1930s.  The German tactical map uses Wehrmacht late-war map symbols drawn on the map in effect to look like grease pencils.  The Polish tactical map uses period Soviet map symbols (red symbols = friendly as well).   This scenario is historical and uses sources largely gathered from the internet.  I created the map with a Google-maps overlay of the modern area, with some interpretation from the 1:25,000 map, and period photos.     I have play tested as both sides, it works well for both sides against the AI.  With the Germans it is possible to destroy every Polish tank without the loss of a Panther.  It is also possible for the Poles to achieve their mission and tactical tasks, albeit with significant loses.     This is a huge map, 2km x 4km.  I reduced it in size from 4km x 4 km to prevent crashes.  I have a newer system and there is a significant AI processing time for a we-go game.  Those with slower machines should adjust graphics settings to make the game more playable.    The file is available at the repository and at http://cmmods.greenasjade.net.   http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Rossmann_at_Kodersdorf.rar
  13. Upvote
    Vergeltungswaffe reacted to c3k in Tank without Co-ax MG can't fire other MG?   
    LOL. I ran some tests, years ago. I took about a 100 tanks, dismounted their crews. Then, I ran them through sniper alley. Next, I sorted the surviving crew based on which crewmember(s) had been removed. I then remounted the crews. (Just for grins, I really, really, really want anyone to dismount 100 crews, run them around, and then try to figure out who goes where. No, there is no "tank 7/crew 7" logic.)
     
    This gave me 100 tanks with various crew positions empty. Most had lost 1. Some had lost 2. A few, 3.
     
    Then I put the tanks through their paces.
     
    Then I repeated the test a couple dozen times starting with a new batch of 100 tanks each time.
     
    The game did a very nice job, IMO, of prioritizing positions. Especially if you imagine the crew is an organic group, not robots.
     
    Some tweaking may be nice in certain configurations, but I shudder at the thought of replicating that test...
     
    Ken
  14. Upvote
    Vergeltungswaffe reacted to womble in Join the Airforce!?   
    Personally, I'd rather it was ditched entirely for the WW2 titles. The times a JABO appeared over an actual engagement and hit anything useful are so few and far between, they're not worth considering. The development time would be better spent elsewhere.
  15. Upvote
    Vergeltungswaffe reacted to umlaut in Any modules coming?   
    You seem to forget the time factor here. CMBN has been on the market at lot longer than CMRT, so of course there are more CMBN mods.
     
    CMBN was released may 17th 2011 - 1387 days ago.
     
    CMRT was released april 4th 2014 - 334 days ago
     
    CMBN
    429/1387 = 0,3 mods a day
     
    CMRT
    183/334 = 0,54 mods a day
     
    Ergo: The number of mods released on cmmods for CMRT is nearly double the amount of the mods for CMBN when time is taken into account.
     
    You point just became weaker.
     
  16. Downvote
    Vergeltungswaffe reacted to Denis1973 in Any modules coming?   
    I'm suspect that the sales of CMRT are not so big that you and I want to be. There are no clear figures (commercial secret, of cause) but the quantity of mods and maps in BF Repository can give as information for a rough estimation. 
    So in this situation it is a adequate decision to release new game and not a new module. Sadly...
  17. Upvote
    Vergeltungswaffe reacted to Damian45 in US Airborne Uniforms/Equipment Mod   
    Hey

    I have re skinned the 101st Airborne Uniforms, Also put Ranks on...
    I haven't done the Equipment yet.
    The Helmets and Uniforms are EZ but i have re skinned them and put camouflage on the helmet.

    There will be more types of Uniform colors with ranks for you to choose from Including the 82nd Airborne.

    here's what I have done so far...








  18. Upvote
    Vergeltungswaffe reacted to mjkerner in Axis AAR: The Road to Eindhoven (CMPzC)   
    Hello everyone,
     
    As the Axis commander in this campaign (what was kohlenklau thinking???), I want to thank kohlenklau for all the work and creativity he has put into this, and for helping me get re-acquainted with the Tiller Pz Campaign engine. I also want to say that our team has three very, very astute CM Forumites that I have enjoyed getting to know a little bit over the last few days: the inimitable, the one-and-only master tactician and AAR king, Bil Hardenberger;  that geekiest of Geeks, and more-hot-blooded-than-Inigo Montoya, BletchleyGeek, and,  the cool, suave, Bofors gun heir, Fizou. They are a great bunch, and will certainly give the Allies a run for their money.  I'd also like to say hello to the Allied team; we're looking forward to being steamrollered by your Allied might!
     
    While rummaging around in my great-uncle's old steamer trunk, I found a treasure trove of items that coincidentally, and quite amazingly, are directly pertinent to this campaign!
     
    Here is just a teaser of what I found:
     
     

     

     

     

     
     
    I'll be posting more pages from that Archive report as the campaign progresses. It has a lot of meaty information, including bios of the leading officers of the campaign.  Next post has some loose pictures that were in the trunk.
     
    Cheers!
  19. Upvote
    Vergeltungswaffe reacted to panzersaurkrautwerfer in T-72B3   
    Massive OT standby:
     
    Nothing especially exciting, most of my tank knowledge isn't much better than a really enthusiastic student of history.
     
    I've operated: M1A1HC, M1A2 SEP V2, M3A2
    I've been inside of/have hands on experience with a functional: M1A2 SEP, M3A2 ODS BUSK, M2A3
    I've been up and close with the following to some degree of "closer than in a museum" M48, M60, K1, K1A1, K200, BMP-1, BMP-2, T-55, and T-72M1
     
    I've omitted boring stuff like M113 based vehicles, or HMMWVs.
     
    When I was a young LT, the Armor fleet was still something like 60% M1A1s, so when you went through Armor School, if you were going to one of the M1A2 units (mostly 1st CAV and 4th ID at this point), you got to roll around on M1A2s.  If you were like me and going to someplace less modern, you got some vintage of A1 (mine actually had a large decal for emergency numbers to call in West Germany in the event something happened, just to give you an idea of vintage).  Our Bradleys were of even older vintage, they had the A2 armor upgrade, but none of them had LRFs.  LTs of that time period still had to do Bradley gunnery though, so that's why I have time on that platform
     
    In terms of tanks though, after my first years in the Army, I went to an M1A2 SEP V2 equipped unit, and did my company commander time there. 
     
    Which is the long way of saying "I know late-model M1A1s okay, and M1A2 SEP V2s really well."
     
    If you've got other questions, there's some sort of "sericepeople talk about military stuff' thread on this forum, it's likely a few pages down, feel free to drop them in there or personal message me or something.  Don't want to derail this much more.
  20. Upvote
    Vergeltungswaffe reacted to Bud Backer in The Battle of La Ferme Dupont - A CAAR   
    Ok, I'll admit, the last one is just landscape porn
  21. Upvote
    Vergeltungswaffe reacted to Skwabie in Tactics for dealing with Russian Air Attacks   
    Grab that air force Lieutenant by the collars, fill yourself with rage and yell at him: "I want air support now!!!!"


    Provided one can't do that, I fire up the editor, and delete all air and air defense assets from both sides.

    If I wanted air, I go play flight sims. If I have control over air in CM, I'd never let those buggers near my ground troops. (and if I fail to achieve that, I still wouldn't rage because it's my own doing.)
  22. Upvote
    Vergeltungswaffe reacted to Rambler in [Released] Rambler's CMBS Trees & Hedge   
    Ported, overhauled and added to, here is my CMBN tree mod tailored for CMBS. Thins out the leaves and sharpens the bark for a more natural look. All files are non brzed, so you can keep what you like and delete what you don't. In addition to the trees and hedge being reworked, I've also included three tweaked ground textures designed to go with this mod (grass, yellow grass and grain). I didn't care for the default grass texture, so I took the one from BN and edited it to fit the aesthetic of BS. The grass texture and distant ground texture are the same lending to a more seamless appearance between map and world box. Up at cmmods for immediate download (since it's probably compatible with RT too), and I'll put it up on the repository when I get around to it: http://cmmods.greenasjade.net/mods/5473/details
     
    Now for some pics:
     

     

     

     

     

     

     
    Piney forests:

     

     
    Color tones between the different trees:

     
    Tweaked ground textures:

     
    Enjoy.
  23. Upvote
    Vergeltungswaffe reacted to nsKb in US Anti Aircraft defences   
    Must....... Not...... Post...... On...... Topic...... aarrrggghhhhhhh.
     
     
    Pantsir and Tunguska cost 15 million USD+ and are only available in limited numbers, if wikipedia is to be believed Russian less than 300 Pantsirs and Tunguskas total. The systems have very small radars which means the engagement distance vs PGMs and HARM is small (~10 km or so, maybe even less against weapons like JSOW and JASSM), they can only engage something like 2 targets simultaneously. These two facts mean they can be saturated pretty easily.
     
     
    Lets be real, Carlo lost his mind sometime in 2002. His work was pretty good before that (go read his original AIM-120 article), now he descends into incoherent rants where Su-35s somehow detect F-35s at 100 km and shoot them with R-77s. But since this is Carlo they are probably fantasy ramjet R-77s that have finally made the small and insignificant leap from being a scribble on a napkin to being a fully operational weapon. Seriously did anyone see those simulations they had up on youtube, it's too bad they took them down because that was some funny stuff, the Su-35s had like a 10:1 exchange rate against F-35s. Pretty sure they even presented that stuff to the Australian government. 
     
    Riddle me this, how many sorties did the F-117 fly before one was shot down? Every time the F-117 shootdown is brought up I think of the internet stories I have read about the brilliant Serbian captain who modified his X-band SA-3 FCR to work in the L-band or something. It inspired my to modify my CBR 600 to be a submarine. 
     
     
    Really hard seems like a bit of an exaggeration, at least when it comes to fighters and AEW&C vs NOE aircraft. 
     
    The numbers seem to be on the side of popular opinion. panzersaurkrautwerfer already posted the numbers but lets recap, USAF has 32 E-3s and the USN has 52 E-2Cs plus some number of E-2Ds. This is without counting the AEW&C aircraft of other nations. 
     
     
    How long do you expect those jammers to survive, Russian airspace will be significantly more porous in 2017 than in 1987 due to US's use of stealth technology which means those expensive jammers are going to be shot down or blown up. 
     
    No doubt an E-3 can be jammed, but anything can be jammed, the tactical usefulness of this depends on the details. 
     
     
    Speaking of Russian AEW&C, how will the Russians protect their AEW&C from super cruising F-22s? By the time they realize what is happening the AIM-120s would have hit and F-22s will be hauling ass in the opposite direction. 
     
     
    What are the MCRs for the Russian birds under high sortie conditions? I would be very surprised if they were higher than NATO's.
     
    Don't turn this into an F-35 thread, we don't need any backseat engineers coming on here to show us how much smarter they are than the boys at Lockmart. 
     
     
    It's pretty clear that NATO has massive advantage in training, equipment, and numbers. How many modern aircraft are in the VVS? Original MiG-29s and Su-27s with their 1970s at best electronics don't count as modern. 
     
    That Kopp article is a nice mix of extremely basic statistics, super sketchy assumptions, and fanboy fantasy numbers. If the statistics on the R-27's combat performance in the Ethiopian Eritrean war are true than its a pretty crap missile. From what I understand India is unhappy with the R-77. Is the R-77 deployed in any sort of significant numbers by the VVS? 
     
     
    Back off topic
     
    Did anyone here play on the United Operations ARMA2 ACE server, had some good times there. It is too bad they switched to ARMA3 since there is no ACE mod for that. Red vs Red scenarios were so much fun. 
  24. Upvote
    Vergeltungswaffe reacted to MarkEzra in Coming Soon 27 V3.11 QB Maps   
    I have placed them on the Repository but it takes a bit of time for them to actually be available. So if you don't want to wait I have attached them here!V3.11 QB Maps.zip

    V3.11 QB Maps contains 27 Maps made in the Method I used in CMBS. These Maps have Full sets of Group orders and use of Triggers. They also use the new naming convention, so these maps will show up generally last in the QB Map list. Hope You Enjoy the them.
  25. Downvote
    Vergeltungswaffe reacted to coffeeis4closers in Uh so has Debaltseve fallen?   
    you'll never get an impartial assessment out of north americans, what passes for the news there is nothing but propaganda. 
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