slysniper Posted May 26, 2011 Share Posted May 26, 2011 Turn 3: While moving my front line squads to contact my HMG team waits in the rear along some bocage. It's a nice, out-of-the-way spot to have a smoke before being called up to the line. The 1st squad moving out of cover draws a burst of fire from a sharp-eyed MG42 Gunner somewhere around Hamburg. The burst misses its intended target but one round passes through 2 very narrow breaks in the bocage, over a fence and takes out my HG gunner who has just lit his Lucky Strike. It drops him like a sack of spuds. The MG team looks for the water cooled mg only to discover that it was also hit and now useless. I was laughing out load on this one, just because I could see him diesecting the move turn over and over again, wanting to find out what the hell happened to his team 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted May 26, 2011 Share Posted May 26, 2011 after arguing for several days that hmg's are fatally flawed, you charge a platoon across an open field and are stopped cold.. by an hmg... luv it! 0 Quote Link to comment Share on other sites More sharing options...
Spindry69 Posted May 26, 2011 Share Posted May 26, 2011 The joy of seeing the frontal armour on your tank impervious to rounds is invariably tempered by seeing the tank quickly becoming imobilsed or having it's main gun knocked out. 0 Quote Link to comment Share on other sites More sharing options...
Stitch Posted May 26, 2011 Share Posted May 26, 2011 Last night I called in some Wiley Pete nearby to screen my troop movements. The HQ panics under some fire and runs towards the target area. Rounds start dropping, phosphorus burns the pixeltruppen's lungs, and the HQ breaks. Now the scatter is so bad, the other squads in the platoon start to get affected, and immobilize. Simple things become the hardest in the midst of war... 0 Quote Link to comment Share on other sites More sharing options...
Schwabian Posted May 26, 2011 Share Posted May 26, 2011 If you have an armored column advancing through Bocage relying on one Sherman with Rhino, that tank will invariably be destroyed by the first spotting round of the enemy's artillery. Which is most likely zeroing in on your assembly area. Awesome game! ~Schwabian 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted May 26, 2011 Share Posted May 26, 2011 Last night I called in some Wiley Pete nearby to screen my troop movements. The HQ panics under some fire and runs towards the target area. Rounds start dropping, phosphorus burns the pixeltruppen's lungs, and the HQ breaks. Now the scatter is so bad, the other squads in the platoon start to get affected, and immobilize. Simple things become the hardest in the midst of war... Preparatory to an assault of mine last night, my WP spotting rounds took out the better part of 2 squads. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted May 26, 2011 Share Posted May 26, 2011 The 1st squad moving out of cover draws a burst of fire from a sharp-eyed MG42 Gunner somewhere around Hamburg. The burst misses its intended target but one round passes through 2 very narrow breaks in the bocage, over a fence and takes out my HG gunner who has just lit his Lucky Strike. It drops him like a sack of spuds. Coincidentally, last night while playing theFightingSeabee's new and excellent Pointe du Hoc scenario a down-to-just-three-men Ranger rifle squad of mine was hurrying through a gap in the barbed wire when one of the GIs went down (KIA). I frowned in puzzlement, wondering what got him — and then I heard the ripping-fabric sound of an MG42 from about 450 meters' distance. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted May 26, 2011 Share Posted May 26, 2011 Where ever you least want there to be an antitank gun, there will be an antitank gun. The furthest corner of the map is still danger close, always. 0 Quote Link to comment Share on other sites More sharing options...
SNAFU Posted May 26, 2011 Share Posted May 26, 2011 Where ever you least want there to be an antitank gun, there will be an antitank gun. The furthest corner of the map is still danger close, always. ..and where ever you place an AT Gun, the enemy armor will choose a different path so you never get a glimpse of them. 0 Quote Link to comment Share on other sites More sharing options...
zukkov Posted May 26, 2011 Share Posted May 26, 2011 the time to start worrying is when intelligence reports the area you are to attack as "lightly defended". 0 Quote Link to comment Share on other sites More sharing options...
Dadekster88 Posted May 26, 2011 Share Posted May 26, 2011 1. In CMBN and your plans, nothing is ever right. Therefore, if everything is going right ... something is wrong. Now is a good time to see how many squads you're missing. Just look for the dead bodies sprawled about. 2. Nothing is as easy as it looks or sounds. This includes empty looking forest patches, deserted looking buildings, pretty fields of flowers, and the sound of a platoon of Tigers disguised to sound like Kubelwagons. 3. Anything that can go wrong will go wrong. This includes anything that contains HE and happens to be anywhere near your troops. 4. If anything simply cannot go wrong, it will anyway. This is what happens when you think you can beat #3. 5. Whenever you set out to do something, something else must be done first. This usually happens when you have the PERFECT line of fire on a whole company of enemy troops and you select your crew served weapon to open up a can of proverbial whoop ass and you now notice you need to deploy it first after which time the deployment is done that PERFECT opportunity has now passed and mortar rounds are now falling on your deployed crew served weapon. 6. You cannot successfully determine beforehand which side of the bread/map to butter/attack 7. A falling object will always land where it can do the most damage. This law is only in play for the enemy. and of course we all know Murphy was a grunt. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted May 26, 2011 Share Posted May 26, 2011 He has more arty to support his defenses than I have to support my attack And as a defender it's pre-registered! 0 Quote Link to comment Share on other sites More sharing options...
Antig3n Posted May 26, 2011 Share Posted May 26, 2011 Forested areas completely conceal enemy troops and tanks, even while firing. All yours get is tree bursts over their heads. 0 Quote Link to comment Share on other sites More sharing options...
Mastiff Posted May 26, 2011 Share Posted May 26, 2011 Last German AT Soldier wipes out a whole battalion with a pistol! 0 Quote Link to comment Share on other sites More sharing options...
vonRocko Posted May 26, 2011 Share Posted May 26, 2011 Great thread, I have had every single one of these things happen to me! 0 Quote Link to comment Share on other sites More sharing options...
Stitch Posted May 26, 2011 Share Posted May 26, 2011 Where ever you least want there to be an antitank gun, there will be an antitank gun. The corollary to this is when you know you don't want an AT gun to be there, and send in some of your precious artillery to be sure, the AT gun was in fact, not there. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted May 27, 2011 Share Posted May 27, 2011 When your squad of flankers ambushes the relocating enemy mortar, there is one guy in that team with an MP40, and he does not miss. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted May 27, 2011 Share Posted May 27, 2011 Artillery will finally be adjusted to land correctly on the objective at the precise moment that own troops reach the first trench line. 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted May 27, 2011 Share Posted May 27, 2011 The joy of seeing the frontal armour on your tank impervious to rounds is invariably tempered by seeing the tank quickly becoming imobilsed or having it's main gun knocked out. To add: with LOS to nothing if immobilized 0 Quote Link to comment Share on other sites More sharing options...
SelfLoadingRifle Posted May 27, 2011 Share Posted May 27, 2011 This usually happens with armour... Picture the situation. You are deployed in a defensive position. Cunningly, you place a tank in a position where it will cover a particular line of advance. Even better, any enemy vehicle advancing down that route will be exposed to flanking fire. The enemy armour approaches... yes, it will be a flanking shot at close range, just as you envisaged:D YOUR TANK DOES NOTHING!! What is happening? Are they brewing tea or coffee, or is the tank commander passing round a packet of lucky strike?:confused: The enemy tank stops. The turret turns around. FOR CHRISSAKE WAKE UP GUYS!!! There is a loud bang. The enemy has fired. Your tank is hit and brews up. A couple of survivors, their tea/coffee break rudely interrupted bail out. The enemy is now in a position to pass through your unguarded flank...:eek: SLR 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted June 7, 2011 Share Posted June 7, 2011 Second mission Courage and fortitude... MG42 first burst takes out a GI at 600 metres... second burts taked out TWO engineers behind cover...at 650 metres also at about 400 meters, a German squad gunner taked out a soldier with its first burst! about to cancel this attack jajaja, who said MGs where useless? 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted June 7, 2011 Share Posted June 7, 2011 When trying to advance using bounding overwatch, it's always your intended next maneuver element which has LOS to the places you want to shoot at, and not your intended overwatch element. Oh, and: When you are absolutely sure there is no enemy left in that field and tell your tank commander to unbutton, the one enemy guy who is still left stops panicking, stands up and shoots the TC in the face before your two platoons of infantry even see him. He then hides behind a daisy and vanishes from view for the next 10 minutes. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 7, 2011 Share Posted June 7, 2011 Oh, and: When you are absolutely sure there is no enemy left in that field and tell your tank commander to unbutton, the one enemy guy who is still left stops panicking, stands up and shoots the TC in the face before your two platoons of infantry even see him. He then hides behind a daisy and vanishes from view for the next 10 minutes. I tell ya, the AI is diabolical. Diabolical! Charles is into some bad ju-ju. Michael 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted June 7, 2011 Share Posted June 7, 2011 My pixeltruppen find the slightest wisp of smoke to be utterly blinding. The other side often seems to be using Javelin quality thermals. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 7, 2011 Share Posted June 7, 2011 When you remember to put a FACE command at the end of a move, the enemy will ALWAYS be on the other side than what you expected. 0 Quote Link to comment Share on other sites More sharing options...
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