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Antig3n

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  1. a few weeks of grinding out some gear for your Shermans, for a 40-man guild raid to the wolf's lair. axis "secret" weapons. mp44s with red dot. impenetrable hedgerows a guy jumping out of your panther, smacking it with a wrench until the gun works again. and yeah, hit points. end-of-campaign boss fights would be tight though!
  2. Well, I think they mean the leaders within the squad rather than your separate section, platoon, company, and battalion HQ teams. Keeping your HQ squads and teams behind your combat units should be standard practice for everyone I'd say
  3. Awesome. Glad to see something without that gleb undertone. Love it!
  4. Add me to that too if you would. I love this kind of thing. Either side. Eastern time. 1-3 turns a day.
  5. Another question about ammo sharing: I have half a rifle squad that seems to have dropped their MG42 and K98 for a pistol and panzerfaust due to lack of 7.92 ammo. When I move a friendly HMG team with plenty of ammo into the same room with them, shouldn't they switch back to their normal weapons? Does it take a few turns? Edit: The manual indicates they need to be part of the same formation. So, my HMG team will not share with the squad in a different platoon? What if they were in the weapons platoon of the squad's company? What if you attached a tank to an HMG platoon in a QB, would the MG's leech that ocean of 7.92 from the tank when they get low?
  6. Nice! I built mine in November and its basically identical, with an Asus P6X58D-E instead of the Sabertooth. My 470 is EVGA but is clocked the same. And I'll say I have similar, less than enchanting framerates. I would like to dig into this problem and find the source but I haven't had the time. My assumption was that CMBN would be CPU sensitive as opposed to GPU sensitive, and even then the 470 is hardly a slouch. It spews 60+ in nearly everything I've thrown at it since construction. When I turned off the AA/Multisample option my frames were pretty smooth, but I love AA . And yeah no shadows helps significantly too but that is not an option IMO. I have EVGA Precision to clock frames but I haven't used it with this game yet. Also I run 1680x1050, so that's a slight difference. Interested to hear if you dig up any good fixes and I'll do the same.
  7. I love the tank-turret-towards-known-threat and anything else the AI does to reassure me that it will take care of itself reasonably if trouble arises while I am floating over a different section of the battlefield. Or, as the enemy, indicate that it will give me a good challenge with proper deployment, calling in effective support fire, etc. Believable ai behavior seals the immersion deal for me.
  8. I am doing this a lot with the CMBN campaigns. I don't like doing it but I'm scared of getting to a later mission and having sustained too many casualties to complete, and then having to replay all those missions again. Especially when you don't have much time to play, just an hour or two every other night. Thats basically the point where you end the campaign early and feel like you wasted all that time getting to the point you're at since you can't continue. This is happening to me in the Road to Monteburg so in Panzer Marsch I'm conserving life as much as possible, even if it means playing through the mission over and over again. I admit that it's actually kind of sapping some of the fun out of it. Feels gamey. Strange. But what else can you do? Maybe I should just stick to single battles till I have more time.
  9. Me too. This is the only thing keeping me from playing in a higher difficulty. I love the artillery system in this game, but the cm x1 on map mortar system was great too. I would love to see times reduced for this specific situation. And maybe a little for the medium stuff too. Not that light and medium on map assets need to be any more powerful - they have become the cornerstone of my infantry tactics.
  10. I might be wrong here, but I think when you click an HQ the units under that HQ light up, but that doesn't actually tell you if they are "in command". It just shows you who's in his formation. From the Manual: "7. Chain of Command - displays the parent formations of the selected unit. A green icon indicates that the HQ unit/formation is currently in contact with the next higher HQ unit/formation, while a red icon indicates lack of contact. In the previous example, if the icon beside the “1st Platoon” entry is red, then the 1st Plt is out of contact with A Company HQr, while - if the icon next to “A Company” is green - then Company A HQ is in contact with Battalion HQ. Note: this part of the interface does not tell you anything about the selected unit being in command or out of command with its parent HQ. That is indicated in the C2 Link (point 9 below)." So, when you select a squad, and see a red X next to "1st Platoon", does that mean the 1st platoon HQ is out of contact with the company HQ, or your selected squad (from 1st platoon) is out of contact with the 1st platoon HQ? It contradicts itself, right? Confusing. I liked the CMx1 command lines but I'm not really missing them, especially if I can just square this little detail away.
  11. Interesting, the TacAI loves shooting smoke at tanks it can't kill in cmx1. From what I remember. I guess your virtual tankers think they'll force the panther to withdraw with lots of damaged equipment and/or partial penetrations.
  12. Forested areas completely conceal enemy troops and tanks, even while firing. All yours get is tree bursts over their heads.
  13. I'm pretty sure I just saw a greyhound penetrate two of my puma's with one shot in Cats Chasing Dogs. Intense. That can happen, right? It's real time so I can't double check. Man I hate that about real time
  14. I have had similar issues, both with prepared strikes being off target and called barrages with good LOS being off target. If this is not a built in feature, and BFC doesn't already know about it, we will need some saved games or videos to document specific instances.
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