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Couple new CMBN videos cropping up....


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I thought those building were standing up remarkably well, myself until he finally gave us a low angle camera shot towards the end and we saw a lot of blown-in facades. While watching I had to restrain myself from yell at the monitor "You're too high up! You're missing all the cool stuff!!!" :D;)

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How realistic is it to be able to precisely guide air strikes?

No more unrealistic than the degree of control you as commander exert over any of your other units. That said, I'd expect that arrival time is very much not under your control, and that misident (FF) risk is very high.

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I second the applause for this 2nd map where the naval gunfire video was shot. Best map we've seen anywhere yet -- with highly detailed farms and orchards, irregular small fields, a great and complicated little town....simply amazing.

Those craters from the naval guns look big enough to hide a tank in (can we?).

Tremendous firepower -- I could really feel it, and I really like the way the smoke and dust linger.

The airstrike video was great, too, and I like the shot at the end where you can see how the stone wall got breached/damaged by the aircraft.

Also it's great how destroyed trees don't just end up on the ground or blasted to a stump, but as skeletal trees, stipped of their summer foliage but still standing. I can imagine a picturesque Norman town like this coming to resemble some of those late-July photos of St Lo -- just a moonscape of ruins and skeletal trees, with perhaps the spires of the cathedral (hey, how about a preview of that cathedral building type?) still standing on the horizon.

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One thing I'm slightly concerned about is the immense collateral damage to stonewalls when compared to their surroundings. In the middle of the village, he part where no rounds impacted, I saw a LOT of stonewalls that were toppled over by explosions that happened on the other side of a house, at last 50m away.

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I second the applause for this 2nd map where the naval gunfire video was shot. Best map we've seen anywhere yet -- with highly detailed farms and orchards, irregular small fields, a great and complicated little town....simply amazing.

Those craters from the naval guns look big enough to hide a tank in (can we?).

Tremendous firepower -- I could really feel it, and I really like the way the smoke and dust linger.

The airstrike video was great, too, and I like the shot at the end where you can see how the stone wall got breached/damaged by the aircraft.

Also it's great how destroyed trees don't just end up on the ground or blasted to a stump, but as skeletal trees, stipped of their summer foliage but still standing. I can imagine a picturesque Norman town like this coming to resemble some of those late-July photos of St Lo

I have to be careful not to get too hung up on one particular map. When I play on a map like this, I don't want to leave it... lol. It can spoil me for lesser maps, making me even more choosier and thus cutting down drastically on other choices.

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I agree with the comments about the map. Simply amazing work. It looks and feels like a town should (a ghost town, but still).

Definitely would not want to be on the receiving end of those naval guns. The sound and visuals are just fierce! I can imagine that anyone even remotely close to ground zero is going to be jello mighty quick. I was pretty disappointed in the air strikes though. Multiple bombing/rocket and strafing runs and only a Kubelwagen and one damaged PzIV to show for it. If that's the best the flyboys can do when an entire, unmoving German convoy is sitting out in the open on a road in the middle of the map, I'd hate to see how effective they are when the enemy is spread out, concealed, etc.

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I agree with the comments about the map. Simply amazing work. It looks and feels like a town should (a ghost town, but still).

Definitely would not want to be on the receiving end of those naval guns. The sound and visuals are just fierce! I can imagine that anyone even remotely close to ground zero is going to be jello mighty quick. I was pretty disappointed in the air strikes though. Multiple bombing/rocket and strafing runs and only a Kubelwagen and one damaged PzIV to show for it. If that's the best the flyboys can do when an entire, unmoving German convoy is sitting out in the open on a road in the middle of the map, I'd hate to see how effective they are when the enemy is spread out, concealed, etc.

i wouldn't worry about it. i'm sure they'll hit your own forces very well. :-p

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Way cool. Naval arty in particular.

Is it me or did each volley from the Naval guns seem a bit too concentrated on one spot? When calling in linear fire in CMSF the guns would get a bit more coverage instead of all rounds falling in one tight area before moving on down the line.

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Yeah, grouping seemed too tight to me too.

Not only in the fire pattern grouping but also the accuracy with which that pattern is achieved.

I like how there seems to be more dust and it seems to linger longer. Really improves the look. Though I still miss shockwaves. They might have looked hokey on the small stuff but never failed to put a grin on my face when hammering away with navy guns.

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It seems there will be testing to do for optimum artillery use.

Linear mission opinons only(since that is all we saw)

Variables that may/look like they affect the linear arty mission...

Caliber

Number of tubes

Number of rounds

Type of mission(harrass, etc)

Length of target line

The initial viewing was like some kind of gamer porn. :D The subsequent viewings allowed for limited conclusions to be made.

The mission began with numerous tubes firing multiple volleys from each tube to the initial target spot.

Second set went to the middle of the line.

Third went to the end.

Fourth seemed to cover the area between 2nd and 3rd volleys.

----

So, to extrapolate from our set of one...

By tuning the number of tubes, type of mission, length of target line and caliber a player may be able to get the most 'bang for his buck'.

The preview the map option helps yet again for smarter purchase options for arty. If you have a good idea of what you need to do a job, you won't spend too much or too little.

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:) I have to say the maps look great with few exceptions! I just wish the buildings were as realistic and detailed as the vehicles and troops are.

A note to future map makers:

The air strike map is flawed with two "agricultural" mistakes::

:eek:

1. There are plowed fields. This is the summer of '44 - June or July. Fields are not likely to be plowed by this time of year by any accounts.

2. In some plowed fields there are haystacks which is even less realistic. Haystacks are used for drying hay in the fields after the harvest i.e. very late in summer or early autumn. After the hay has dried it is stored indoors for the cattle to feed on during winter. The fields are (for obvious reasons) not plowed until the hay is brought in - hence no haystacks on plowed fields.

At least there are haystacks and no post WWII hay rolls or hay bales ;)

Peace brothers (except in CM:BN) and may all your maps be great!

"If knowledge can create problems, it is not through ignorance that we can solve them." (Isaac Asimov)

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I'm no animal husbandry grog, but I believe haystacks may also be left out in the fields year round. You bring hay into haylofts if you're stabling animals in the winter. Otherwise, you'd likely just fork some hay from the stack out on top of the snow for pasturage.

Perhaps things are handled differently in the more inclement parts of Europe where snow drifts so deeply that neither men nor animals can get out into the fields.

In addition to the Foy assault in BoB where the attackers took temporary cover amid haystacks (January '45), there's also an anecdote from Russia (is it Guy Sajer?) where temperatures dropped so low that opposing troops declared a temporary truce and forsook their trenches to take shelter in some haystacks -- often the same one.

As to no plowed fields in summer, I think you're right. Most fields will have some kind of crop growing by mid summer (e.g. "knee high by the Fourth of July"), or else be fallow meadows (long grass and flowers).

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