FragerZ
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Everything posted by FragerZ
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Sorry for the super slow reply. Anyways, the link doesn't work - you've just copy and pasted the URL of your file from your browser. You need to actually give me permission to the file. Add the email address (given in my first post, above) and give me permission to access that folder.
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Sure - add me in dropbox and share me a file. Pick something from the MG Module.
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I currently only have CM:BN with CW, but would be willing to pick up MG. I only enjoy scenarios, respond about once a day, and am mostly looking for a PBEM match (but could still pull off a RT game). I havn't played in the past few years but am looking to start again. I used to play CMBB and CMAK, as well as CMBN when it came out - so I'm above average, but still rusty. You can email me at FragerZ at hotmail dot com. Thanks!
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I don't think you can, unless you get a vehicle to roll over it. It's more of a scenario design issue. If the author wanted you to be able to go outside of the beaten patch, he would have given you breach teams.
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Hey now, no need to start name-calling.
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What map is it?
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I've seen this a few times against real targets with different vehicles. In bois de baugin, my JPz IV fired 3 HE shells in a row against a Sherman. In a quick battle online, I had a StuG fire HE shells at the front of an abandoned Sherman, despite having full ammunition.
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Relative Strengths of Squad Types
FragerZ replied to GerryCMBB's topic in Combat Mission Battle for Normandy
But... Firepower statistics wouldn't make any sense. In cmx1, either your entire squad was pinned or your entire squad would fire their weapons. CMBN is too dynamic for such a statistic to be meaningful. Sometimes the man carrying your LMG will be pinned, and sometimes he won't. Sometimes he'll have an excellent LOS, or sometimes he just won't be positioned right. The best thing you can do is know the loadout of the squads, and make decisions based on that. If I'm not mistaken, PzG have an extra LMG - so use they will have a further optimal range. Fusileers have an extra SMG, and so I'll take them in city and ambush style roles. -
Fortifications are not good purchases. On a large bocage map, buy Panthers and Stug's. Personally, I'm a fan of buying those 95 point Stummels. But I can never seem to use them well.
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Thoughts on Real Time and the Empty Battlefield.
FragerZ replied to Franko's topic in Combat Mission Battle for Normandy
So I didn't read all of the posts here, but I did read Chris Ferrouses post where he says he will release two versions of his scenarios. I really don't think that's needed, because whenever I play H2H games live, I simply go in to all of the scenarios and add 20 or so minutes. You don't need to release two versions - just tell people to add a certain amount of time. I've played around a dozen live H2H games and whenever I play QB's, we always give it 2 hours. We play small sized forces on medium sized maps with maximum time. Especially given some of the command delay for the joining player, it balances out. -
Is Real Time H2H pausible?
FragerZ replied to Freyland's topic in Combat Mission Battle for Normandy
Wait, what? Why would you say that real time play isn't possible? I've played a number of real time games online. If you have two computers, you and your wife can try playing the demo in real time against each other. If it works, buy a second copy. -
Apparently, you can't comment twice on a scenario. I wanted to add this as a response to the comment I left there. If you don't know what I'm talking about, then don't worry about it. ------------------------------------------------------------------- Just me and my opponent's lighthearted opinion after handily defeating him by moving my *assets* back, and giving them tight lines of sight to cover the bridge. People should take these comments with a grain of salt anyways, since they're so subjective and since first impressions of maps vary so widely.
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Pause and Face Commands
FragerZ replied to Black Jack Pershing III's topic in Combat Mission Battle for Normandy
Yes. Try clicking on a waypoint to highlight it. This will enlarge the waypoint, and let you change the order, add facing and cover arcs, pauses, etc. I'm trying to find an illustration from the Shock Force forum, but I can't find it. I'm sure someone else will. -
Hahahaha, the comments are always hilarious. --------------------------------------------- Vencha "How does it compare to Men of War?" > Chuloopa > Similarly, how does it compare to Order of War? >> Randomini >> How does it compare to Gears of War? >>> Dylan Kearney >>> How does it compare to God of War? >>>> mattroe >>>> How does it compare to… er… Halo Wars?
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I figured some of you might find this amusing, so I'll post these screenshots. I just loaded CMBN and the game went absolutely crazy when I loaded up a PBEM Huzzar! scenario. Without further ado, I present some screenshots. Enjoy.
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This thread should be stickied, IMO. Case: Mortar ammunition cannot be reclaimed. Giving medical care to KIA mortar soldier DETRACTS from the mortar's ammo supply. Before: My mortar ammo bearer team is giving medical aid to the KIA mortar team member. Normally, this should reclaim the ammunition from the corpse. As you can see, the mortar team has 11 shells remaining. After: Two seconds latter, my mortar team has lost 10 shells, and the mortar ammo bearer team didn't reclaim any ammunition.
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combat mission : future warfare would be much more interesting than CMSF 2. It would also allow for historical inaccuracies
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Oh, well I was talking about CM:BN. Anyways, I have had quite a few responses, and I can't accept any more opponents.
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Hellmann, the scenario just came out yesterday - so it's understandable why nobody other than us have rated it yet. The designer shouldn't have added a landmark for the actual guns, since I simply called down preplanned artillery on them. He should have added an objective, "search the area for the guns", and not told us where they were. Unless we actually knew the guns were there... but that wasn't really explained. I played Call of Duty 2 a few years ago, and I recognized the map. The map looked almost exactly like the one in call of duty 2, from what I remember
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1) Is this a glitch?? Before explosion Side view. Note that it is clear that the front bocage has been selected. After explosion This has happened to me in 3 different scenarios so far, and it only happens when a road is placed between bocage. It seems to happen only in certain places of certain maps, and I haven't been able to notice a pattern as to which areas it happens in. ------------------------------ 2) I used to always ride squads ontop of tanks in CMAK. Are tanks completely un-ridable in CMBN? 3) When grabbing ammo from halftracks, I've noticed the difference between 7mm and 7mmAP ammo. Are they treated exactly the same, and can infantry fully use the 7mmAP ammo that they grab from half tracks? 4) Is there a "converging" move order? When I select several units, I want them to all move to the same location - not in parallel locations to where I click. Often when they receive this parallel move location, it will end up being on the other side of impassable terrain, and so they will plot wildly different move orders than the rest of the units. So, is there a movement modifier, say, "hold shift", that will issue a converging move order? 5) When I make a mortar team target area, is there a way to prevent them from also using their weapons, when they still have mortar rounds remaining? I played a game where they ended up giving their position away while firing both their carbines, and their mortar. If you do not think this is possible, I will append screenshots of this happening. 6) I have edited the hotkeys.txt file... But I can't edit the "cancel order" hotkey! When I look through the file, this seems to be the only button that can't be rebound
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My solution is to always play scenarios. They are usually tested to be balanced, and will provide unique and historically consistent battlefields
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If it's PBEM, why would you only want opponents from Europe? That doesn't make any sense...