Dennis50 Posted July 15, 2010 Share Posted July 15, 2010 To Philip Culliton. Way to go BF... good things to come I'm sure. Regards, Gunz 0 Quote Link to comment Share on other sites More sharing options...
flammenwerfer Posted July 15, 2010 Share Posted July 15, 2010 He's been added to the Bios Page. http://www.battlefront.com/index.php?option=com_content&task=view&id=1005&Itemid=257 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted July 15, 2010 Share Posted July 15, 2010 From the http://www.battlefront.com On July 1st, 2010, Battlefront reached another milestone in its long term strategy to sustainably increasing the quantity, quality, and variety of serious minded wargames for our under served wargaming hobby. After 13 years of operating with a single programmer, Battlefront co-founder Charles Moylan is now joined by a second programmer, Philip Culliton. With the unofficial official job title of First Second Programmer, Philip is tasked with producing the code necessary for the many Combat Mission Modules planned for the coming years. Not only will his efforts increase Battlefront's capacity to produce new content for Combat Mission, the extra programming muscle he provides frees up Charles to concentrate on "big picture" features for Combat Mission's future releases. Philip is no stranger to his new environment, being both a long term Battlefront fan and Combat Mission Beta Tester. Additionally, Philip's programming skills were "battle tested" last year when he recoded CMBB and CMAK to work with Microsoft's Vista operating system. His proven dedication to wargaming and skill as a programmer made him a logical choice for the new position of First Second Programmer. Welcome to the team, Philip! Sure seems a smart choice to hire another brain. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 15, 2010 Share Posted July 15, 2010 A man who know his CM! 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 15, 2010 Share Posted July 15, 2010 This has the additional benefit for us, the unwashed masses, of getting releases sooner not only because Charles has help, but because they will probably, eventually, have to pay Phillip, which requires product sales! Muhahahaha. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted July 15, 2010 Share Posted July 15, 2010 Congratulations! So, do they both get their own jar? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 15, 2010 Share Posted July 15, 2010 I'll pass on my own congrats to Phil even though he should slaving away on coding instead of reading the Forums The move is probably an obvious one to most of you. Developing the game engine as well as the Modules has been more time consuming than we had anticipated, which is not optimal for either you guys or us. This has been probably more apparent to us than to you, but our primary concern is having a sustainable business model so that we don't kill long term potential by making ill advised short term decisions. There are two boring, but important, backend business reasons we have stayed around for so long while so many other game companies have gone under... 1. We only hire when we know for sure we can't handle the work with existing resources. 2. We only hire when we know for sure we can afford the extra expenses. For a while now we've been suspecting that both conditions existed and therefore internally we've been thinking about this move for a while. However, we wanted to make sure of both before making the move. Recently we came to the conclusion that recent code efficiency improvements were helpful, but still not enough. We really need an extra pair of hands to integrate the new materials required of each Module. Thankfully, CM:SF sales allow us to get those hands now instead of waiting until after Normandy is released. Steve 0 Quote Link to comment Share on other sites More sharing options...
Chops Posted July 15, 2010 Share Posted July 15, 2010 Congratulations! So, do they both get their own jar? I would guess that Philip's "brain jar" will be placed next to Charles' for convenience sake. It will make it easier for Steve to keep them both supplied with nutrients (a.k.a imported German beer), and will also aid in collaboration. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 15, 2010 Share Posted July 15, 2010 Congrats. Welcome aboard. I've got a few programming suggestions I'd like you to work on... Ken 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted July 15, 2010 Share Posted July 15, 2010 Great news! Almost as good as a Normandy bone! Well...almost... Welcome aboard Philip! Remember not to take any crap from Steve, Moon, or any of us forum members. Aside from that - get the HELL coding! And don't stop 'til NATO is out, at least! As a matter of fact, don't EVER stop coding! Go on! Hop to it! Hex away! 0 Quote Link to comment Share on other sites More sharing options...
Barkhorn1x Posted July 15, 2010 Share Posted July 15, 2010 This is good news - for BF - and their customers. Welcome aboard. 0 Quote Link to comment Share on other sites More sharing options...
Bartokomus Posted July 15, 2010 Share Posted July 15, 2010 i got the RSS feed for this and had to post congrats; this is very exciting news i think. i can smell the Shermans burning already. CM: N does come with smello-vision right? 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted July 15, 2010 Share Posted July 15, 2010 I can take him! 0 Quote Link to comment Share on other sites More sharing options...
gunnersman Posted July 15, 2010 Share Posted July 15, 2010 Woohoo! Glad to hear it! 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted July 15, 2010 Share Posted July 15, 2010 I don't understand why BFC only has two coders. They would be able to get new games and modules out the door faster if they hired a third. 0 Quote Link to comment Share on other sites More sharing options...
sfhand Posted July 15, 2010 Share Posted July 15, 2010 This is great news! Congratulations and best wishes to Philip and BF. Out of curiosity, does the fact that Phillip created the CMx1 Vista patches mean his learning curve will be less than had he just walked in? Or, is CMx2 coded in a radically different way that means he'll be starting from scratch? How long will take for him to feel he's operating at peak efficiency? 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted July 15, 2010 Share Posted July 15, 2010 Great news. Gpig 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted July 15, 2010 Share Posted July 15, 2010 Congrats Phil! Couldn't happen to a nicer fella. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 15, 2010 Share Posted July 15, 2010 Congratulations and good luck to Phil! Out of curiosity, does the fact that Phillip created the CMx1 Vista patches mean his learning curve will be less than had he just walked in? Or, is CMx2 coded in a radically different way that means he'll be starting from scratch? How long will take for him to feel he's operating at peak efficiency? There's probably nothing similar between that previous project and this new one, except one: he's proven that he can make some sort of sense of Charlie's crazy code. And that's actually more important than anything else. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 15, 2010 Share Posted July 15, 2010 The only similarity between the CMx1 code and the CMx2 code is the guy who made them. So nope, handling the Vista fix doesn't do anything to help with familiarizing himself with CMx2. However, it did familiarize Phillip with the reasons we ditched CMx1 and moved to CMx2. As he put it the other day, "I could see you were backed into a corner". He has the opposite opinion of the CMx2 code, which is good because we don't see any corners in it either Just so you know, Phillip's already fairly familiar with the CMx2 code even before we hired him, so hopefully he'll be able to make significant changes on his own AND have it compile AND have it run without crashing Steve 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted July 15, 2010 Share Posted July 15, 2010 This is great news indeed, BF has more releases and features than before and we the customers will in turn have more to complain about. Ok seriously though, now we can go down the wish/priority list. Funny, wasn't there just a thread about this a few days ago. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 15, 2010 Share Posted July 15, 2010 Thanks for the congratulations, fellas. I'll get back to work now. 0 Quote Link to comment Share on other sites More sharing options...
Runaway!!! Posted July 15, 2010 Share Posted July 15, 2010 You better get back to work. That code doesn't write itself and we're not getting any younger. Also, congratulations on FIRST/second programmer. =P 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 15, 2010 Share Posted July 15, 2010 Wonderful news. Good luck Philip! 0 Quote Link to comment Share on other sites More sharing options...
born2lose Posted July 15, 2010 Share Posted July 15, 2010 Is this all linked to my third post on this thread http://www.battlefront.com/community/showthread.php?t=92683 I made in tech support, I pay $45 for a copy of the game i didnt need and all of a sudden BF.C recruits another programmer ??? Wow i feel sorry for him if all he's being paid is $45 Anyhow congrats on the new job I assume you don't like sunlight as most programmers I know in the games industry never see Sunlight.... Ok gonna stop posting now as this is my 11th post in 7 years don't want to over do it 0 Quote Link to comment Share on other sites More sharing options...
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