ParaBellum Posted July 30, 2007 Share Posted July 30, 2007 I just wasted an afternoon playing around with the map editor and I have to say it's totally sweet! Smaller terrain tiles, a lot of variation for terrain and 3d objects, and the new "flavour objects" totally kick butt. I see myself spending a lot of time creating maps with this fantastic tool! 0 Quote Link to comment Share on other sites More sharing options...
RavenouZ Posted July 30, 2007 Share Posted July 30, 2007 Sweet looking great so far, will you make scenarios or just P vs P maps ? 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted July 30, 2007 Share Posted July 30, 2007 Can't wait to get my hands on it. 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted July 30, 2007 Author Share Posted July 30, 2007 Originally posted by RavenouZ: Sweet looking great so far, will you make scenarios or just P vs P maps ? I've been very much looking forward to the new AI plans so I plan to do both. 0 Quote Link to comment Share on other sites More sharing options...
Premierleutnant Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by ParaBellum: Totally in love with the scenario editor! Me too. But some more objects would be fine. Civilian vehicles maybe too. And water ... and bridges ... 0 Quote Link to comment Share on other sites More sharing options...
Lindan Posted July 30, 2007 Share Posted July 30, 2007 Hi Mr. Parabellum! Nice to see you are still with the community. That map looks brillant. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Premierleutnant: </font><blockquote>quote:</font><hr />Originally posted by ParaBellum: Totally in love with the scenario editor! Me too. But some more objects would be fine. Civilian vehicles maybe too. And water ... and bridges ... </font> 0 Quote Link to comment Share on other sites More sharing options...
Premierleutnant Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Yskonyn: I don't think you come across water that often in the CMSF setting. I just think of actions beyond Syria ... 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted July 30, 2007 Share Posted July 30, 2007 NICE looking map! 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2007 Share Posted July 30, 2007 No water in Syria...no wonder their pissed off all the time. btw, I love the editor too. It is actually easy to use and powerful. I think it will be very dificult to master though. 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted July 30, 2007 Share Posted July 30, 2007 I am addicted to IT. It's the (semi)secret weapon in BFC's arsenal. People seem to be bummed out that the modding potential is "less" than some other games, but they are missing the boat completely. Making new maps and scenarios is the tinkerer's paradise. At least until AndrewTF shows up to make new uniform masterpieces. 0 Quote Link to comment Share on other sites More sharing options...
tc237 Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by Yskonyn: I don't think you come across water that often in the CMSF setting.Of course you would. The Mid-East isn't as dry a "desert" as most people think. Most cities or urban areas are built near rivers. These rivers lead to canals and irrigation systems. My memory of rural Iraq is large canals, irrigation ditches and fields, salt marshes, thick palm groves with tall grass. I'm sure rural Syria is similar. 0 Quote Link to comment Share on other sites More sharing options...
Becket Posted July 30, 2007 Share Posted July 30, 2007 Great looking maps, Para. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted July 30, 2007 Share Posted July 30, 2007 If you guys take requests, I'd like some more tiny one player scenarios that look as gorgeous as Parabellums pics above ! //Salkin 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 30, 2007 Share Posted July 30, 2007 Originally posted by tc237: </font><blockquote>quote:</font><hr />Originally posted by Yskonyn: I don't think you come across water that often in the CMSF setting.Of course you would. The Mid-East isn't as dry a "desert" as most people think. Most cities or urban areas are built near rivers. These rivers lead to canals and irrigation systems. My memory of rural Iraq is large canals, irrigation ditches and fields, salt marshes, thick palm groves with tall grass. I'm sure rural Syria is similar. </font> 0 Quote Link to comment Share on other sites More sharing options...
AlmightyTH Posted July 31, 2007 Share Posted July 31, 2007 I'm embarking on doing a map also, on an actual battlefield and the closer to the real thing as possible. Hence one thing I'd like in the scenario editor, now that it's possible to work with contour lines, is a map underlay with over which we could simply trace them actual contour lines. 0 Quote Link to comment Share on other sites More sharing options...
jomni Posted July 31, 2007 Share Posted July 31, 2007 I guess BF made a trade-off. Take away random map / mission generation (which results into awkward maps) and replace it with full-featured editor. Downside is that it takes so much time to set a scenario up. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted July 31, 2007 Share Posted July 31, 2007 Glad you guys like it! I had to pay Charles off with wine and chocolate to get him to do so much work on it You guys can thank Tarkus for the wonderful graphics. Jomni, Take away random map / mission generation (which results into awkward maps) and replace it with full-featured editor. Yes and no. We wanted more detailed terrain, which meant we need both a better editor and we had to move away from random maps. As we all know, the maps generated in CMx1 were sometimes quite bad (though generally OK). And that was child's play compared to CMx2's possibilities. Downside is that it takes so much time to set a scenario up.Yes and no (again) Once you get used to it you'll find making the map itself is not any more time consuming than CMx1. Unit purchase and placement is about the same too. Where things become more time consuming is thinking about how you want it to play. Or to think of it another way, what you want the story to be and how to make it feel right. What Objectives to you use? What should each side's AI do? These things take some getting used to, so after a while you get to do them very quickly. The big learning curve, and the time consuming part, are the AI Scripts. As the saying goes, "with great power comes great responsibility". Throwing together an AI plan is easy, but if you don't test it... well, let's just say you're likely to make mistakes and you should give it a couple of run throughs before sending it out to someone Steve 0 Quote Link to comment Share on other sites More sharing options...
ParaBellum Posted July 31, 2007 Author Share Posted July 31, 2007 Originally posted by Lindan: Hi Mr. Parabellum! Nice to see you are still with the community. That map looks brillant. Hey Lindan! Wie geht's dir? @all: thanks for the kind words. Map is almost finished: And yes, I've already flattened it with heavy artillery. Twice. 0 Quote Link to comment Share on other sites More sharing options...
Yskonyn Posted July 31, 2007 Share Posted July 31, 2007 Beautiful job, Para! Really! Makes me itching to try as well... too bad I don't have the time at the moment. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted July 31, 2007 Share Posted July 31, 2007 Nice, but where's the Lidl? :mad: 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by ParaBellum: Map is almost finished: :eek: :eek: :eek: Unglaublich. Du bist ein Künstler. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted July 31, 2007 Share Posted July 31, 2007 Great looking maps Sir! 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted July 31, 2007 Share Posted July 31, 2007 Once you mess around with the editor some, you can totally see why randomly generated maps were axed - no way any random map could look as good as what you could make. Editor is insanely powerful. It was easy to make some vague scenery in CMX1, but now you're really put to the test. Can't wait to see what people come up with. 0 Quote Link to comment Share on other sites More sharing options...
athkatla Posted July 31, 2007 Share Posted July 31, 2007 Originally posted by Melnibone: Great looking maps Sir! Agreed, really excellent looking maps, can't wait to try out your (forthcoming) scenarios. 0 Quote Link to comment Share on other sites More sharing options...
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