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tc237

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  1. Frenchy, I don't think there is a "master file" of call signs. Best bet is to find the unit nickname. That's what most of these call signs are anyway. It shouldn't be too difficult for the Division HQ's or the combat arms regiments but I don't know if you'll ever find them for the support units. Especially for old WW2 deactivated divisions. If you are using it for gaming background purposes you can probably get away with using current US Army support units as a guide. Their call signs are things like "Provider, Band Aid, Muleskinner" and don't necessarily start with the same letter (like the HQ and Regiments do).
  2. With luck one might just stop in to let us know... Death before dismount :eek: A party? with real people? The current model helmets have a built in external mic that you click on to hear outside conversations (only works when plugged in, I think)
  3. Thanks Steve, No big deal but it is annoying. As you know, every RL Soldier is issued a helmet, regardless of assignment. When they are on the ground they wear a helmet. (or Top will chew their ass ) How did this get by the... ...ah, I see. Wrong. and laughable.
  4. There you go and IIRC the AI in the original Steel Beasts (2000) was very good at it too. Not just within a dug in fighting position, it could use the natural terrain to find a hull down and could fight from there, "jockeying" around (to use the Australian term). Who made the skin in that viedo jjhouston? Looks great, just like old times.
  5. Might be tough with a camo net... but try this Make a copy of your Camo net layer (or whatever you want) Make sure the copy is Below the original Camo net layer Hide the original Camo net layer Select the new layer you just made Select from the top menu -> Filter -> Stylize -> Emboss Play with the settings (use small values) Un-hide the original Camo net layer Set Blending mode of original Camo net layer to Overlay (try different options) Adjust the Opacity/Fill of the Embossed camo net also. OK, this isn't technicaly a "bump" map but it does the same thing, uses another image to create a false 3d effect. Search online for tutorials and also look into the "Displace" filter (Filter -> Distort -> Displace) To use this filter you need to save the Embossed Layer as a completely different .psd file, then import it when called for in the Displace Filter process. I've gotten very good results using thess techniques on things like brick walls, vehicle details, uniform seams and patches, etc...
  6. uh-oh, don't get me started.... heading off to bed, Charlie Mike
  7. dude, I saw Avenger humvees and arty ammo carriers (minus the arty ammo :eek: ) being used on patrols the first few months, then again we were hauling ass around town at 2am in Tops humvee with a dismounted loaders M240 ratchet straped to the roof
  8. just so we are on the same page, you are talking about an engagement where the crew cannot get a proper range using the laser range finder, so the commander uses the "Battle Sabot" button on his control panel to automatically enter a predefined range? (in your example 1000m)
  9. M1A1, I don't know if you have, can't tell from the screenshot, but have you tried using "bump maps" on the camo nets? It might work to make them not look flat.
  10. Mod forum: http://www.battlefront.com/community/forumdisplay.php?f=70
  11. Was about to answer but.... Got to agree with Major G. (it's "Battle Sight" range )
  12. The shell is how big? 35mm right? And what is the rate of fire? ...just found this video, woah, that is much faster than I thought: That is probably 50+ rounds in 3 sec. What is going to happen when all those 35mm shells go through the outer armor? What are they doing to personnel and equipment inside the vehicle? How much metal is flying around inside that steel box? Basic rule: if it can penetrate it is going to do plenty of damage to the soft tissue inside. Is that considered "knocked out"
  13. Mister, Mister, for baby, for baby....
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