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Becket

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Everything posted by Becket

  1. Yah, but you need a copy of Windows, which I don't have. I suppose if I really loved CM, the additional expense to make it work on my mac would be no barrier, so, since I don't want to incur that expense, maybe I just like it.
  2. I hope that Moon's comment does mean a Mac version is forthcoming. I recently switched to an iMac, and thus am without CM for now.
  3. I have seen this behavior as well. Team was on a rooftop.
  4. Steve, Since the game is making its own force selections from some type of available pool of forces, is it possible to display to the player the general options that game will be selecting from, and then let the user choose? This would, IMO, reduce the frustation of picking an armor force for Syrians and not getting any tanks. As for the point system in general, my suggestion is to take the same approach that miniature games do with army lists. Flames of War is far from perfect (but I bet you'll like their company name ), but the army list system generally seems to work. Example: if you build a Soviet infantry force you have to have X points of infantry (drawn from specific options), then a cafeteria list of other options to round out your force.
  5. What do you say we not tempt the Russians? </font>
  6. So what? I knew that I'd probably pay more when I pre-ordered directly from BFC. In the end, I actually paid the equivalent of 68 US$, since I had to pay additional customs surcharge. Do I regret it? No, I like the idea of directly supporting a developer who has provided me with excellent products in the past. Is CM:SF everything I hoped for? No. Am I having fun with the game? Sure I do. Do I feel ripped off? Definitely not. It's not that BFC decided to suddenly cut the retail price of their product just to piss you off. </font>
  7. My recollection is that they plowed fearlessly onward for quite a bit, and that the forums erupted in a furor when the CMBB demo came out - simply because Soviet conscripts in Yelnia stare wouldn't move anywhere; they'd take fire and drop/retreat.
  8. On the plus side it can decode "To Serve Man". On the bad side, it won't finish before you board the ship.
  9. My conscripts can't hit the broad side of a barn with on elite, and they aren't killing when they do hit.
  10. Now that is some utterly fantastic news to wake to today!
  11. As CaptainBly stated "A wargamer cares about play value, longevity, quality and challenge." </font>
  12. Do you guys have enough data about the bug in Quick Battles where units are placed outside of their setup zones?
  13. Nah, it's just the way it is. You see none of what I reported is anywhere close to new. There's a ton of threads earlier that included it. The difference, however, is that the "whatever is in the game is in real life" crowd can too easily shoot down these arguments with a "it's not there in version xxx (claim made up on the fly); it's not there in non-fast (claim made up on the fly); it's not there with more waypoints (claim made up on the fly)". If you want to get through this forum red tape you have to go pretty straight and start with a good chunk of kinetic energy. Also, I have learned my lesson that what I consider showstoppers needs to be reported (and reported in naysayer-proof ways) at the right time. The right time is right after initial release technical bugs gets sorted out and while gameplay issues are getting addressed. Once this window of opportunity passes it will not return. </font>
  14. Indeed. When I read the original post from Redwolf, the first thought I had was that the thread would have been so much more productive - and less flamey overall - if it hadn't been inspired by a Sisyphean desire to win an internet argument and score some e-cred.
  15. Steve explained in another thread that the game was released because the contract with Paradox required it to be released. They had asked for and used all their contractually permitted delays and had it been in their control, would not have released it.
  16. Umm. I better stop eating them then? </font>
  17. Steve, What would you think about making the potential force choices (that the AI will select from based on the settings) visible to the user, so that the user might choose from them? There should be no C&C issue, nor any "points" issues. Some might gripe about the selections, but they will do that regardless of whether they see them or not (they will gripe based on what they get from the random selection).
  18. Just did some testing. In games started in 1.02, the hiding bug appears to be fixed. A unit hidden at PBEM setup will fire its weapon and/or move when ordered to do so.
  19. kip, in PBEM 1.01 I couldn't get it to work. I haven't tried it in 1.02 yet.
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