GSX Posted March 12, 2006 Share Posted March 12, 2006 Hi I dont come here that often for a few reasons, some are obvious (the stupid Peng thing). I was just wondering at what stage we are at now with CMSF? I notice there is still no website and that news is scarce on the project apart from the inane usual speculations. So does anyone from BFC have any news at all on the game? Definitive update appreciated, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Dogface Posted March 12, 2006 Share Posted March 12, 2006 Now Im not from BFC, but heres a little update from what I can remember. Charles is still in a jar. The coding is so intense now that it has been rumored that his significant other is having to poor some of winecapes best into the jar (possibly replacing all of the original fluid). Here is a recient quote by Steve. (03/01) As I've said for many months now, we are doing things the right way instead of the usual way. Our emphasis is on getting the game to be great first, then the atmospheric elements. Most games have wonderful screenshots to show early on, then the rush in the game stuff at the last minute when they realize they are out of time. Steve and another. (02/xx) Condition and Fitness remain the same as CMBB/AK. However, individual soldiers have "burden" factored in. What this does is affect Condition modified by Fitness. So a soldier with 30 pound load who is reasonably fit will tire far less quickly than one with a 100 pound load that is equally fit. The way I see climate being factored in is with the fitness rating. A unit that is fresh to the area in the summer could have its fitness rating reduced by, say, one level. But a unit that has already been there for a while should not be penalized, nor should a fresh unit coming in (say) the winter. Meaning, there will be no "national modifier" at work. The scenario designer makes the call. SteveOh to hell with it I ain't doing anymore of your work. Do a For member #42 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted March 12, 2006 Share Posted March 12, 2006 Go on allow Gixer a screenie 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted March 13, 2006 Share Posted March 13, 2006 That is a classic shot. I just noticed something I hadn't picked up on before. The bases also being arrows (I assume to designate facing). I wonder why they got away from that. I DEMAND it in CMx2!!! Fix it or do somefink. 0 Quote Link to comment Share on other sites More sharing options...
Mace Posted March 13, 2006 Share Posted March 13, 2006 Originally posted by GSX: I dont come here that often for a few reasons, some are obvious (the stupid Peng thing).But still you came. Bugger, we're not doing out job well enough! :mad: 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 13, 2006 Share Posted March 13, 2006 BFC, whose grass were you smoking? 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted March 13, 2006 Share Posted March 13, 2006 That screenshot makes my eyes bleed. 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 13, 2006 Share Posted March 13, 2006 I have a feeling the screenshots we might get from CMSF would look equally as revolting right now. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted March 14, 2006 Share Posted March 14, 2006 No they wouldn't, they're invisible. 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted March 14, 2006 Share Posted March 14, 2006 Originally posted by GSX: Hi I dont come here that often for a few reasons, some are obvious (the stupid Peng thing). What the hell'd we ever do to you? Obviously we need to do it more frequently and with a pointier shoe. 0 Quote Link to comment Share on other sites More sharing options...
GSX Posted March 14, 2006 Author Share Posted March 14, 2006 Thanks for the answers guys. And you wonder why I dont visit here much? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 14, 2006 Share Posted March 14, 2006 A rather expect exciting news out of 'Strategic Command2', 'Drop Team', 'CM Campaigns' and maybe even 'Grognards' before the exciting bits find their way over to CMSF. Those BFC boys do seem to be busy fellers behind the scenes these days. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted March 14, 2006 Share Posted March 14, 2006 http://www.matrixgames.com/forums/tm.asp?m=1086609 This is the best bit of news yet. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 14, 2006 Share Posted March 14, 2006 VERY CM looking! Turn-based, not we-go it seems, but the turns will be chopped into separate 40 second orders & reactions phases. Either very clever or very awkward! Actually, BFC should be pleased. It sorta sounds like an introductory wargame so newbies can become acclimated before they jump into the deep end with proper CM products. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted March 14, 2006 Share Posted March 14, 2006 MikeyD, Now, that's what I call clever marketing! Let someone else spend cubic dollars developing and marketing a computer wargame which functions as training wheels for your own. Brilliant! Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
jeffsmith Posted March 14, 2006 Share Posted March 14, 2006 When do things become a bit Too CM Like ? 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 15, 2006 Share Posted March 15, 2006 Originally posted by MikeyD: VERY CM looking! Turn-based, not we-go it seems, but the turns will be chopped into separate 40 second orders & reactions phases. Either very clever or very awkward!OMG you are right! I did not read well enough, it seems! I thought that it will be a realistic RTS wargame with CM-like UI and functionality!!!! I must say that my interest in this game just dropped considerably ... Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 15, 2006 Share Posted March 15, 2006 Originally posted by jeffsmith: When do things become a bit Too CM Like ? Never. We gamers can only hope that the competition rips out all the good features of CM and implants them in their own games! Just as convenient as it is to know that the WASD keys will steer my FPS character it will be to know that a yellow line means incoming fire ... or that pressing '1' brings one to eye level. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted March 15, 2006 Share Posted March 15, 2006 Originally posted by MikeyD: [QB] VERY CM looking! Turn-based, not we-go it seems, but the turns will be chopped into separate 40 second orders & reactions phases.Thanks for the news. Hey, and it IS even WEGO! See post#24 in this thread: http://www.matrixgames.com/forums/tm.asp?m=1064148# 0 Quote Link to comment Share on other sites More sharing options...
jeffsmith Posted March 15, 2006 Share Posted March 15, 2006 Originally posted by Rollstoy: </font><blockquote>quote:</font><hr />Originally posted by jeffsmith: When do things become a bit Too CM Like ? Never. We gamers can only hope that the competition rips out all the good features of CM and implants them in their own games! Just as convenient as it is to know that the WASD keys will steer my FPS character it will be to know that a yellow line means incoming fire ... or that pressing '1' brings one to eye level. Best regards, Thomm </font> 0 Quote Link to comment Share on other sites More sharing options...
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