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What if any thought has been given to the next game coming out.


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I was just thinking about all the fantastic games this company has put out over the years and believe me I have bought my fair share of them, but I wonder what the going thinking on a next game would be if ever.  I say " would be if ever, pondering if the plan or wisest and financially rewarding thing would be to redo some current games using some of the many ideas and wants this body of members have suggested or brought up from time to time.  

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3 hours ago, lcm1947 said:

Hm, no response?  

I have a feeling that the focus has moved to the next engine. All the popular time periods are already covered. 

A vocal minority wants early war WW2 but Battlefront would  have done it if they thought it would make money.

This engine is pretty long in the tooth so I welcome a pause in content if it gives us a modern engine.

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12 hours ago, Simcoe said:

I have a feeling that the focus has moved to the next engine. All the popular time periods are already covered. 

A vocal minority wants early war WW2 but Battlefront would  have done it if they thought it would make money.

This engine is pretty long in the tooth so I welcome a pause in content if it gives us a modern engine.

About time we moved on to the new engine. Hopefully Steve will confirm that for us soon!

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22 hours ago, pintere said:

About time we moved on to the new engine. Hopefully Steve will confirm that for us soon!

I kind of vaguely realize how a new game engine would improve all phases or aspects of a game but what areas and how in particular would Combat Missions games be improved do you suppose?  

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15 minutes ago, lcm1947 said:

I kind of vaguely realize how a new game engine would improve all phases or aspects of a game but what areas and how in particular would Combat Missions games be improved do you suppose?  

Oh let’s roll off a few:

1) Better integration of airpower (e.g. helicopter insertions)

2) More responsive AI that doesn’t need to be preprogrammed as extensively

3) Nicer graphics (tank turret throws would be f***ing cool!)

Those would be at the top of my CMx3 wishlist

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2 hours ago, BornGinger said:

If I remember correctly tank turrets that fly away caused by an explosion isn't really what Steven has an interest in adding to the game.

Maybe he changed his mind after watching so many videos of that happening in Ukraine, who knows.

More realistic damage to tanks would of course be nice to have, but my personal wishlist would have more to do with unit AI, pathfinding, performance improvements, bug fixing, targeting issue solving, improved and more varied building types, etc.

An improved campaign system with persistent map damage would also be welcome. There are many things that could be improved.

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On 1/8/2023 at 2:34 PM, lcm1947 said:

I say " would be if ever, pondering if the plan or wisest and financially rewarding thing would be to redo some current games using some of the many ideas and wants this body of members have suggested or brought up from time to time.  

Such as the ever popular Space Lobsters of Doom

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15 hours ago, lcm1947 said:

Sorry not all that familiar with " Space Lobsters of Doom " but certainly sounds; hmmm different.   

LOL sorry. I never googled it - sounds like I should not.

It's an inside joke on the forum where Steve sometimes laments trying to simulate reality and he either says there is more money in making a candy crush like game or that he should go all sci fi and to space lobsters of doom that would have no tether to reality and so would not have arguments over which vehicle has less armour. or more armour. or goes too fast. or too slow. or, or, ...

I think the original title came from @c3k but Steve has embraced it.

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1 hour ago, IanL said:

LOL sorry. I never googled it - sounds like I should not.

It's an inside joke on the forum where Steve sometimes laments trying to simulate reality and he either says there is more money in making a candy crush like game or that he should go all sci fi and to space lobsters of doom that would have no tether to reality and so would not have arguments over which vehicle has less armour. or more armour. or goes too fast. or too slow. or, or, ...

I think the original title came from @c3k but Steve has embraced it.

You do not embrace Space Lobsters.  THEY embrace YOU!  With their oversized feeding claw, dragging you to their mouth manipulators, to be slowly pulled apart and fed into their gaping mandibles! As you are rent limb from limb, with your armored suit rendered no more a hindrance than a piece of cloth to these monsters, your only choice to scream your override code and hope your anti-matter plasma generator is able to cascade into a failure mode creating an anti-matter explosion great enough to destroy the Lobster King's flagship dreadnaught. 

Or something.  ;)

I cannot take credit for "Space Lobsters of Doom". It very well may have been me...or not. I seriously don't remember. It's like trying to remember how you first learned to breathe. Best if we give credit to the community, writ large.

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  • 2 weeks later...
On 1/10/2023 at 3:54 AM, Simcoe said:

I have a feeling that the focus has moved to the next engine. All the popular time periods are already covered. 

A vocal minority wants early war WW2 but Battlefront would  have done it if they thought it would make money.

This engine is pretty long in the tooth so I welcome a pause in content if it gives us a modern engine.

Well, it looks like the modern era titles are getting far more popular than WW2 ones. A matter of gamers' age, I would bet. 👵

Anyway, playing a WW2 tactical game without Stalingrad, Kursk and Afrika Korps timeframes covered? Come one folks! 🧐

(I enlist myself in the vocal minority wanting early war WW2: can't wait to run Hotchkiss tanks to fight Panzer II and have the Finns defend against monster SMK !🤩)

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44 minutes ago, PEB14 said:

Well, it looks like the modern era titles are getting far more popular than WW2 ones. A matter of gamers' age, I would bet.

I think it has to do with spotting and satellite communications. There is not so much need to watch the C2 every minute.

 

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15 minutes ago, chuckdyke said:

Unfortunately there is no shortage of wars post WW2. They could make editing easier for players making more of their own stuff. Editing and modding is more for the specialists

Indeed.

Basically, modding CC from 1939 to 1944 in Europe and North Africa, and Korean War as well, doesn't involve any game mechanics modification, so basically it's a matter of adding new stuff: maps, vehicles, guns, TOEs... and of course properly tested scenarios and campaigns!

Biggest amount of work is probably adding graphics stuff (uniforms, vehicles, guns, etc.), isn't it?

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