Bud Backer Posted April 1, 2020 Share Posted April 1, 2020 I’ve done the same. But the result of that is I think I am exposed when I’m not and I don’t advance... 0 Quote Link to comment Share on other sites More sharing options...
AVR Posted April 1, 2020 Share Posted April 1, 2020 9 hours ago, JoMc67 said: Every once in awhile I also forget to turn 'Smoke' on Jeez I'm a moron. Life saver - albeit it be for pixeltroopen. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted April 1, 2020 Share Posted April 1, 2020 5 hours ago, AVR said: Jeez I'm a moron. Life saver - albeit it be for pixeltroopen. Thanks Welcome to the club And if you suddenly lose sound, try alt S. 1 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 19, 2020 Share Posted May 19, 2020 Is this thread monitored by battlefront? Make it sence to report observations? Indian sikh troops don't use their tropical (green) uniform (1943, first date when the indians are available). Non-sikhs indian troops are using them. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted July 29, 2020 Share Posted July 29, 2020 On 1/24/2020 at 7:26 PM, rocketman said: I'm experiencing modular building texture issues since R2V was released. I have both modules and have installed via the master download. Here are some examples: Moving the camera changes the texture from solid wall to empty texture. Different texture from inside and outside the same building. Moving the camera changes the texture from solid wall so that a door appears. No way of knowing which is the "true" texture. Different texture from inside and outside the same building. Window textures broken and door solid from one side but not the other. Window textures broken but not all levels, only the occupied one (compare to above where all levels are broken). Comparison between outside and inside of the same building - door appears/disappears and different broken window textures. Anyone else seeing this? I have no building mods (are there any for FI even?). I still have these issues after the latest patch 3 Quote Link to comment Share on other sites More sharing options...
user1000 Posted August 3, 2020 Share Posted August 3, 2020 (edited) Fortress Italy: engine 4 v2.11the free french forces with the revolver, revolver isn't textured. Edited August 3, 2020 by user1000 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 3, 2020 Share Posted August 3, 2020 (edited) This was already reported, and MikeyD posted the texture .bmp (just copy and plunk in your mod folder) in that thread. I’ll see if I can find it and link to it. It’s just up above about 6 threads. Edited August 3, 2020 by mjkerner 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted August 5, 2020 Share Posted August 5, 2020 thanks mjkerner. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 5, 2020 Share Posted August 5, 2020 You’re welcome, user1000. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted August 6, 2020 Share Posted August 6, 2020 (edited) Fortress Italy: engine 4 v2.11 -on the stuart kangeroo and possibly recon the body sides of the driver and passenger stick through the armor a good amount edit their arms are out just above the tracks if you look closely -same problem on AEC mk II and III when open up command used -pak43 crew sticks through shield when gun has turned. -gun shields of AT guns and flak don't show penetration marks or deflections Edited August 6, 2020 by user1000 2 Quote Link to comment Share on other sites More sharing options...
user1000 Posted August 12, 2020 Share Posted August 12, 2020 (edited) -different nations have the radio beep tones back instead of the mhz hiss Edited August 12, 2020 by user1000 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted August 22, 2020 Share Posted August 22, 2020 -otter armored car crew left arm and back sticking out when open up command used. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted September 12, 2020 Share Posted September 12, 2020 -AT rifles grenade picture icon for axis group items are the American AT rifle grenade picture and not the German one. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted September 12, 2020 Share Posted September 12, 2020 -radio picture for icon axis group items is the American walkie talkie hand held and not the German one. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 14, 2020 Share Posted September 14, 2020 On 8/13/2020 at 1:08 AM, user1000 said: -different nations have the radio beep tones back instead of the mhz hiss It's sad that fixes and updates often get lost once new versions are published. It seems BFC could do with better version/branch management of their code. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted October 8, 2020 Share Posted October 8, 2020 (edited) Here we go again. CMFI v2.11 all modules The left ammo poch of the StG 44 are positioned too deep in the body: Edited October 8, 2020 by waffelmann Forgot the specifications 0 Quote Link to comment Share on other sites More sharing options...
IHC70 Posted November 3, 2020 Share Posted November 3, 2020 Didn't see this in the threads...this isn't a game breaker by any means, and actually kinda funny, but I just installed RtV, and it looks like some game files got switched. Random gun and armor names are used on units info box. It does it on all units, seems to be random... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 3, 2020 Share Posted November 3, 2020 Make sure you don't have a mod like "Vin's animated text" in your mod folder. That will create this issue. 0 Quote Link to comment Share on other sites More sharing options...
IHC70 Posted November 3, 2020 Share Posted November 3, 2020 Don't have any mods on CMFI 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 3, 2020 Share Posted November 3, 2020 Well, then you probably should do a reinstall. Can't think why else you have an issue, sorry. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted November 3, 2020 Share Posted November 3, 2020 If it’s not a strings issue (like Vin’s animated text mod), then you are missing all or part of a brz folder and will need to re-install, unfortunately. 0 Quote Link to comment Share on other sites More sharing options...
IHC70 Posted November 3, 2020 Share Posted November 3, 2020 ok thanks for the help 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted November 13, 2020 Share Posted November 13, 2020 So, to visual the boots-bug. Missing boot-textures, SS- and Gebirgsjäger-greatcoats, winter 44/45 Winter 43/44 is ok, but at this timeframe the gebirgsjäger don't use their textures but the wehrmacht ones. Basegame + all modules v2.11 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted February 19, 2021 Share Posted February 19, 2021 Panther Bunker formation seems to be available in juli 1943 already, but holds no actual content until spring 1944. Still the QB auto force selection loves to pick some of these empty formations, which have a cost of 50 each. 1 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted February 22, 2021 Share Posted February 22, 2021 On 12/5/2019 at 10:43 PM, Frenchy56 said: Looks a bit weird, no? is this a bug? or just a work around for when they do use the grenade? i've noticed all titles doing this.. 0 Quote Link to comment Share on other sites More sharing options...
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