ChrisND Posted May 22, 2016 Share Posted May 22, 2016 Link to the patch webpage. Final patch notes below. http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612 v1.01 PATCH NOTES: Content * Several scenarios and Quick Battle maps were updated to fix typos and other minor errors. Gameplay * Heavy Woods is now impassable to vehicles at all times, even when there is Heavy Snow. * VT-fuze artillery can now perform General missions with ground impact. * Bushes less likely to stop cannon fire. * M8A1 HMC now available in Quick Battles. * Vehicle commanders now button faster in response to small arms fire. * Vehicles plot more direct paths when crossing barbed wire. Weapons and Equipment * Corrected bugs with US 90mm ammo performance and availability. * Corrected ammo allocation for US 57mm antitank guns. * JagdPanzer IV(A) and (V) no longer carry smoke shells. * JagdPanzer IV/70(A) now has 79 main gun rounds, up from 55. * JagdPanzer IV/70(A) and (V) now have 1,200 rounds of 7.92 MG ammo, up from 600. * Bunker fixes: vulnerability to mortars fixed, occupants no longer have perfect 360 vision. * 57mm AT gun should no longer waste APDS rounds on infantry targets. * Greyed-out and unusable MGs for some M4A1(76) Shermans in American campaign have been fixed. * APHE ricochets should not explode when they hit the ground again. * Fixes to targeting logic of M36B1 tank destroyer when using machine guns. TO&E and Formations * German Straggler formations added. * All US armored infantry platoon halftracks now have the choice of M3A1 halftrack, instead of just the platoon HQ halftrack. * LG 40 recoilless gun now uses an Infantry Gun floating icon instead of an AT floating icon. * US B.A.R specialist teams now use the LMG floating icon. * Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4. * Fixed typo in Gewehrgranaten Team title. Audio * New day background soundtrack. * Modern SINCGARS beep removed from American artillery and air support voices. Bug Fixes * Floating trenches and moving fortifications in TCP/IP fixed. * Vehicle rubberbanding across bridge fixed. * Vehicle struck under bridge fixed. * Fixed "bad" action spots in training campaign mission 2 and Trouble with Siegfried that would trap units in them. * Problem selecting between 82nd and 101st Airborne uniforms in editor/QB purchase screen fixed. * Corrected a small issue where the time limit on some quick battles was 5 minutes off from what was chosen. * StuG crew will not keep manning the loaders MG under heavy fire, until most or all of the crew is dead. * Halftracked vehicles destroy wire when crossing it. * Mortar gunners will operate correctly when other teams are in the mortar halftrack. Art Fixes * Shadows toned down when sky is overcast * The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle. * Fallschirmjäger troops have a more unique portrait. * Adjustments to the gear positions of US soldiers in Winter uniforms. * Waffen-SS battalion commanders now always wear the proper cap for their uniform. * Panzer IVJ (late) will no longer sometimes be missing turret skirt armor. * Tiger I tank commanders now stand a bit higher in the cupola when unbuttoned. * Brummbär LoD fixed. * King Tiger LoD fixed. * Sherman 105mm no longer showing gear shadows when there is no gear fixed. * GMC truck, SPW 250/3, and SPW 250/7 crew postures adjusted so that crew are not clipping through vehicle. * StuG, SPW 250s, and SPW 251 had some overly reflective pieces fixed. * Adjustments to position of a variety of soldier gear items such as ammo pouches. * Towed German AT guns, especially the PaK 40, link up better visually to the Opel Blitz. Misc * Optimized sound effect streaming to reduce graphics "stutter" for systems with less than optimal harddrive throughput. People experiencing this problem may have to move CM to their C drive or resolve issues which might be causing slowdowns to secondary drives. * Intro screen displays any BRZ files that were expected but not found. 0 Quote Link to comment Share on other sites More sharing options...
shift8 Posted May 22, 2016 Share Posted May 22, 2016 (edited) Excellent work! Edited May 22, 2016 by shift8 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted May 22, 2016 Share Posted May 22, 2016 Thanks Chris and team. The tank commander button up response change is certainly appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted May 22, 2016 Share Posted May 22, 2016 (edited) Good job ! and thank goodness i finished all my paid work today, time to enter a combat mission coma again (also did they sneak in the marder 1, or was i not paying attention before?) Edited May 22, 2016 by Cobetco 0 Quote Link to comment Share on other sites More sharing options...
G. Smiley Posted May 22, 2016 Share Posted May 22, 2016 Is it safe to update in the middle of a PBEM game? Of course assuming both sides update. 0 Quote Link to comment Share on other sites More sharing options...
patrykd Posted May 22, 2016 Share Posted May 22, 2016 Can't download. I receive information from page : There was an error preparing your download. A message has been sent to our support staff to investigate this issue. We apologize for the inconvenience. What's going on? 0 Quote Link to comment Share on other sites More sharing options...
Crinius Posted May 22, 2016 Share Posted May 22, 2016 1 minute ago, patrykd said: Can't download. I receive information from page : There was an error preparing your download. A message has been sent to our support staff to investigate this issue. We apologize for the inconvenience. What's going on? Same here, cant download. Same error message. 0 Quote Link to comment Share on other sites More sharing options...
G. Smiley Posted May 22, 2016 Share Posted May 22, 2016 Just fyi, I succeeded in downloading the MacOS patch about 30 minutes ago. 0 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted May 22, 2016 Share Posted May 22, 2016 Thanks guys! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted May 22, 2016 Share Posted May 22, 2016 Just downloaded and installed the patch without any problem. Thank you, BF. 0 Quote Link to comment Share on other sites More sharing options...
Crinius Posted May 22, 2016 Share Posted May 22, 2016 Now the Windows update works for me 0 Quote Link to comment Share on other sites More sharing options...
mirekm61 Posted May 22, 2016 Share Posted May 22, 2016 Actual PBEM game will work on patch 1.01 ? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 22, 2016 Share Posted May 22, 2016 It's very likely that your ongoing games will work just fine in the new patch, if you save them in an orders phase before updating. I say "very likely", because there isn't a 100% guarantee, but we're talking at least 4 9s (i.e. 99.99% of games), maybe 6, for previous patches being compatible with games saved in the orders phase. 0 Quote Link to comment Share on other sites More sharing options...
mirekm61 Posted May 22, 2016 Share Posted May 22, 2016 I just checked and everything works ok, on the new version of the file has loaded next PBEM without any problem. 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted May 22, 2016 Share Posted May 22, 2016 Thank you team! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 22, 2016 Share Posted May 22, 2016 (edited) Yes, thank you! BTW: Now that mods are kept in a different tree from the game itself, do we still need to remove all mods before installing a patch or upgrade? Edited May 22, 2016 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 22, 2016 Share Posted May 22, 2016 You never did need to remove them so you still don't. The exception being anything that mods strings, so Vins animated text needs to be removed from the shared mod location. Or if something gets a major overhaul such as when uniform file names were redone for the v2 upgrade (I think). If you put it in the game install mod location then you can keep the version appropriate mod with the game and not worry about it. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 23, 2016 Share Posted May 23, 2016 You make it sound easy, but I still am confused. How does one know which mods have "strings". And what is the "game install mod location" - where the game installs or where the mods install? Sounds like the safest action is to remove the mods folder altogether b4 installing any patch, so one doesn't have to worry about the above. 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 23, 2016 Share Posted May 23, 2016 Strings file contain displayed text, so whatever modify it is a strings mod. As far as I know, only Vins animated text do so to CMFB for now. 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted May 23, 2016 Share Posted May 23, 2016 Randomly found a small bug while checking the new halftrack passenger postures: The MG in the Sdkfz 250 is a MG-34 but the menue says MG-42 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 23, 2016 Share Posted May 23, 2016 When I install the patch, it doesn't work - in that I don't see the new 1.01 data in the data folder. I installed the original game to C:/SIMS/CMFB and I know that the patch must go into the installed folder. However, the patch installer doesn't give one the opportunity to select which folder to install the patch to. Is it installing to another folder? How to get it to install to the correct folder? 0 Quote Link to comment Share on other sites More sharing options...
para Posted May 23, 2016 Share Posted May 23, 2016 will this effect any ongoing games I am playing? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 23, 2016 Share Posted May 23, 2016 (edited) Read the thread, Para. Edited May 23, 2016 by womble 0 Quote Link to comment Share on other sites More sharing options...
markus544 Posted May 23, 2016 Share Posted May 23, 2016 Replayed " A muddy affair " and when my guys approached the town they came under MG fire. My commanders, all of which were all unbuttoned, slammed their hatched down after the second burst. Works pretty good as far as I can tell...Thanks much BF. 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted May 23, 2016 Share Posted May 23, 2016 I don't see any division patches on either 82nd nor 101st airborne winter units, which I'd expect since they wear the same jackets as when you select normal uniforms. Is this a bug, or by design? Also wondering if they're supposed to have said patches on their greatcoats, why else can you select greatcoat, 82nd greatcoat, or 101st greatcoat if they're all the same? 0 Quote Link to comment Share on other sites More sharing options...
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