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About mirekm61

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  • Birthday 03/17/1961

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    Bridge, WW2 History


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  1. if there are no plans for this year, there is no need to write, this is the sad truth
  2. Russian books from the 1970s contained a great deal of propaganda and few facts
  3. Hi Finally, during the holidays, I found time to improve my campaign. Known bugs removed in several missions added (small) minefields location depending on the AI plan. Mod with Polish uniforms added. https://www.dropbox.com/s/zx7cagh45n4pzdw/6-th Troop v1.zip?dl=0
  4. work on updating in progress, I have not forgotten about my project 😀
  5. I'm in the same situation as you, so I have time. Please send this scenario.
  6. As I wrote in each scenario, AI has several plans. In this scenario, one of the plans is the escape of the observer. Apparently you came across this plan, if you play again it is not known whether it will be in the tower or not. This was the idea of these scenarios, the welds can happen differently, once you have to go straight to the monastery, another time try to get around it. You need to feel the situation and have a bit of luck just like in life.
  7. Of course they can but it happens rarely, most often killing HQ or immobilizing the vehicle, but also destruction. In my games, SU-85 is destroyed by the 81mm mortar, this is only WWII.
  8. What should I say, I also have problems with the passage of these scenarios, the third mission is as difficult as the others. However, this campaign was supposed to be different from the others, where the scenarios end with minimal losses, or you always have the full composition of units in the next battle. The loss of "Commando" does not bode well, the additions are very small 10 or 20%, there are two missions where only "Commando" fights. The key to winning is not to lose too much because there are no additions. You don't have to win all the scenarios to complete the campaign. The company up
  9. yes, please send this mod my mail: mirekm1961@gmail.com , I will include it on the first update .
  10. I assume you have the game version 2.10, the game date is 17 July and the GL module was until June. Maybe it is important for me modół RV is not required. I can fix it, let me know what version of the game you have.
  11. I will probably do, this link to DB https://www.dropbox.com/s/9gza5yhqd4lqb6i/6-th Troop.7z?dl=0
  12. Hi I apologize for my English, but I can only do this, I help google translator. The campaign presents the fights of this company in the Ancona area on July 17-18, 1944. Module Gustav Line is required, all scenario are not historical. All maps are obtained from the collections of QB maps or scenario, maps about the size of 1x1 km. I hope this campaign will be different from the others, where the AI often has 1 plan and its defense units are very static. It is hard to play it again after
  13. Nie tylko Niemcy zabijali bezbronnych. To często zdarza się ostatnio w moich grach
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