LUCASWILLEN05 Posted April 3, 2013 Share Posted April 3, 2013 A few questions about the dforthcoming |Gustav Line module which I hope to see available in the very near future (hint hint ) 1 Will the British include options for the Indan Divisions, Canadians, Polish and South Africans? Free French would be nice at some point including their Morroccan units 2 Would it be possible to slightly extend the end datr to the end of June or into July to allow for the pursuit to the Arno and the associatedGerman reargaurdactions such as Lake Trasimene End date might be the end of July as the Allies approach the Gothic Line 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted April 3, 2013 Share Posted April 3, 2013 Canadians and Polish will be included along with the Brits. For the rest, there is a desire by Battlefront to include them in future "Battlepacks". Battlepacks are like modules but rather than concentrating on a theme, can include whatever Battlefront wishes. Again there is also a desire to include a Battlepack to extend the game to the end of the war but there is NO guarantee if it will occur. I would, however, guess it is way too late to extend the end date of Gustav Line even slightly at this point in the development process. 0 Quote Link to comment Share on other sites More sharing options...
fatehunter Posted April 3, 2013 Share Posted April 3, 2013 does this upgrade to 2.0? 0 Quote Link to comment Share on other sites More sharing options...
born2lose Posted April 3, 2013 Share Posted April 3, 2013 does this upgrade to 2.0? CMFI was released with 2.0 upgrades already included. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 3, 2013 Share Posted April 3, 2013 1 Will the British include options for the Indan Divisions, Canadians, Polish and South Africans? Free French would be nice at some point including their Morroccan units We'll have the British, Polish, Canadians, and New Zealand in this module. Indians, Free French, South Africans, Brazil, etc are excellent candidates for future Packs for Gustav Line. 2 Would it be possible to slightly extend the end datr to the end of June or into July to allow for the pursuit to the Arno and the associatedGerman reargaurdactions such as Lake Trasimene End date might be the end of July as the Allies approach the Gothic Line The editor date in-game ends at the beginning of June, 1944. We had to do this for TO&E reasons, because a lot of formations and equipment start changing in June in Italy. We are far too late in the development cycle to change this, in fact the date is one of the first things set in stone because much is dependent on the available dates. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted April 3, 2013 Share Posted April 3, 2013 does this upgrade to 2.0? Upgrade 2.0 (with the MG changes) is an integral part of Gustav Line. It's there. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 3, 2013 Share Posted April 3, 2013 Upgrade 2.0 (with the MG changes) is an integral part of Gustav Line. It's there. Doesn't that make it 2.01 in fact? Or have I lost count in the proliferation of version numbers? :confused: Michael 0 Quote Link to comment Share on other sites More sharing options...
fatehunter Posted April 3, 2013 Share Posted April 3, 2013 ok, thanks For some reason I thought that CMBO was upgraded to 2.0, but that we were waiting for that for CMFI. No compaining, just wanted to know. Greatest. Game. Ever. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted April 3, 2013 Share Posted April 3, 2013 Doesn't that make it 2.01 in fact? Or have I lost count in the proliferation of version numbers? :confused: Michael No, it makes it version 2.0 the way 2.0 was meant to be when it was originally released. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 3, 2013 Share Posted April 3, 2013 ok, thanks For some reason I thought that CMBO was upgraded to 2.0, but that we were waiting for that for CMFI. FI came as 2.00. What we are waiting for is 2.01. At least, I think we are. Michael 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted April 3, 2013 Share Posted April 3, 2013 Will there be other code changes of note, other than the MG fix? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 3, 2013 Share Posted April 3, 2013 I think we've had a FIv1.01 patch, soon after FI hit. Isn't GL going to take it to FIv1.1, equivalent to BN 2.01? I really wish BFC would conceive and adopt a consistent numbering scheme. Who cares if CMFI starts at 2.0? It'd be much easier to explain than the current schema. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 3, 2013 Share Posted April 3, 2013 The new "war movie shading" toggle (pict 5/54) is the coolest thing you could hope to see! People have been debating the merits of 'real world' coloring versus 'war movie' coloring ever since CMSF came out in 2007. So they've provided us with both! 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted April 3, 2013 Share Posted April 3, 2013 The new "war movie shading" toggle (pict 5/54) is the coolest thing you could hope to see! People have been debating the merits of 'real world' coloring versus 'war movie' coloring ever since CMSF came out in 2007. So they've provided us with both! Is that what it does: turns everything a Saving Private Ryan-like sepia tone? I prefer realistic, but I'm sure Erwin will love the brownness 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 3, 2013 Share Posted April 3, 2013 Eh?? I love realism. That's mostly brown, right? 0 Quote Link to comment Share on other sites More sharing options...
Fenris Posted April 3, 2013 Share Posted April 3, 2013 Will a bundle of CMFI+GL be available from the outset or will it come later? Nevermind, found this post from Moon Yes, there will be, after release. We are not offering it for preorder for technical reasons, because obviously CMFI is available for download right away, but the module isn't. Martin Thanks 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 3, 2013 Share Posted April 3, 2013 The new "war movie shading" toggle (pict 5/54) is the coolest thing you could hope to see! Really? Aside from looking overexposed, I couldn't see anything different. What am I missing? It doesn't look like anything I'd want to use, so I'm having a hard time justifying the effort that went into producing it. Michael 0 Quote Link to comment Share on other sites More sharing options...
Bradley Posted April 3, 2013 Share Posted April 3, 2013 yeah, be nice to see some more screens of the new feature. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 4, 2013 Share Posted April 4, 2013 The 'war movie look' has become such a common trope that a proportion of players actually get upset if the coloration looks too 'real worldy'. They don't want reality, they want what they've been conditioned by the movies to want! 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted April 4, 2013 Share Posted April 4, 2013 I think that MP over on the right has had one too many Brats 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted April 4, 2013 Share Posted April 4, 2013 With all the new AAA included...will it target strafing aircrafts or only ground targets ??? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted April 4, 2013 Share Posted April 4, 2013 The 'war movie look' has become such a common trope that a proportion of players actually get upset if the coloration looks too 'real worldy'. They don't want reality, they want what they've been conditioned by the movies to want! Neither of those images is "reality". The re-enactor image is a camera capture, just as the BoB image is. Cameras (of any type) don't faithfully capture reality at all; they distill a 3D world into a 2D image. If done well, a photographic/cinematographic image can convey a sense of a certain historical moment, but it does not capture that moment in any forensic sense. A great photographer I know told me "A great photograph is a lie that exposes a greater truth." He was speaking about still images, but I think the same holds true of cinematography, and, by extension, video game animation. So get over it. Seeking "Reality" in 2D images projected onto a screen, be they moving or not, is a fruitless chase. Now, a certain style of photography/cinematography may give you what you feel is a better impression of a certain reality that you think, once upon a time, may have existed, but this is a very different issue... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 4, 2013 Share Posted April 4, 2013 Oh oh! Something else worth mentioning based on the screenshots. Take note of the lack of saw-toothed shadow edges! Nice shadowy-looking shadows. This game is certainly progressing in the right direction. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted April 4, 2013 Share Posted April 4, 2013 I think that MP over on the right has had one too many Brats He's probably from Chicago. Michael 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted April 4, 2013 Share Posted April 4, 2013 Neither of those images is "reality". The re-enactor image is a camera capture, just as the BoB image is. .. Ah, That wasn't BoB. You made a good point though about photography. 0 Quote Link to comment Share on other sites More sharing options...
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