GreenAsJade Posted March 12, 2013 Share Posted March 12, 2013 A little while back The BFC First Second Programmer twisted my arm to do some Beta testing of CMx2, because he found out I just acquired retina Mac Book Pro - there wasn't one of those in the testing lineup. One of the first things that happened to me is I got fully whupped by this "Bill Hardenberger" chararacter, testing a scenario under CMBN 2.01 (Seven Winds). Being a sucker for punishment, here I am paired off against Bill again... in a grudge match you might say! We're about to play out for your merriment a Medium QB on the Gustav Line. Due to "where things are at" there are some limitations about what can be included in battle: for example, snow is apparently not quite ready for prime-time, and there are some limitations on weapon selection. If I understand correctly, it's going to be Green Devils vs Red Devils. I get the Fallschirmjäger, yay I better go take a look at my force selection options ... more soon. GaJ 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 Of course, before I can select any units I need a plan. So I've been spending my evening looking at the map. Here is what I can see. First a top view of the map, for reference. I have labelled with arrows the viewpoints of the following shots. 0 Quote Link to comment Share on other sites More sharing options...
Smeel Posted March 12, 2013 Share Posted March 12, 2013 Sweeeet! *brings popcorn* PS: wait a minute, I don't like popcorn. *brings candy* 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 I hope this is not too big for everyone - if it is, let me know I'll shrink it or something (is there some crafty way I can write the size in the First, here is my setup: http://gregories.net/images/MySetup.jpg' alt='MySetup.jpg'> As you can see, mostly, I'm in a valley looking up to the objective zones, but on my left and right flanks I have high spots... 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 Sitting in the middle of my setup zone, we can look out to the right and see the massive peaks that are the objectives on the right... Right now I'm thinking "I better be bringing some transport to get up those hills". I don't actually know, at this point, how long the QB is (I've asked my oppo ... one of the little things the BFC might want to give us later: info at force selection time about the scenario parameters That will determine a lot about what I can and can't do with infantry in this map. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 Wizzing over to look from Point 502, the highest point on the map: ... it's clear that the right hand side of this map is a problem of "conquer a mountain, and then the one behind it where the oppo is". We can see Monte Garabinesa and the oppo's ridge Point 523. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 It's worth a look behind oppo lines at this point: Basically - he can run up that hill and set up on that massive VL ridge, and rest. That's his advantage. But I do have some counter-advantages... 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 First, I have an awesome peak on my back right corner: The only downside of this is that there is no concealment on top. But this has to be useful for something, nonetheless. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 An interesting feature of the left hand side of the map is that it's more of a plateau or extended ridgeline ... leading out of my back left pocket. In this image we see that from my left hand corner, a flat ridge is leading towards the two left middle VLs: and here's what it looks like at P509: This has to be some use. I get a high road into these VLs, while he has to climb into them. Well. Now I've shared all this with you, do I get to phone a friend for hints on what to buy and game plan???? GaJ 0 Quote Link to comment Share on other sites More sharing options...
Albe Pavo Posted March 12, 2013 Share Posted March 12, 2013 Does the set-up says where are those "monte Garabinesa" and "monte piualta" (which means rougly "mount higher")? 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 No, it's a QB, so it doesn't say anything at all. The map maker might step in and share some background, if there is some... GaJ 0 Quote Link to comment Share on other sites More sharing options...
sdp Posted March 12, 2013 Share Posted March 12, 2013 Purely fictional map - and a play on words;) As you may notice in the near future there are a few more of those puns in the QB maps for Gustav Line... /sdp 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 12, 2013 Share Posted March 12, 2013 I hope this is not too big for everyone - if it is, let me know I'll shrink it or something (is there some crafty way I can write the size in the tag? Yeah, those images are pretty big. I do not think there is anything you can do with the tag. I usually resize them to be 1000px wide for posing on the forum. If you resize in your images in your favorite image editor that will keep our horizontal scrolling down. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted March 12, 2013 Share Posted March 12, 2013 Nice QB map :-) A monster indeed. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 12, 2013 Author Share Posted March 12, 2013 Ok - I know you all want some fighting now, already But we're in the "rush slowly" part of things... I'm still wrangling with an idea for a plan. One thing that's for sure: the VL's are pretty indefensible for any amount of time. Any force sitting on those is a sitting duck. Except for Bil's P523 ridge, which is a doozy of a reverse slope. So I'm thinking I just have to find him and kill him That plateau that I have, which is a nice run to the left VLs, is also a death trap from an exposure point of view. I'm starting to think of a plan that is "press up the left side and see if I can get into the back corner, by suprise". I've also learned two other things: 1) My force (is required to) contain 1500 points of Airborne Infantry units. 2) The duration is to be 1.5 hours (!!) So we're not having a "tanks slug it out from the ridgelines" battle, rather a combined arms dance. Hmmm.... hafta go to the office now. Maybe a plan will emerge there :) GaJ 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted March 12, 2013 Share Posted March 12, 2013 Why is the terrain looking so strange? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 12, 2013 Share Posted March 12, 2013 Why is the terrain looking so strange? It looks like mid-winter, rough country. Dead foliage but dry ground. The same map in springtime would automatically be as green as a... a... okay, I can't think of any cool green thngs to compare it to. As green as Kermit the frog. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 13, 2013 Share Posted March 13, 2013 Ok - I know you all want some fighting now, already But we're in the "rush slowly" part of things... I'm still wrangling with an idea for a plan. One thing that's for sure: the VL's are pretty indefensible for any amount of time. Any force sitting on those is a sitting duck. Except for Bil's P523 ridge, which is a doozy of a reverse slope. So I'm thinking I just have to find him and kill him That plateau that I have, which is a nice run to the left VLs, is also a death trap from an exposure point of view. I'm starting to think of a plan that is "press up the left side and see if I can get into the back corner, by suprise". I've also learned two other things: 1) My force (is required to) contain 1500 points of Airborne Infantry units. 2) The duration is to be 1.5 hours (!!) So we're not having a "tanks slug it out from the ridgelines" battle, rather a combined arms dance. Hmmm.... hafta go to the office now. Maybe a plan will emerge there :) GaJ Exactly! Stop thinking. Thinking leads to indecision. Indecision leads to defeat. Defeat leads to ridicule. Ergo, if you think, we'll ridicule you. You are correct: VL's are indefensible. If you kill all of your enemy, the VL's will take care of themselves. Now, gird your loins and plunge forward!! Ken 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 13, 2013 Share Posted March 13, 2013 I once heard indecision was the key to flexibility. 0 Quote Link to comment Share on other sites More sharing options...
ForwardObserver Posted March 13, 2013 Share Posted March 13, 2013 Really beautiful map. You guys are going to have a lot of fun on that one. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted March 13, 2013 Share Posted March 13, 2013 It looks like mid-winter, rough country. Dead foliage but dry ground. Dead it looks indeed. Without sun and shadows i find this terrain hardly readable. The same map in springtime would automatically be as green as a... a... okay, I can't think of any cool green thngs to compare it to. As green as Kermit the frog. Grass? Nothing greener than grass in spring. 0 Quote Link to comment Share on other sites More sharing options...
Alan8325 Posted March 13, 2013 Share Posted March 13, 2013 With those hilltops as exposed as they are it looks like most infantry will be hanging out in reverse-slope defenses, especially where objective areas extend onto the reverse slopes. Heavy weapons will probably be aimed down the canyons. 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted March 13, 2013 Share Posted March 13, 2013 I predict heavy casualties on both sides. 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted March 13, 2013 Author Share Posted March 13, 2013 OK. So threw out the idea of the whole left flank. That plateau looks like a killing field. Now I have a new plan. A. Create a nice safe zone on my side of MonteG and Point 502. B. Take the battle to him, by pressing right up the right flank. I "have this thing" about that ridge that he has, P253, I feel like it had to be taken off him. So I will see if I can get in around the right hand side... Here's the force: (squished to 1000px as requested) I activated the Battalion of Airborne Inf FJs, as required, and pared it down to 1500pts, again as required. Then I added a bunch of 81mm artillery and TRPs, because I'm going to need to bomb behind that ridge I want to take, and probably have some left over for squabbiling about possession of the left side of the map later. Then I though I need some tanks in case he brings some. At first I thought a Stu42 for blowing up inf plus 2 Marder IIIMs for anti tank, but those thin Marders make me nervous. So I plumbed for 2 general purpose PzIVH's instead. It's in Bil's hands now... get thee over to his thread, and plague him mercilessly if he hesitates for a moment in force selection and setup GaJ 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted March 13, 2013 Share Posted March 13, 2013 OK. So threw out the idea of the whole left flank. That plateau looks like a killing field. Now I have a new plan. A. Create a nice safe zone on my side of MonteG and Point 502. B. Take the battle to him, by pressing right up the right flank. I "have this thing" about that ridge that he has, P253, I feel like it had to be taken off him. So I will see if I can get in around the right hand side... Here's the force: (squished to 1000px as requested) I activated the Battalion of Airborne Inf FJs, as required, and pared it down to 1500pts, again as required. Then I added a bunch of 81mm artillery and TRPs, because I'm going to need to bomb behind that ridge I want to take, and probably have some left over for squabbiling about possession of the left side of the map later. Then I though I need some tanks in case he brings some. At first I thought a Stu42 for blowing up inf plus 2 Marder IIIMs for anti tank, but those thin Marders make me nervous. So I plumbed for 2 general purpose PzIVH's instead. It's in Bil's hands now... get thee over to his thread, and plague him mercilessly if he hesitates for a moment in force selection and setup GaJ If I were mr. Hardenberger and read this reply, I had to ask myself: could this be a cloak and dagger selection? 0 Quote Link to comment Share on other sites More sharing options...
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