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sdp

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Everything posted by sdp

  1. No, You can't destroy a wall in the editor. But you can use a row of pile of rubble to simulate something close to it.
  2. Ok, thanks. I'll check the map and get back. If there's something missing in the map we'll make sure it get fixed in the next patch/hotfix. /sdp
  3. @Von Fauster; can you tell me which map you're using in the first screenshot? I'll have a look at #114 which seems to be the one you were using in the second screenshot and get back. /sdp
  4. Yes, if you could give me the name of the map I'll look into it. /sdp
  5. Purely fictional map - and a play on words;) As you may notice in the near future there are a few more of those puns in the QB maps for Gustav Line... /sdp
  6. Some of the Meeting Engagement QB maps have been edited - more precisely the setup zones have been edited to provide more balanced setup conditions. /sdp
  7. Thanks for your review of the MEs; as said before you'll get a revised batch to download as soon as I can produce one. Concerning the "broken" buildings; they should be fixed in the upcoming patch - as mentioned before this phenomenon in part has to do with the very rapid production of this title. We'll do our best to fix the issues! /sdp
  8. Please report any poorly designed VLs on the ME maps - and I'll make sure you'll get them revised. Only explanation I can produce as to how this came to be is lack of time/timepressure. Sorry about that; I'll make sure the MEs are once again thouroghly reviewed and fixed where needed! cheers/ sdp
  9. I'm unable to reproduce the error you encounter. Savegame? /sdp
  10. I've checked the map in the editor and all seems ok. Bit hard to explain what might be the reason for your experience. Anyone have similar things happening with 132? /sdp
  11. A bunch of engineers on these maps with those mean walls are always a valuable asset. When in Sicily, you should expect lots of walls and rocky terrain... Kind of the challenge of the Sicilian terrain... /sdp
  12. You're right about the heavy fores tiles; there are a lot of them. However there are very few small spots where they enclose an area totally - theoretically you should be able to move your vehicles out of the set up area. The left edge of the set up zone in the editor; The tiles with impassable terrain types placed on the mountainous QB maps are designed to work just like you experience; making vehicular movement off-road or armoured assaults on the hill/mountain tops very difficult - as it surely was in reality. You're quite simply left with the "poor bloody infantry" doing the job. A conclusion you've already reached ;-) cheers/ sdp
  13. No, it will likely not be a problem; none of the AI plans will need 2 hours to be executed - however if you feel you need more time to play the QB (on a large map for instance), then go for the longer time. cheers/ sdp
  14. Sure you choose Battle Size Small and not the map size? /sdp
  15. Couldn't have been this giant could it? /sdp
  16. The ad might have been Sergeis own... you never know with that fellow...
  17. I've got a pretty good idea what's causing this. I'll look into it and get back. The QB maps with these buildings are perfectly ok to play, even though there are one or two "broken" buildings. cheers/ sdp
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