Steiner14 Posted February 16, 2013 Share Posted February 16, 2013 just did a quick test 1 heavy MG section (1xMG34 and 1xMG42) against a platoon of US infantry (everything regular experience). The US infantry was advancing over open ground (from 1000m to the MG position) using a quick command. the MG section was deployed in two foxholes. The section managed to halt the US advance at around 500m. The whole US platoon was shaken from the big amount of wounded and dead. Small arms fire (especially MG fire) really seems to have a much larger impact in the surpression bar. even squads that were not directly shot at kept their head down. looks nice. thank you BFC ! WOW. Has a dream about realism in CMx2 come true? 0 Quote Link to comment Share on other sites More sharing options...
PanzerMike Posted February 16, 2013 Share Posted February 16, 2013 So, those who've downloaded the patch, what are your thoughts? So far, it feels VERY good. This game has really come of age. 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted February 16, 2013 Share Posted February 16, 2013 I only had time to play about 5 minutes of a quick battle defending against the AI and it seems almost like a whole new game, in a freaken awesome way. I was defending against mechanized inf so the lightly armored vehicle opposition might have dramatized the difference (since there was an extra change w/ respect to aiming vs light vehicles) but still, the mgs seemed SUPER powerful compared to before. It seems like where your guys used to just shoot bullets at the other guys, now they shoot big STREAMS of bullets at em! I feel like my guys might finally melt a barrel one of these days now 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted February 16, 2013 Share Posted February 16, 2013 try the first mission of PTs "Road to Montebourg" campaign if you want a real taste of the changes. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Posted February 16, 2013 Share Posted February 16, 2013 Thanks guys for the engine improvements. Great game getting better! Now bring on Market Garden! 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 16, 2013 Share Posted February 16, 2013 I only had time to play about 5 minutes of a quick battle defending against the AI and it seems almost like a whole new game, in a freaken awesome way. I was defending against mechanized inf so the lightly armored vehicle opposition might have dramatized the difference (since there was an extra change w/ respect to aiming vs light vehicles) but still, the mgs seemed SUPER powerful compared to before. It seems like where your guys used to just shoot bullets at the other guys, now they shoot big STREAMS of bullets at em! I feel like my guys might finally melt a barrel one of these days now You just made me spill my coffee. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted February 16, 2013 Share Posted February 16, 2013 Hoo shah... Now I have to get all the upgrades lol. Awesome, Battlefront... 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 16, 2013 Share Posted February 16, 2013 Does this patch do anything about shaders or the weird illumination of diagonal hedgerows? 0 Quote Link to comment Share on other sites More sharing options...
simast Posted February 16, 2013 Share Posted February 16, 2013 The shadows have changed. They are lighter now, but still a real performance hog. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted February 16, 2013 Share Posted February 16, 2013 I only had time to play about 5 minutes of a quick battle defending against the AI and it seems almost like a whole new game, in a freaken awesome way. I was defending against mechanized inf so the lightly armored vehicle opposition might have dramatized the difference (since there was an extra change w/ respect to aiming vs light vehicles) but still, the mgs seemed SUPER powerful compared to before. It seems like where your guys used to just shoot bullets at the other guys, now they shoot big STREAMS of bullets at em! I feel like my guys might finally melt a barrel one of these days now This sounds almost to be too good to be true. I'd be interested if this is only the result of a little parameter tweaking or if the MG-model has been improved or if a bug was found? From what you guys are reporting, suddenly quick changes of the MG's positions should become a tactically important thing, if these weapons now are the deadly threat for infantry they have been? 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2013 Share Posted February 16, 2013 Does this patch do anything about shaders or the weird illumination of diagonal hedgerows? Have you tried using the "improved" shaders, or are you using the shaders that came standard with 2.0? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 16, 2013 Share Posted February 16, 2013 Have you tried using the "improved" shaders, or are you using the shaders that came standard with 2.0? Where are the improved ones, Phil? 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted February 16, 2013 Share Posted February 16, 2013 I have, yet with and without diagonal hedgerows look like this (with 2.01) 0 Quote Link to comment Share on other sites More sharing options...
PanzerMike Posted February 16, 2013 Share Posted February 16, 2013 Man, these MG's rip away! Brutal! This is so much better! 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted February 16, 2013 Share Posted February 16, 2013 What does this entry mean?: * Corrected an accuracy problem with on-map indirect fire Mortars are more or less accurate? 0 Quote Link to comment Share on other sites More sharing options...
Lee_Vincent Posted February 16, 2013 Share Posted February 16, 2013 Where are the improved ones, Phil? Alt-R in the game. Yes, the new MG's and suppression effects from small arms are fantastic I'm assuming this will make German squads, built around their MG(s), rather more lethal? 0 Quote Link to comment Share on other sites More sharing options...
Duke d'Aquitaine Posted February 16, 2013 Share Posted February 16, 2013 I love it so far - it really seems like a whole other game. good job guys. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted February 16, 2013 Share Posted February 16, 2013 Just experienced my first crash in a long time. Played a QB against the AI. Crash happened while the game was calculating moves for my next turn. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 16, 2013 Share Posted February 16, 2013 So, those who've downloaded the patch, what are your thoughts? I´ve just tried 10 minutes of playing from saves in recent games - to try to compare the difference. MG´s and mortars seem to deploy correctly now. But the surprise to me was that the game seems to run more smoothly - and perhaps even load faster. Like having a brand new game. Has anyone else noticed this - or am I just imagining things? 0 Quote Link to comment Share on other sites More sharing options...
Vet 0369 Posted February 16, 2013 Share Posted February 16, 2013 just did a quick test 1 heavy MG section (1xMG34 and 1xMG42) against a platoon of US infantry (everything regular experience). Sorry for the Noob question, but what are you referring to as "Regular" experience? My selections are Basic Training, Veteran, Warrior, Iron, Elite. I assume you mean Veteran.:confused: 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 16, 2013 Share Posted February 16, 2013 Regular does not refer to the skill level you play at, but to the experience level of the troops (selected in the editor). These are - if I remember correctly: Conscript Green Regular Veteran Elite Crack 0 Quote Link to comment Share on other sites More sharing options...
Vet 0369 Posted February 16, 2013 Share Posted February 16, 2013 Sorry for the Noob question, but what are you referring to as "Regular" experience? My selections are Basic Training, Veteran, Warrior, Iron, Elite. I assume you mean Veteran.:confused: Regular does not refer to the skill level you play at, but to the experience level of the troops (selected in the editor). These are - if I remember correctly: Conscript Green Regular Veteran Elite Crack Ahhh! Thank you. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 16, 2013 Share Posted February 16, 2013 Regular does not refer to the skill level you play at, but to the experience level of the troops (selected in the editor). These are - if I remember correctly: Conscript Green Regular Veteran Elite Crack Purely for the sake of pedantry and accuracy, and casting no dispersions on Mr Umlaut, Elite is the highest level of experience; the rest are accurate. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 17, 2013 Share Posted February 17, 2013 Alt-R in the game. Yes, the new MG's and suppression effects from small arms are fantastic I'm assuming this will make German squads, built around their MG(s), rather more lethal? Oh, I use that! I thought Alt-R just turned shaders Off/On??? 0 Quote Link to comment Share on other sites More sharing options...
ridethe415 Posted February 17, 2013 Share Posted February 17, 2013 * Target line for area fire is slightly thicker to differentiate it. I'm not noticing much difference? Maybe a little 0 Quote Link to comment Share on other sites More sharing options...
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