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About SlowMotion

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  1. In my case the Activate New Products shortcut was there in CMBS folder, but missing from Start menu. Clicking the shortcut failed to activate the module until I shut down my VPN.
  2. How do you activate Black Sea's Battle Pack module? In my WIndows computer there is Licensing/Manual Activation, but when I select it, it tries to open a web page, but the page shows error "THE PAGE CANNOT BE FOUND" So how can I update this module?
  3. It's interesting that vehicle's "driving display" shows surrounding areas with some computer generated images added that look a bit like CM's floating icons. https://www.youtube.com/watch?v=wLcJ0DDcXHM
  4. I'm playing a scenario that has a large bridge crossing a river. I noticed my BMP3 tried to shoot at an enemy unit on the other side of the bridge, but the round hit bridge structures. The bridge looks much like in the linked photo. The shell hit parts of the bridge that are green in the photo. In my opinion a tank/vehcile should not shoot through bridge structures, because it's very likely that it will hit the bridge. So, is this a bug? Most CM bridges have only parts that are below the "road level", but this bridge also has structure several meters above road level. Should the A
  5. Lots of short videos. Showing how things looked at east front. Most of them you probably haven't seen before. https://www.youtube.com/channel/UCeAjIkvDFeHwAIDiQBKFHPA/videos
  6. <this improvement idea to storing/recalling camera positions during PBEM games was already handled on page 7>
  7. I would like to make scenarios more playable when playing against the AI and in H2H mode. I think these changes would be a big step forward: - allow scenario designer to define that some units are included only when this side is played by the AI. - same thing for reinforcements So one could design a scenario that is balanced when playing in H2H mode. Then add some extra units in Scenario Editor and possibly reinforcements that appear during the game ONLY when the AI is using those units. -> the scenario would be more playable also when playing against the AI.
  8. A feature request: would it be possible to show some kind of anti tank icon as the floating icon for units that have PIAT weapon? This way it would be much faster to find those anti tank teams from a big map with lots of infantry. It would save lots of time when planning moves.
  9. A small improvement idea: It would be nice if scenario designer could freely set when reinforcements arrive. Instead of current 5 minutes steps. Now if you know how the game engine works you can use this information while playing. for example: If the game clock shows there's 52 minutes left, I know that I have at least 2 minutes before my opponent may get reinforcements, so during that time no new units will appear to the map.
  10. One of the installers showed instructions before applying the patch. Including this, is it true or a typo? (RT required BS installed) "VERSION REQUIREMENT This v2.01 "Game Engine 4" Upgrade of Combat Mission: Red Thunder requires you to have a working copy of Combat Mission: Black Sea installed AND PATCHED TO v1.01 or later."
  11. I haven't used either, but: which is better, one expensive monitor with resolution like 2560x1440 or two cheaper monitors with 1920x1024 or similar?
  12. Before Bismarck was sunk, it first sank British ship called Hood. I watched a video where they used a special "drone sub" to dive to the area where remains of Hood are. They wanted to find out why it sank so quickly, in maybe 3 minutes. And according to this video they did find enough ship parts to come up with believable sounding theory of what had happened. https://www.youtube.com/watch?v=4_jDaUSSPhc
  13. I've watched several videos and they were all good. Like the 4 about conquering Norway and Denmark. It's strange what kind of things used to happen at sea when radars and other technology wasn't as good as it is now. One such video, but from another Youtube account is this:
  14. https://www.youtube.com/channel/UCffCZhWRKiNeirye8kyfC3Q/videos
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