Crender Posted August 27, 2012 Share Posted August 27, 2012 CMFI patch, CW patch, CW upgrade or something else? 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted August 27, 2012 Share Posted August 27, 2012 Pure conjecture on my part after the first two: 1. CMBN-CW 2.0 patch will be next. - late Sept/Oct 2. Market Garden. - Dec/Jan 3. East Front 44. 4. Salerneo thru Anzio 5. Bits and Pieces of CMBN. 6. Battle of the Bulge Actually my whole post is pure conjecture. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted August 27, 2012 Share Posted August 27, 2012 Pure conjecture on my part after the first two: 1. CMBN-CW 2.0 patch will be next. - late Sept/Oct 2. Market Garden. - Dec/Jan 3. East Front 44. 4. Salerneo thru Anzio 5. Bits and Pieces of CMBN. 6. Battle of the Bulge Actually my whole post is pure conjecture. That's pretty close to what BFC have said, except Shock Force 2 will come out before the Bulge game. 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted August 27, 2012 Author Share Posted August 27, 2012 I''m hoping for a CW patch fairly soon followed by a CMFI patch. I've still got lots of scenarios to play in both and would like then to be given the le.vel of polish that CMBN had 0 Quote Link to comment Share on other sites More sharing options...
womble Posted August 27, 2012 Share Posted August 27, 2012 Is there no CMx2 v1.11 in the pipeline to clear up some of the niggles with CW (models mostly, IIRC), and niggles remaining in BN v1.10 like the wire problem and fouled up QB setup zones? Are these things fixed good and proper in v2? 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted August 27, 2012 Share Posted August 27, 2012 Is there no CMx2 v1.11 in the pipeline to clear up some of the niggles with CW (models mostly, IIRC), and niggles remaining in BN v1.10 like the wire problem and fouled up QB setup zones? Are these things fixed good and proper in v2? According to a CM BfN bug I reported in a support ticket Saturday 8/25 "Work on the 1.11 patch for CMBN is progressing right now". I suspect v1.1 is in progress and pending and that it will likely precede CM BfN v2.0. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 27, 2012 Share Posted August 27, 2012 I also just replaced the section of fence all the way in the back of the yard. Don't want that interfering with CM time when CMBN ver 2 is out. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted August 27, 2012 Share Posted August 27, 2012 I also just replaced the section of fence all the way in the back of the yard. Don't want that interfering with CM time when CMBN ver 2 is out. Except that you had CM on the brain the whole time, so you strung the entire fence with barbed wire without realizing it...d'oh! 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 27, 2012 Share Posted August 27, 2012 Except that you had CM on the brain the whole time, so you strung the entire fence with barbed wire without realizing it...d'oh! No I need the patch for that. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 27, 2012 Share Posted August 27, 2012 I joked that BFC has so many projects going on at once its rather like watching the Three Stooges trying to walk through the same doorway at the same time. Just be glad one of them isn't carrying a long wooden plank on his shoulder too. 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted August 28, 2012 Share Posted August 28, 2012 I just thought of something . . . that has probably already been thought of. Since every version of this game seems to have had a "gridded terrain" mod . . . how come a "gridded terrain" toggle hasn't been added officially? Or has it? Seems like something that would be pretty handy. I like the gridded terrain mods because they do help you see the lay of the land a little better . . . but I never end up leaving them in long because they also tend to ruin the immersion for me. It would be nice to have a hot-key that turns the grid on/off. Is there a mod for this? 0 Quote Link to comment Share on other sites More sharing options...
Waycool Posted August 28, 2012 Share Posted August 28, 2012 Is there not a CMFI British/Canadian Sicily? Will there be 3 addons for CMFI? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 28, 2012 Share Posted August 28, 2012 I just thought of something . . . that has probably already been thought of. Since every version of this game seems to have had a "gridded terrain" mod . . . how come a "gridded terrain" toggle hasn't been added officially? Or has it? Seems like something that would be pretty handy. I like the gridded terrain mods because they do help you see the lay of the land a little better . . . but I never end up leaving them in long because they also tend to ruin the immersion for me. It would be nice to have a hot-key that turns the grid on/off. Is there a mod for this? This has come up numerous times, but Steve gave a pretty thorough explanation on it within the last 6 months, can't remember when or in what thread but it boiled down to MAJOR work that would bog the processor or some such. That may have been about adding a vector type frame over the landscape though. As it stand now you can't load a mod while the game is running and have it appear so the hot key idea wouldn't work. Glad to see you stuck around and gave the new engine a chance. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 28, 2012 Share Posted August 28, 2012 Is there not a CMFI British/Canadian Sicily? Will there be 3 addons for CMFI? That is coming. From what Steve said tentatively it'll have Brits, Canadians, South Africans, Aussies and Kiwis...didn't say anything about Poles though. The game is gonna go from 43 to the end of the war so there should be all kinds of good Modules/Packs. Mord. 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted August 28, 2012 Share Posted August 28, 2012 I see. Makes sense. Good to know they know about it so that if/when the technology makes it more do-able, they'll do it. Hey! I ain't goin' nowhere. This is a great game and a great game company. Nothing is perfect, but things are always getting better. CMFI has given me pretty much everything I wish CMBN had. It's very much like the same path that the original CM games took. Sure, there's always going to be plenty to bitch and complain about. The difference here is that there's a pretty good chance that a pretty good complaint will get a pretty good fix in pretty good time. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 28, 2012 Share Posted August 28, 2012 And just think...CMBN will soon have all that CMFI goodness added on top...and any other goodness that comes up over the next few years, for that matter. It's a great time to be gaming Combat Mission, that is for sure. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted August 28, 2012 Share Posted August 28, 2012 From what Steve said tentatively it'll have Brits, Canadians, South Africans, Aussies and Kiwis...didn't say anything about Poles though. Aussies? While I don't doubt that there might have been individual Aussies scattered around, were there any Aussie formations to account for? I can't recall any. And SFAIK the South Africans, Kiwis, and Poles (and Free French) didn't enter the scene until after Salerno. I would expect the first module—if intended to add Commonwealth forces to the Sicilian theater—would just contain Brits and Canukistanians. Michael 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 28, 2012 Share Posted August 28, 2012 New terrain in Modules should be limited to those things which give flavor to that specific geographical area. For example, the first Module for Fortress Italy will be set in the Italian mainland, which has different terrain features than Sicily. Since the initial game doesn't cover combat on the mainland, there's no reason to have such terrain built into the Base Game. But when someone buys the Module he should, reasonably, expect the look and feel of the scenarios to reflect the mainland and not Sicily. Steve From The Wargamer Interview: "We haven't 100% nailed down the Commonwealth forces yet, but for sure Britain, Canada, Australia, and New Zealand will be in the first module. Other forces, such as Allied Italians, will likely work their way into the game in Packs (more unit focused than Modules)." -Steve I think I got the South African part mixed up with a conversation I had with DC... Mord. 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted August 28, 2012 Share Posted August 28, 2012 No mix-up with the South Africans....they had an armoured division in Italy. There were 3 Indian Infantry Divisions plus the Gurkha Brigade. The Poles had a large number of troops there too (two divisions, an armd bde and a Corps). There was also the Greek Mountain Brigade, the Jewish Brigade, Commandos, British Paras, SAS. The Allied Italians had several divisions worth of men too. A lot of these formations arrived late in '43 and saw action beginning around Cassino. AFAIK, the Aussies did not have any presence in the Italian Theatre aside from some possible individual assignments and maybe airmen. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 28, 2012 Share Posted August 28, 2012 Naw, I meant that conversation we had made me think Steve had written there'd be South Africans. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted August 28, 2012 Share Posted August 28, 2012 Ahh, I don't know what Steve said over the course of his many posts...I just know what was actually present in the Theatre. I think BFC will put enough into the first module to make us happy for 5 minutes, then we'll all ask for more again. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 28, 2012 Share Posted August 28, 2012 Re. Aussies in Italy in the interview, even Steve makes mistakes. He once forgot CMAK included Crete. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 28, 2012 Share Posted August 28, 2012 CMAK doesn't include Crete The special version for the Australian Army did, however. Yeah, my memory of which nationalities were in Italy was a little dusty at the time of the interview. We will have Commonwealth in the 1st Module, but absolutely no way will EVERYTHING be in there. That's just a ridiculous amount of work for a single release. Especially because there will also need to be US and German stuff added as well. Something like the South Africans are an easy contender for being included in a Pack. A Pack, as a reminder to you all, is a mix-mosh of units, terrain, and scenarios that (unlike a Module) revolve around a single theme. Just to confirm, we're working on a v1.11 patch for Normandy right now. Mostly done, but no ETA on when it will be out. Not too long, I think. We're also fairly far along in the Normandy Upgrade v2.0 process. Both will address Commonwealth as needed. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 28, 2012 Share Posted August 28, 2012 CMAK doesn't include Crete The special version for the Australian Army did, however. I love it when I get a chance to correct Steve's recollections on his own games Exhibit A: And yes, this is the standard CMAK. I'd love to get my hands on the Aussie version though... it's the only Combat Mission game that is missing from my collection! 0 Quote Link to comment Share on other sites More sharing options...
daisy Posted August 28, 2012 Share Posted August 28, 2012 The 6th South African Armored Division arrived in Italy in April 1944. 0 Quote Link to comment Share on other sites More sharing options...
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