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TheBlackHand

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About TheBlackHand

  • Birthday 11/02/1968

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  • Website URL
    http://www.facebook.com/JFrankParnells

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  • Location
    Hermann, MO
  • Interests
    Girls, girls, girls.
  • Occupation
    I own an antique shop.

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  1. Note to self: When your intelligence has been insulted by someone with a higher post count do not respond to this provocation in direct terms as you will be sent to the corner while Teacher's Pet gets to gloat. Now, back to tearing the room apart in a futile search for ancient jewel cases emblazoned with secret codes with which to access a game that I've payed hundreds of dollars for. Yes, I'm sure this is all my fault and I should be more careful with my money.
  2. I've been playing the game since about the year 2000. I've purchased every iteration and expansion module. Yes, it is rather difficult to maintain the discs and keys and everything else that it takes to play this game in 2018. Of course, it's easy for someone like you. So is being an asshole.
  3. The anti-hacking methods have become anti-player methods.
  4. You will need all your licence keys This is my problem. It's inevitable that a few key codes will have gotten lost over the years. I have most of them but they are mixed up on different jewel cases and I've found that even the ones that I have marked as this or that don't seem to work. Then there's the ones which I've lost completely. Of course, I have proof of purchase via the Battlefront Account page but it is a major PITA to cut and paste and email and all of that. I wish there was an all-in-one option for people who either want to buy all of the games or for those of us who already have (and can prove it). As of now, I've just given up on ever playing these titles again. A shame because I was a loyal customer and a dedicated player.
  5. Agreed. I've just given up on trying to reinstall the game(s). I've lost a few of my key codes and the ones I do have don't seem to work. It's a major bummer because I've been playing this game since the very first incarnation and I've purchased every single WW2 game and module they've put out. I would be willing to spend even more money for an all-in-one install. As it is, I really have no idea where to begin with a reinstall and I honestly don't have the patience. It is such a great game . . . but I really have to weigh the fun of playing with the frustration of TRYING to play.
  6. For starters it seems that none of my activation keys are working and having purchased every WW2 title and upgrage . . . there are a LOT of activation keys to wade through. I would very much like to play these games again but, man, it is not easy. Just kind of frustrated.
  7. If you don't announce that you know the map or the opposing lineup . . . it's cheating. I would not want to play any battle or map with a human opponent if I or they . . . had prior knowledge. It's not fair and it would not be any kind of challenge. No fun at all.
  8. Yup, I just joined FGM. Gonna look into that. I'm sure I'll find some folks to play over there.
  9. I honestly haven't played CMX2 via PBEM much at all. I played a few battles when the game first came out years ago, but soon it seemed that the same maps/battles always turned up and that led to the idea that people could be cheating. I didn't want to play a battle on a map that I had already played before (I'm not into cheating). The thing I liked about the CMX1 PBEM battles was that A. there were soooo many to choose from and B. the map maker insured that each map would be new. I also found the process for choosing units in CMX2 quick battle to be laborious compared to the ease of picking them in CMX1. I do miss the thrill of playing a human opponent and with the release of the battle pack I'm hoping that I might find someone who hasn't played any of these maps/battles. I'm a fair player and am very consistent in my turns. Moderately skilled. I will absolutely do one turn or many per day. I believe in playing a battle to it's natural end and will NOT drop out unexpectedly halfway through. If you'd like to play, just PM me or let me know here. Also, I seem to recall that with the CMX1 games there were online campaigns that took place where you'd play one battle in a larger campaign. Do these still happen?
  10. I saw it last week and was expecting it to be awful . . . and it wasn't. Yes, it has a number of real-world mistakes and inaccuracies, but this is to be expected because . . . it's a movie, not a documentary. As a movie, it tries to wrap up a whole lot of history in about two hours. I'd like to see any of you armchair screenwriters try it. As someone who has studied the history of WW2 and who has served in a theater of war myself (although not in direct combat), I could relate to practically everything that was depicted because everything that was depicted DID and DOES happen in war. There is no "Good War" and there never was. We won, so you don't hear much about the bad **** that we did too. If they had won . . . well, I'm glad they didn't. I thought the acting was actually quite good. I think most of the negative critics seem to have personal grudges against this actor or that. Whatever. About the climactic battle . . . sure, it was a bit unbelievable . . . but read up on Audie Murphy or any number of Medal of Honor or Knights Cross citations and you'll realize that these incredible/unbelievable feats of valor did occur. . . . and you really should see it on the big screen while you can. I think that if you go into a movie like this with the intention of picking it apart with your big brain full of field manual tactics and costume minutiae . . . you're missing the point . . . and you're probably kind of an *******.
  11. Played it. Minor victory. Lost one of the mortar teams within the first couple of turns to that pre-planned mortar strike. Sneaky trick, that one. (I did not re-deploy because they had a good line of sight. I guess the joke was on me.) Lost the Marder pretty quick but he did take out two armored vehicles. The Stug kept the Russians out of town but the gunner and commander eventually went down (they have to expose themselves to fire the MG). I would be very surprised if anyone were able to take back any of those VL's against all of that Soviet armor and infantry. Not on a higher difficulty anyway. Maybe with the inclusion of one more armored vehicle (a real tank would be nice). A good battle and a good test of skills. Would've liked to have had a better chance at a better outcome.
  12. Ten dollars to ship a CD seems a bit steep to me. I have an online business and I know that I can ship a CD for less than two dollars via 1st Class Mail. I could put it in a Small Flat Rate Priority box for about five bucks. So, where's the extra $$ that I'm spending actually going?
  13. It seems as if all of the large caliber muzzle blasts are too small in-game. Read some descriptions of a Firefly's muzzle blast, for example. This is part of the reason why I was so frustrated in the Neerpelt Breakout that I recently played. The Paks were extremely hard to spot, even with a direct line of sight. I would hear the gunshots but see absolutely no indication of where they may have come from. Smoke from the muzzle blast of both AT guns and bazookas/schrecks/fausts would be nice. It would give you realistic idea of where the shooting is coming from.
  14. I know what you mean. I'm not looking for easy and enjoyable . . . but just because the Allies lost the real deal . . . does that mean I've been set up to lose the game unless I play better than Monty? In that last battle I believe I took all but one VP, but at a fairly steep cost in manpower and I actually ran out of time. The battle ended on the dot, no extra time. Perhaps with five more minutes I'd have been able to move into the last VL, but . . . I guess it really wouldn't matter because by that time I'd have too few men left for the follow on battles, which I would certainly lose, barring some type of heroic display of tactical genius. I believe the Allies were outnumbered by at least a dozen men in this scenario and while the Germans were said to be of lesser quality, they sure seemed to be fairly steadfast and quite deadly with their shooting. No, I was not rushing headlong across open spaces. Not without plenty of covering fire anyhow. O'well. I am rather skeptical when I hear claims of "Total Victories" on battles such as these. Particularly on the first run. You folks should apply to be Generals in someones real army (or maybe you already are). One thing about that Neerpelt Breakout scenario . . . yes, there was a lot of artillery but you're told (if I recall correctly) to use it sparingly since you'll need it later. OK. I used it to pretty good effect, but that was only after I found out the hard way where the enemy guns were. The Tiffies were nice, but the wait is sooooooooo . . . soooooo long per sortie that it's difficult to use them to any great effect. At least, it was for me. Also, just one FO to direct the aircraft? As in, one individual? The junionr team member cannot direct the AC so if the main man dies, you're done. (Found that out the hard way as well.) OK, whatever. If that's the way it was, that's the way it was. Makes them even less handy but . . . so be it. (I seriously wouldn't want to add anything that would make the game less correct and more gamey. That's not what I buy CM for. I'm not sure I buy it to get my head bashed in either, but . . . ).
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