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About TheBlackHand

  • Rank
    Senior Member
  • Birthday 11/02/1968

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  • Location
    Hermann, MO
  • Interests
    Girls, girls, girls.
  • Occupation
    I own an antique shop.

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  1. Note to self: When your intelligence has been insulted by someone with a higher post count do not respond to this provocation in direct terms as you will be sent to the corner while Teacher's Pet gets to gloat. Now, back to tearing the room apart in a futile search for ancient jewel cases emblazoned with secret codes with which to access a game that I've payed hundreds of dollars for. Yes, I'm sure this is all my fault and I should be more careful with my money.
  2. I've been playing the game since about the year 2000. I've purchased every iteration and expansion module. Yes, it is rather difficult to maintain the discs and keys and everything else that it takes to play this game in 2018. Of course, it's easy for someone like you. So is being an asshole.
  3. The anti-hacking methods have become anti-player methods.
  4. You will need all your licence keys This is my problem. It's inevitable that a few key codes will have gotten lost over the years. I have most of them but they are mixed up on different jewel cases and I've found that even the ones that I have marked as this or that don't seem to work. Then there's the ones which I've lost completely. Of course, I have proof of purchase via the Battlefront Account page but it is a major PITA to cut and paste and email and all of that. I wish there was an all-in-one option for people who either want to buy all of the games or for those
  5. Agreed. I've just given up on trying to reinstall the game(s). I've lost a few of my key codes and the ones I do have don't seem to work. It's a major bummer because I've been playing this game since the very first incarnation and I've purchased every single WW2 game and module they've put out. I would be willing to spend even more money for an all-in-one install. As it is, I really have no idea where to begin with a reinstall and I honestly don't have the patience. It is such a great game . . . but I really have to weigh the fun of playing with the frustration of TRYING to play.
  6. For starters it seems that none of my activation keys are working and having purchased every WW2 title and upgrage . . . there are a LOT of activation keys to wade through. I would very much like to play these games again but, man, it is not easy. Just kind of frustrated.
  7. If you don't announce that you know the map or the opposing lineup . . . it's cheating. I would not want to play any battle or map with a human opponent if I or they . . . had prior knowledge. It's not fair and it would not be any kind of challenge. No fun at all.
  8. Yup, I just joined FGM. Gonna look into that. I'm sure I'll find some folks to play over there.
  9. I honestly haven't played CMX2 via PBEM much at all. I played a few battles when the game first came out years ago, but soon it seemed that the same maps/battles always turned up and that led to the idea that people could be cheating. I didn't want to play a battle on a map that I had already played before (I'm not into cheating). The thing I liked about the CMX1 PBEM battles was that A. there were soooo many to choose from and B. the map maker insured that each map would be new. I also found the process for choosing units in CMX2 quick battle to be laborious compared to the ease of pick
  10. I saw it last week and was expecting it to be awful . . . and it wasn't. Yes, it has a number of real-world mistakes and inaccuracies, but this is to be expected because . . . it's a movie, not a documentary. As a movie, it tries to wrap up a whole lot of history in about two hours. I'd like to see any of you armchair screenwriters try it. As someone who has studied the history of WW2 and who has served in a theater of war myself (although not in direct combat), I could relate to practically everything that was depicted because everything that was depicted DID and DOES happen in war.
  11. Played it. Minor victory. Lost one of the mortar teams within the first couple of turns to that pre-planned mortar strike. Sneaky trick, that one. (I did not re-deploy because they had a good line of sight. I guess the joke was on me.) Lost the Marder pretty quick but he did take out two armored vehicles. The Stug kept the Russians out of town but the gunner and commander eventually went down (they have to expose themselves to fire the MG). I would be very surprised if anyone were able to take back any of those VL's against all of that Soviet armor and infantry. Not on a higher difficul
  12. Ten dollars to ship a CD seems a bit steep to me. I have an online business and I know that I can ship a CD for less than two dollars via 1st Class Mail. I could put it in a Small Flat Rate Priority box for about five bucks. So, where's the extra $$ that I'm spending actually going?
  13. It seems as if all of the large caliber muzzle blasts are too small in-game. Read some descriptions of a Firefly's muzzle blast, for example. This is part of the reason why I was so frustrated in the Neerpelt Breakout that I recently played. The Paks were extremely hard to spot, even with a direct line of sight. I would hear the gunshots but see absolutely no indication of where they may have come from. Smoke from the muzzle blast of both AT guns and bazookas/schrecks/fausts would be nice. It would give you realistic idea of where the shooting is coming from.
  14. I know what you mean. I'm not looking for easy and enjoyable . . . but just because the Allies lost the real deal . . . does that mean I've been set up to lose the game unless I play better than Monty? In that last battle I believe I took all but one VP, but at a fairly steep cost in manpower and I actually ran out of time. The battle ended on the dot, no extra time. Perhaps with five more minutes I'd have been able to move into the last VL, but . . . I guess it really wouldn't matter because by that time I'd have too few men left for the follow on battles, which I would certainly lose,
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