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Xorg_Xalargsky

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  1. Like
    Xorg_Xalargsky reacted to Aragorn2002 in Fire and Rubble Update   
    Your guess is as good as mine.
  2. Like
    Xorg_Xalargsky reacted to IICptMillerII in Editing characteristics of armor and ammunition   
    You cannot edit the characteristics of weapons or equipment, and you never will be able to. Thank the gods for that too. 
  3. Like
    Xorg_Xalargsky got a reaction from Hardradi in FIle install discrepency   
    You should be ok by just copying the file. After all, for all intents and purposes, CM2 games are composed of two parts : the executable and the .brz files.
  4. Like
    Xorg_Xalargsky reacted to JM Stuff in The missing corner   
    Hy guys some news about @Oleksandr it's been a while without news ?
  5. Like
    Xorg_Xalargsky reacted to Combatintman in Exciting news about Battlefront and Slitherine   
    He makes me look like Guderian's love child though ... I cringed throughout the Abu Susah battle  "Javelins - not sure how useful they will be ..." and then getting a fully embarked Stryker whacked on or about turn 2 and then just going full frontal ... again with troops embarked right up to the front door of the Madrassa.  Perhaps I'm not such a sh1t player after all.  Nevertheless, entertaining.
  6. Like
    Xorg_Xalargsky reacted to Jock Tamson in Coming soon   
    https://ibb.co/K00MPcL
     

    https://ibb.co/CB5FLbV
     
  7. Like
    Xorg_Xalargsky reacted to Hapless in Exciting news about Battlefront and Slitherine   
    Of course I could only think of one question. Kinda wanting the Professional version now though.
  8. Upvote
    Xorg_Xalargsky got a reaction from BrotherSurplice in Exciting news about Battlefront and Slitherine   
    I agree, as an average consumer myself, I can't wait to leverage Steam's public platform for the benefit of the community and to provide honest feedback in good faith.
  9. Like
    Xorg_Xalargsky got a reaction from A Canadian Cat in Exciting news about Battlefront and Slitherine   
    I agree, as an average consumer myself, I can't wait to leverage Steam's public platform for the benefit of the community and to provide honest feedback in good faith.
  10. Like
    Xorg_Xalargsky reacted to Ivanov in Exciting news about Battlefront and Slitherine   
    Congratulations on getting out of you comfort zone! I can't wait for Steve engaging with average customers on the Steam forum 💖
  11. Like
    Xorg_Xalargsky reacted to Ts4EVER in Exciting news about Battlefront and Slitherine   
    Any way to use existing keys to migrate games over to steam? (Once they are there)
  12. Like
    Xorg_Xalargsky got a reaction from Warts 'n' all in Fighting in woods   
    Fighting in heavily defended woods, unless you have high-quality infantry with lots of automatics, or the woods are very small and you  have lots of artillery shells on tap is something you want to avoid as much as possible.
    In the situation you described, I can make out or assume the following : 
    there are two small well defended woods that you have to clear entirely and occupy the enemy defenses consists of light infantry are equipped with a standard load of small arms you have an infantry company plus armored support In this case, here are some possible courses of action, to mix and match according to your best judgement
    consider using prolonged tank machinegun fire to provide a blanket of suppression consider using a lot of artillery before going in, 80-105mm range would be ideal consider surrounding the woods as much as possible to be able to intercept any movement send scouts ahead to learn of enemy positions, keep them in C2 as much as possible, knowledge of potential enemy positions will be great help for spotting split your men into teams and space them out manually use what micro-terrain there is, unless we're talking about the deepest most pristine forests of eastern europe, woods usually have terrain features that allow for better spotting, easier movement, good or bad concealment; pay special attention to the underlying terrain tiles, the shape of the terrain, the types of trees, the presence of extra foliage like bushes or small hedgegrows, and the alignment of the trees use the slower movement commands and watch out for your men's stamina, it drains extremely quickly in heavy forest terrain if the enemy line has gaps, try to create micro-encirclement as engagement (let alone spotting) ranges are very small and troops attacked from multiple directions fare very poorly in terms of defending themselves and keeping their morale
     
  13. Like
    Xorg_Xalargsky reacted to IICptMillerII in Complete Road to Montebourg   
    This was a great video series! I’m on the last episode myself. Sad to know that it’s ending, but also congrats on finishing! It’s certainly one of the single longest campaigns in any CM game if memory serves. 
     
    Looking forward to what comes next!
  14. Like
    Xorg_Xalargsky reacted to Hapless in Complete Road to Montebourg   
    After a full year and a half I've finally finished CMBN's original Road to Montebourg campaign. Only took me a decade to get round to it after buying CMBN!

    Here's the full playlist, there should be a link in the top right of the embed you can use to swap between missions:
  15. Upvote
    Xorg_Xalargsky got a reaction from Rinaldi in What the actual hell is this game?   
    Damn, it's tough out there brother.
  16. Upvote
    Xorg_Xalargsky got a reaction from c3k in What the actual hell is this game?   
    Damn, it's tough out there brother.
  17. Like
    Xorg_Xalargsky reacted to butler69 in What the actual hell is this game?   
    I own all CMx1 and x2 titles, but what the actual hell is this game?
    Two US rifle squads from a stock mission (called House Cleaning, or whatever that US MOUT team clearing the hospital mission is called).. cannot kill a single dude. The best part is, this single dude with an AK has suppressed both squads, killed team members of those squads and refuses to be suppressed or even killed by multiple M4s, multiple 40mm grenades and whatever else these dudes throw at him. This is unacceptable... seriously. I don't know what they're feeding this dude, or what type of morale he's got especially since i'm pretty sure the rest of his squad is surrendered but this guy's got some massive balls. 
    It just blows my mind that literally ONE guy, with a RIFLE, can do this. I'm no retard or anything, but I think I have the fire superiority here. I never complain, because I know if I lose or get guys killed.. it is my fault but like this is garbage. This has been going on for several minutes because I am actually impressed and want to see the outcome. 
  18. Like
    Xorg_Xalargsky reacted to IICptMillerII in Upgrade 3 + 4....   
    That bug has been thoroughly squashed with the release of the new patch. I would recommend upgrading your game to the most recent version. The TacAI behavior is quite good now in my opinion. 
  19. Like
    Xorg_Xalargsky reacted to Aquila-SmartWargames in Battlefront Poll Updated   
    China modern/near-future PLA as a faction would be interesting. Expanded campaign mechanics aswell.
  20. Like
    Xorg_Xalargsky reacted to Probus in Battlefront Poll Updated   
    10. Enhanced Modding Support
    add units
    equipment
    functionality
    ingame OOB editor
  21. Like
    Xorg_Xalargsky reacted to com-intern in Issues with tank targeting accuracy   
    Really the big trick Battlefront is missing is that these games are packed with detail but essentially none of it is explained. If the game explained why something happened or changed it'd go a long way to improving player interaction because right now you practically need your own military library to get much depth out of the series. And while I'm okay spending $80 for Bloody Streets most people aren't so the fact that the game is detailed doesn't really matter.

     

    There are a ton of little factors but to engage it in the broadest terms the farther back you go in time the less deadly being spotted is. Essentially combat is a SEE -> SHOOT -> KILL loop but the efficiency of that loop changes.
    Black Sea to Shock Force sees a reduction in that efficiency. Shock Force to the WW2 games sees a reduction. '44/'45 to '41/'42 sees a reduction.
      To put it in the simplest in 1941 fighting is quaint. You've got nearly all bolt-actions, the scary 37mm gun, what is a shaped charge? jump ahead to '45 and its MORE DAKKA. More automatics, more semi-autos, more shaped charges, larger caliber guns , etc....
  22. Like
    Xorg_Xalargsky reacted to RobZ in Issues with tank targeting accuracy   
    How did you know I made it? I'm not the only RobZ in the world.
  23. Like
    Xorg_Xalargsky reacted to waffelmann in Battlefront Poll   
    Don't forget a new version of the afghanistan game (CMA)!!!
  24. Like
    Xorg_Xalargsky reacted to Megalon Jones in AAR: A Recipe for Disaster   
    A lone Tommy mech company stares down an unexpected Syrian attack!
  25. Like
    Xorg_Xalargsky reacted to Sublime in Attn Sburke, RIP Nidan1, and attn a few others   
    Reaaaly sorry if your name wasnt headlined its not a prefential thing.
    im generally always poor
    Still am but i got a little cash and its legal.
    Ironically.. ive never had this much money in my life.  Its a pitiful amnt (less than 10k) to cost of you. I frankly dont kniw what to do with it.  I findbgreat joy in buying my.son and mom.stuff and also buying someone a book and stuff.  But otherwise.. its true its a curse. Maybe if it wqs enough for permanent life of leisure. But all this has done is cause me.to obsess over a balance. Smh.
    Nidan bless him.. is gone.  Sburke youve gifted me stuff. What would you like?
    I shall be trawling thru my order history (also if someone at bfc is bored and wants to tell.me wat was gifted)
    I want to.settle.accounts.
    Also im not rich but in honor of nidan I want community input (privately pls) on newcomer most likely to.stick arnd and most into the series. I will gift them a game of their choice.. as long as they choose a cm game
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