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JM Stuff

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  1. Like
    JM Stuff reacted to Macisle in RT Unofficial Screenshot Thread   
    Hey, Fritz...
    CANISTER: It's what's for dinner!

  2. Like
    JM Stuff reacted to Mord in So they Filled Da Gap.   
    Congrats to all you MFers that have been hamming away on this for the last twenty years. You did it!
    Now, where's my Nam?
     
    Mord.
  3. Upvote
    JM Stuff got a reaction from dbsapp in RT Unofficial Screenshot Thread   
    ...I love your job !
     
    JM
  4. Like
    JM Stuff got a reaction from Holman in John Tiller RIP   
    Who don't know this great man, the first one that let us dream with all his series, covering all periods of war.
    RIP John
  5. Upvote
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    News from the front !
    New module news allies wrecks only << axis on work >>  both soon available !
     

  6. Like
    JM Stuff got a reaction from Lt Bull in JM´s Corner   
    News from the front !
    New module news allies wrecks only << axis on work >>  both soon available !
     

  7. Like
    JM Stuff got a reaction from Lucky_Strike in CM:BN Screenshot Thread #2   
    This is all already ready for cmcw I read your mind !!!😊
    read pls in your pm !!
  8. Like
    JM Stuff got a reaction from Dr.Fusselpulli in [Music] Setting the mood   
  9. Like
    JM Stuff reacted to Dan Dare in CMRT F&R BRZ SURFING REPORT   
    by the way...more than 3 passangers and one ends up into the trunk (not exactly...)
    in the editor you could dismount the driver...🙃
  10. Upvote
  11. Like
    JM Stuff reacted to benpark in FR Flavor Object List   
    Here's the list of the new Flavor Objects included in the module to keep your slots in order.
    Note- The "column" will reach the second story balcony, so you may use them as either a monument, alone- or as pillars for government buildings, etc.
     
    table — Bench6
    rubble1 — Junk7
    ibeam — Log3
    corrugated — Manhole2
    monument — Monument1
    monument bismarck — Monument2
    column — Monument3
    kiosk — Monument4
    kiosk 2 — Monument5
    destroyed pole — Pole6
    sbahn sign — Pole7
    rubble2  — Rock7
    rubble End Down — Rock8
    rubble End Up  — Rock9
    Opel Kadet1 — Vehicle1
    Opel Kadet2 — Vehicle2
     
  12. Like
    JM Stuff reacted to kohlenklau in CMFI Crete 1941 mini-mod project   
    Started a briefing for one of the CMFI Kreta 1941 mini-mod scenarios coming out in late May. Today is April 26th! 80th Anniversary of Operation Hannibal is today! Whadya know!
    CMFI KRETA 1941 MINI-MOD SCENARIO "SILK DROP"
    ^
    Operation Hannibal. It is 0735 on Saturday, April 26, 1941. The sun is just rising and it is still slightly cool. From the sidewindows of your Ju-52, the weather is clear with a light wind from the sea to the southeast. You are Oberleutnant Paul Brand, in command of your company of German Fallschirmjager. Your mission is to start in just a moment as you and your men parachute down into the Greek countryside near the town of Kavos. A few kilometers away at the Corinth Canal Bridge, other Fallschirmjagers have landed by gliders just 10 minutes earlier. Secure Kavos and the southern approach to the Corinth Canal Bridge. Block all attempts by the enemy to interfere with our main force at the bridge. 
    ^
    Your Fallschirmjager Kompanie contains a high proportion of veterans of the 1939 Polish campaign and the 1940 assault at Fort Eben-Emael. You are at full strength but you are on your own. You have no fire support: no mortars, no artillery, no Stukas. 
    ^
    The British units covering this area of Greece are believed to be Australian or New Zealand troops. Infantry units with limited support. No enemy armor is expected. 
    ^
    The British are here by trucks and might have some heavy weapons at their disposal. Kavos is not expected to be garrisoned by more than a platoon. 
    ^
    You have around 30-40 minutes to complete your mission. The enemy has a marked exit zone that represents them getting through to the bridge. You have a variety of hidden touch objectives. You have ONE large RED set up zone. Preserve your force, locate and neutralize any enemy encountered. Set up blocking positions as appropriate. Don't let a single Tommy get through to the bridge!
  13. Upvote
    JM Stuff got a reaction from MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    All  eyes are on you, and mine specially... and I think your mod with mixing helmets (hats) will be welcome !
  14. Like
    JM Stuff reacted to MOS:96B2P in New Mini-Campaign/Scenario: Alarmeinheiten   
    Partisans have arrived in the area of operations. 

  15. Upvote
    JM Stuff got a reaction from Lucky_Strike in CM:BN Screenshot Thread #2   
    Hi Mark
    I will try to answer your question legibly !
    You can understand the composition of a helmet like a real helmet, there is
    1 the helmet
    2 the under helmet
    3 the chin strap and
    4 the net
    replace these examples in the blender elements by
     
    1 the material shape of the helmet that you can model
    2 the interior cone more or less at eye level which defines the dimension that the soldier will wear with the helmet on his head
    3 the famous schinstrap that you can work too
    4 camouflage which is the texture you add to give your object the final appearance
    Warning ... if you work on the cone and change the height or the surface by mistake you end up with a helmet that is too low too high or if the helmet is too small you can see the soldier's head through so you have to be careful.
    If you model a new shape of helmet I advise you to split the cone and the helmet, because the cone does not have to be resized, for a normal helmet, on the other hand for a beanie or a flexible hat, you can rework it to give the appearance of "sticking to the ears" and only then work on the shape of your helmet, or even your flexible hat.
    Now come the camouflage, you can create more material on the helmet, see my first photo, and model the new material or add 3d models of existing foliage, but the addition of the material will not be independent of the helmet, because to save your model in mdr it will be necessary to integrate it into your basic 3d model, or the helmet itself.
    This is the problem with helmets if you want to add an appearance to them with 3d foliage ... any other with the camouflaging of the vehicles or there it is possible to put a texture or to add independent material and to save it in mdr why? mystery !.
    The textured image that you will add on the helmet (for example a flower) will take the form of the color of the material and the color of your helmet and not the color of the foliage that you want to put on it.
    I don't know if all was understandable but I don't know of another way to explain.
    Aquila speaks about the helmet in his speech with the but I cannot find it again I will check in details.
    Voili voila !
    JM
  16. Like
    JM Stuff got a reaction from Splinty in Pre-orders for Combat Mission Cold War are now open.   
    Thanks you, this will help already, some of us.
    I mean this will avoid perhaps to report some "bugs" !
  17. Upvote
    JM Stuff reacted to Falaise in Fire and Rubble Possible Bugs   
    finally after verification it is not so simple and @umlautis in the game 😁
    Several mod shares the same name as battlefront used for the ruins of FR
    it's "junk7.mdr" in the flavor objects
    umlauts factory mod uses it as well as stalingrad mod
    just tag it: "junk7 [umlauts_factory].mdr"
    the Stalingrad scenarios are tagged Umlauts Factory and the two will become compatible again
  18. Upvote
    JM Stuff reacted to Mad Mike in Vin Animated Text Light for CMRT v2.10   
    Hello,
    I've updated the "strings.txt" for Vins Animated Text Mod, the Light version - see attached zip file.
    Just copy the new "strings.txt" over the old file in your Animated Text Mod folder and it should be compatible with CMRT v2.10.
    Just tought I would post the file here since previously some people were always requesting this.
    Cheers,
    Mike
    Vin animated text light CMRT v2.10.zip
  19. Upvote
    JM Stuff reacted to Aragorn2002 in Pre-orders for Combat Mission Cold War are now open.   
    When they are good enough I will share, MJ. But I'm lousy when it comes to AI plans and stuff. We will see. 
  20. Upvote
    JM Stuff reacted to Falaise in JM´s Corner   
    Despite the current euphoria, some do not turn away from their goals !!
    Bravo 👏
  21. Like
    JM Stuff got a reaction from Falaise in JM´s Corner   
    Hi guys 
    Today BIIIIGGGGG experiment on death soldier !!!
     
     

     
    My goal is to TRY to create some death soldier(s) (first one)!  with flavour objects, I could need help if somebody have sharp theeth and time cos this cos umbelivable time and to assist me...or better the tel numb from BFC (Steve or Elvis) to give us the mds access this will be more easy, I think they are  around on  the forum just call them pls  for the  good of the community  !!😁
     
  22. Like
    JM Stuff got a reaction from Falaise in JM´s Corner   
  23. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Hi guys 
    Today BIIIIGGGGG experiment on death soldier !!!
     
     

     
    My goal is to TRY to create some death soldier(s) (first one)!  with flavour objects, I could need help if somebody have sharp theeth and time cos this cos umbelivable time and to assist me...or better the tel numb from BFC (Steve or Elvis) to give us the mds access this will be more easy, I think they are  around on  the forum just call them pls  for the  good of the community  !!😁
     
  24. Like
    JM Stuff reacted to benpark in Fire and Rubble   
    Great to see it in the wild. There will be a few "cutting room floor" things to come (scenarios, mods, and weird concepts).
    Have fun.
  25. Like
    JM Stuff got a reaction from Vacillator in JM´s Corner   
    Hi guys 
    Today BIIIIGGGGG experiment on death soldier !!!
     
     

     
    My goal is to TRY to create some death soldier(s) (first one)!  with flavour objects, I could need help if somebody have sharp theeth and time cos this cos umbelivable time and to assist me...or better the tel numb from BFC (Steve or Elvis) to give us the mds access this will be more easy, I think they are  around on  the forum just call them pls  for the  good of the community  !!😁
     
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