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Dr.Fusselpulli

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  1. Like
    Dr.Fusselpulli reacted to Sequoia in A Word on Follow-on Modules   
    Nationale Volksarmee-   The East German Army.
  2. Like
    Dr.Fusselpulli got a reaction from Able Archer in [Music] Setting the mood   
    I have something fitting to the timeframe, topic and location:
    Berlin Express - Die Russen Kommen (1982)
     
  3. Like
    Dr.Fusselpulli reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    March to Glorious Victory Post #2 - When Bourgeoisies Smoke Gets in Your Eyes (1-4 mins)
    So we are off.  On map, I have a Recon Company of the finest young men that the Soviet Union has ever produced.  Given my relatively crappy position the good news is that there are a lot of trails and cutline so I have room to spread this Coy out and take a wide - EYES (wink, wink) stance.  This shot of initial setup turn one from Bil's (soon to be my) side:

    You will note that I am going to leave my tank platoon back, saving it for the big push.
    Then in the second minute I immediately see that decrepit old goats little ploy:
     
    Oh Bil, you dirty capitalist dotard!!  Yep, he knows that Soviet troops do not do so well in smoke, while a lot of his units have fancy sights etc.  Next turn the smoke continues to build:

    So this was turn three and by now, I am all along that tree line, playing the role of the Sneaky Pete, while Bill continues to pollute the planet.  S'ok, my tanks are still back and I have a screen of BMPs out there playing silly buggers.  Turn 4:

    First shot, you can see my recon squads, already dismounted and starting to push out across the open area.  They are dead men already but they play their part.  My FOs are already laying in this nice red lines in my brilliant plan, but it is going to take a looong time for that to drop (18mins for big guns...thank you EW).
    Second shot:

    And there on a hill, through the smoke is a suspected contact, probably a TOW, which means it can see through the smoke like the world sees through the corrupt Yankee economic system.  That's it Bil, up on your hill....feeling so safe and superior...I can hear him whispering "come to me...come to Dollbach"...oh we are coming alright....
     
     
  4. Like
    Dr.Fusselpulli reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    First Three Minutes!
     “Perception is strong and sight weak. In strategy it is important to see distant things as if they were close and to take a distanced view of close things.”
    A Book of Five Rings, Miyamoto Musashi
     
    The initial phase of this action will be me positioning my units to get eyes on the most likely enemy avenues of approach, especially EAA1 (NAI 1). 
    After two minutes of action:
    M113A2s and Scouts: Reached their drop off points and the two Scout teams have dismounted and are continuing on foot in order to get into positions where they can look into EAA1.  The Platoon Leader will stay mounted in his M113 for now.

    M-60A1 (Rise+) Section 1:  Arrived in hull down positions with views of NAI 2 and 3. M-60A1 (Rise+) Section 2:  Arrived in hull down positions with views of NAI 2 and 3. Tank Section 1 moves into position:


    M150 TOW Tank Hunters:  Both now in hull down positions overlooking NAIs 2 and 3.
    Artillery Smoke Screen:  After two minutes I have cancelled the fire from both batteries.  Mainly because I want them available once my Scouts start to see into NAI 1.  The screen should build for a few more turns as laid then should last for several more.  It’ll be interesting to see how effective it is at messing with the Soviet spotting-targeting cycle.
    FIRST ENEMY INDICATOR:  In the third minute M150 1/5 (1st Platoon, 5th Vehicle)) noticed some movement in the woods between NAIs 1 and 2.  Nothing is known about this contact other than that it is a light armored vehicle, suspected BMP from the Recon Company.

    Now to place this image in context... in case you ever wondered what a Hull Down M-150 Tank Hunter looks like from the Soviet perspective:

    Bil
  5. Like
    Dr.Fusselpulli got a reaction from JM Stuff in [Music] Setting the mood   
    I have something from Belgium for @CMFDR, but with German lyrics.
     
  6. Like
    Dr.Fusselpulli got a reaction from Able Archer in [Music] Setting the mood   
    I have something from Belgium for @CMFDR, but with German lyrics.
     
  7. Like
    Dr.Fusselpulli reacted to CMFDR in [Music] Setting the mood   
    So, what will you listen to while you'll be racking your brain over your pixeltruppen's life?
    A bit anachronistic given the time frame, but to me it will be Nena's 99 Luftballons.


     
  8. Like
    Dr.Fusselpulli reacted to Sgt.Squarehead in [Music] Setting the mood   
    Little bit late for the current game at 1986, but this track really caught the cold war (& Thatcher Years) vibe, for me anyway:
     
  9. Like
    Dr.Fusselpulli reacted to DerKommissar in [Music] Setting the mood   
    Big Front 242 fan here.
    Gonna get the obvious one, out of the way:
     
  10. Like
    Dr.Fusselpulli got a reaction from Megalon Jones in [Music] Setting the mood   
    I have something from Belgium for @CMFDR, but with German lyrics.
     
  11. Like
    Dr.Fusselpulli got a reaction from ng cavscout in [Music] Setting the mood   
    I have something fitting to the timeframe, topic and location:
    Berlin Express - Die Russen Kommen (1982)
     
  12. Like
    Dr.Fusselpulli reacted to Combatintman in German flavor objects?   
    For those of us that were there ... these suckers are essential ...
     


  13. Like
    Dr.Fusselpulli reacted to JM Stuff in German flavor objects?   
    We have to wait first that the game is realised, than we can check the flavour objets, und bastels ein bisschen mit blender, und ersetzen die modele das wir brauche !
    ich bin im moment beschäftigt mit eine modele zu ersetzen aber ich brauche leider mehre infos uber !
     
  14. Like
    Dr.Fusselpulli got a reaction from JM Stuff in Welcome to West Germany   
    I opened a thread about possible German 80s flavor objects
  15. Like
    Dr.Fusselpulli reacted to JM Stuff in German flavor objects?   
    So sorry my apologise about this mistakes, @Dr.Fusselpulli wrong place, for this misunderstood, if you don t mind, I will help you to find some flavours objects...I found the idea very nice and I have alredy my mind for futurs mods...
    JM
  16. Like
    Dr.Fusselpulli got a reaction from JM Stuff in German flavor objects?   
    I think it is because they didn´t use it, but because some Hungarian guy bought a West German, former East German Police car. Really a rarity.
  17. Upvote
    Dr.Fusselpulli got a reaction from mjkerner in A must buy   
    I think this is an important game, because it is not just some hypothetical war, it is THE hypothetical war.
    Most of the military equipment used nowadays goes back to this hypothetical warm and this counts for both sides of a conflict. Only slowly we get a shift towards modern asymetrical warfare against unconventional forces.

    Most existing vehicles, planes, guns, atgms, equipment were designed to meet there, at this moment when the cold war would have gotten hot.

    This stuff was not created to be used in Afghanistan or Syria, but to be used in central Europe. In the end, it was used in other wars and conflicts, because it was available, because everyone was preparing for this one war that never happened.
  18. Like
    Dr.Fusselpulli got a reaction from Rice in A must buy   
    I think this is an important game, because it is not just some hypothetical war, it is THE hypothetical war.
    Most of the military equipment used nowadays goes back to this hypothetical warm and this counts for both sides of a conflict. Only slowly we get a shift towards modern asymetrical warfare against unconventional forces.

    Most existing vehicles, planes, guns, atgms, equipment were designed to meet there, at this moment when the cold war would have gotten hot.

    This stuff was not created to be used in Afghanistan or Syria, but to be used in central Europe. In the end, it was used in other wars and conflicts, because it was available, because everyone was preparing for this one war that never happened.
  19. Like
    Dr.Fusselpulli got a reaction from TheDudeAbides421 in A Word on Follow-on Modules   
    For me, firstly a Germany Module for a War in Germany is important. So East Germany NVA troops against West German Bundeswehr.
    I am not familiar enough with the NVA troops to know about details of their equipment, but for the Bundeswehr, I not only expect familiar vehilces like The Leopard 1 or 2 and the Marder, but also vehicles like the Luchs, the super quiet armored reconaissence vehicle.
    The Wiesel was not available yet, but the American M48 was also used in the Bundeswehr as well as the M113 is a lot of variants.
    Important is also the "StuG" of the bundeswehr, the KanonenJagdPanzer, also in its ATGM form as Jaguar.
    As Trucks, there should be Unimogs, U404S and its sucessor U1300L, these are the working horses of the Bundeswehr.
    Cars should be VW Typ 181 (Kurierwagen) and its sucessor the Iltis, which was still quite new at that time.
    For air defense you need Gepard and from 1980 on also Roland. I think the Flakpanzer M42 is not so important.
    For offmap artillery you need to have M109 and LARS2.

    But other nations are important as well, British Forces, Netherlands, maybe France. On the Eastern side I would expect Poland and the Czechslovakia.
  20. Like
    Dr.Fusselpulli reacted to Bil Hardenberger in A Word on Follow-on Modules   
    I know everybody is excited and would like to know what is next after the Base Game... believe me we are all excited too!
    As far as follow-on modules go.. yes several are planned, but what they are specifically we will keep to ourselves until after the game is released.  For now the focus must stay on the base-game for us, but feel free to conjecture and dream, I enjoy those threads, but we won't be confirming or denying anything until after this one is on the street.
    Just so you guys know that we aren't ignoring you in those discussions, we are trying to stay focused and not get sidetracked so we can deliver this thing in time.
    Cheers, Bil
  21. Like
    Dr.Fusselpulli reacted to Placebo in New things added to the new thing   
    The new game looks great.  I forum trail for a Fulda gap games goes back so many years, I thought it was never going to happen.  Keep the surprises coming BF 😁
  22. Like
    Dr.Fusselpulli reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Tentative Plan
    Battle Planning:  My philosophy is to never develop a final plan until I have an estimate of the enemy situation. 
     
    “The time to take counsel of your fears is before you make an important battle decision. That's the time to listen to every fear you can imagine!  When you have collected all the facts and fears and made your decision, turn off all your fears and go ahead!”
    George S. Patton
     
    In the above quote, Patton is describing the OODA Loop, though of course John Boyd’s description and breakdown of his now famous loop was still decades away.
    OODA Loop (Observe-Orient, Decide-Act) - In the OODA loop the Observe-Orient components never stop, from the battle kickoff to the end. They are always running, and all enemy interactions and sightings feed Observe-Orient which add to the picture a commander has of his battle space making their decisions easier, faster, and more intuitive. 
    If you can beat your opponent to “understanding the situation” then your OODA Loop will cycle at a much higher pace than theirs and your decisions will be more effective and they will be at least one step behind, which is a bad place to be in a fast paced combat zone.

    For this battle, I need to get eyes on NAI 1, 2, and 3 as quickly as possible so this initial formation (1st Platoon) will act as my reconnaissance force.  
    Once I have an idea as to how the enemy is deploying I can then Decide how to Act.  Once a decision has been made there must be no hesitation, act aggressively and with confidence in the decision.
      

     
    I can make some assumptions: 
    Assumption 1:  The enemy will attempt to seize the village.  This is a sure bet, as it is the main objective for this scenario, for both sides. Assumption 2:  The enemy will advance down EAA1 towards the village.  Another safe assumption due to the masked movement corridor this avenue presents. Assumption 3:  The enemy will build a SBF position close to either NAI2 or NAI3, or both.  Reasoning is that both of these positions can provide excellent flank support to the main effort, probably moving through EAA1.  

    Reconnaissance Plan:  In order to get eyes on the enemy I need to close the distance as soon as possible. 
    Scouts:  My main recon force will be the three M113s, Scout teams and the Platoon HQ team. Which will rush toward Dolbach, dismount prior to entering, and creep forward as far as possible.  These are not expendable units, I want them alive and capable to help in a later phase.  CMCW Feature:  New to Cold War, US Scout teams all have the ability to call for fire.
     

    Overwatch: The two M-150 TOW vehicles will provide long range overwatch from the ridge.  Their visibility from up there is suspect and I am pessimistic as to the level of fire they will be able to place on the enemy.  

    Overwatch/Support by Fire: Split into two, two-tank teams the M-60A1(Rise+) tanks will be on the extreme right flank providing Support by Fire and Overwatch for the M113s.  Their goal will be to shadow the M113s and to interdict any enemy vehicles they can.  

    Obscuration:  My two Howitzer batteries will be laying down a quick smoke screen in front of the enemy in order to, hopefully, decrease his ability to engage any of my moving units.  Also this is meant to increase the difficulty of the enemy spotting and any shots the Soviets may attempt.  
    Intent:  The intent and goal for this initial phase is to answer as many of the PIRs as possible prior to the initial reinforcement wave (5 minutes).  They are not to get decisively engaged or do anything stupid that will force them to suffer casualties.  Force preservation is key, especially for the tanks and the M-150s.
    Bil
  23. Like
    Dr.Fusselpulli got a reaction from chuckdyke in German flavor objects?   
    I think it is because they didn´t use it, but because some Hungarian guy bought a West German, former East German Police car. Really a rarity.
  24. Like
    Dr.Fusselpulli reacted to Sgt.Squarehead in New things added to the new thing   
    Exactly the same in the UK, unsurprisingly.  The building in your first picture could be a clone of countless examples here (including one five minutes up the road from me).
    Having both flat and sloped roof types would further enhance the mod-ability of the game, it's one of the first things @37mm had to overcome for H&E.
  25. Like
    Dr.Fusselpulli got a reaction from quakerparrot67 in German flavor objects?   
    Are there some late 70s early 80s German flavor objects?
    Very nice would be the old TelH78 phone booth, which could be found everywhere at that time, or a letter box.
    A very easy to make flavor object would be a "Fußballtor", for a small "Bolzplatz" a kind of low budget soccer field, which there are many in Germany, even today.
    Very typical for rural areas are also these green trailers, with the red wheels. I don´t know why they are all painted the same color, but they are.
    Another typical Flavor object of that time could be the VW Golf I in red. Which was a very common car at that time.

    Are some of these in the game?





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