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nik mond

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Everything posted by nik mond

  1. There is one detriment I experienced occasionally using blind area fire. That is the unit firing getting sniped by an AT gun. I'm not sure if that is because the unit conducting the recce is viewed as a sound contact or visually obscured then suddenly lights itself up as it starts firing. But I find blind area fire a risky endeavor at times.
  2. Its U2 debris for certain, hard to say what part but I'll go with a piece of the tail structure based on these different angles.
  3. U2 tail and SA2 missile, Hawker seafury on the right.
  4. If the player suffered losses, gets a bloody nose, while an enemy remnant sneaks off and allows its morale to recover this can happen rarely. Also if obj points are acquired by the ai for your units killed it can contribute to it hanging on. I've tested this but can't find the tipping point.
  5. Grieshof is pretty big for a H2H game, its a broad front map. But the force and unit types are comparable in number. The asymmetric factors could balance out. US weaponry is a little better, Soviets have a slight advantage for deployment position.
  6. Arid shells for vests were taken off of outgoing troops and re-issued to incoming in 2006 so there were some supply issues although the desert tac vests were in ample supply to all troops and pre-issued before arrival by 2007.
  7. First guy scored a hull hit. Second guy flubbed his shot, not sure what his intended target was. I read Team Yankee decades ago but I remember the part about the private trying to set up his dragon and missing his first shot, and his race to get a second shot off as the T80 was spotting him.
  8. Yep it can penetrate armor 11-14 inches, really, wow. The HE has to be loaded by hand with the weapon returned to a neutral orientation. My impression, in game I've seen it use HE on supply trucks, but it will follow up with the MG after, I've also seen it follow up again and use heat on soft targets.
  9. This may have something to do with the target vehicle moving, it might have shifted chassis position, or rotated its turret while the closer vehicle remained motionless. Having been on the receiving end of something like this in game. If I had sites on a tank and rotated facing I got spotted while crews were still preparing to launch while other vehicles nearby were not spotted. This doesn't answer the question why the closer vehicle was not seen, but rather why the further tank was.
  10. Nice pictures, is that an AMX13 turret on a Sherman chassis in the back there? Who woulda thought.
  11. There was that one engagement in Vietnam where 2 PT76 faced off against US M48's. (Ben Het). One M48 took a direct hit to the turret killing two crewman. So I guess the 76 gets credit for taking out an M48. But they too were short lived and all PT76 in that battle were destroyed.
  12. The CAT competition was an interesting indicator of the best tanks and crews. Sort of a biennial tank Olympics in Grafenwohr back in the day. Surprisingly the M60's held their own even with dated ranging equipment. The first year the M1 came in, it won of course. https://en.wikipedia.org/wiki/Canadian_Army_Trophy
  13. Cancel and Open works to keep the 50 manned while you can do it. The driver will try and peel away, and the gunner buttons up as soon as the heat is on, so you have to Cancel then Open.
  14. Sometimes a knife will work in a gunfight if you blindside your opponent. Here's an M20. Every time the tac AI survival would try to reverse it, I hit the cancel order and gave a target order on the Stug. Repeat and rinse. Eventually the Stug stopped. And never moved again. I checked after the battle and only the driver was left and he was in panic. This is from the Battle for Collecchio scenario.
  15. Nice pic. I gotta say that texture on the Hetzer is one of my favs.
  16. The Canadian hedge cutters seem OK. Here's a Sherman V with twin Sunjo's
  17. If the crew is taking even sporadic rifle fire, its seems to take a long time for them to sight a direct fire shot, especially the 81mm vs 60mm. On a not so related note, when the tube runs dry, I send the mortar men in as riflemen for the win if needed.
  18. We need a worst raids thread . The raid on Dieppe would have to be one of the biggest fails perhaps.
  19. Sounds better than the tri-state quilting fair slideshow I have to sit through.
  20. There are interesting characteristics to observe in scenario author mode. For example experiment with a single AI group of 4 tanks with just a normal advance move. Have this tank platoon go to the first location and wait for an exit time condition to be reached. And set all the subsequent locations to some time past, or zero. The vehicles will still advance as alternating bounding teams, at first. But with the time condition already met, the tanks will proceed to the next location, the last tank will lag further behind as more moves are added. Eventually they get strung out due to normal terrain effects one vehicle may experience over another. Once the lead tank is two locations ahead of the trailing tank (typically the HQ trails behind) the tardy tank in the group will skip its next destination, and head directly to the same destination the rest of the AI group is going. You would expect that to happen, its just nice to see it does.
  21. Yes I've had an AI pak line deployed once on an obj and they never came into play. They could have definitely gave me a run for a draw. I've also taken a fight to the last AI squad, actually a battalion HQ, and only then did a surrender occur. So there more going on there.
  22. Factors in the condition of your own force in comparison for sure. And objective points are weighed. I don't know this for certain, however I did a fair bit of testing to see what made this tick.
  23. More often scenarios focus only on the action: the companies involved in heavy fighting, and don't focus on the sister companies luckily positioned a few bounds away engaging the lesser threat, because those guys would be a boring one sided affair to play. Other gamey things such as units might get gunned down trapped on the edge of map, or forced to rush/hold/deny an objective for points. Historically sure, some engagements were fought to decimation. It happened, accounts of units being demolished, battalions rendered combat ineffective. Its just that it happens more often in game scenarios because you deserve a good fight. Its also rare to recreate battles utilizing tactical snail doctrine, although I would like to see more of those because I think people could appreciate that.
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