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nik mond last won the day on June 6 2018
nik mond had the most liked content!
About nik mond
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How are M20 Armored Cars Used?
nik mond replied to Andrew Kulin's topic in Combat Mission Final Blitzkrieg
Cancel and Open works to keep the 50 manned while you can do it. The driver will try and peel away, and the gunner buttons up as soon as the heat is on, so you have to Cancel then Open. -
IanL reacted to a post in a topic: Shall try to start an unofficial screenshots thread?
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Shall try to start an unofficial screenshots thread?
nik mond replied to MikeyD's topic in Combat Mission Fortress Italy
Sometimes a knife will work in a gunfight if you blindside your opponent. Here's an M20. Every time the tac AI survival would try to reverse it, I hit the cancel order and gave a target order on the Stug. Repeat and rinse. Eventually the Stug stopped. And never moved again. I checked after the battle and only the driver was left and he was in panic. This is from the Battle for Collecchio scenario. -
Lethaface reacted to a post in a topic: No hedge cutter
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Macisle reacted to a post in a topic: CMFB (Unofficial) Screenshot Thread
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CMFB (Unofficial) Screenshot Thread
nik mond replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
Nice pic. I gotta say that texture on the Hetzer is one of my favs. -
Commanderski reacted to a post in a topic: No hedge cutter
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umlaut reacted to a post in a topic: No hedge cutter
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nik mond reacted to a post in a topic: CMFB (Unofficial) Screenshot Thread
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Erwin reacted to a post in a topic: No hedge cutter
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The Canadian hedge cutters seem OK. Here's a Sherman V with twin Sunjo's
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If the crew is taking even sporadic rifle fire, its seems to take a long time for them to sight a direct fire shot, especially the 81mm vs 60mm. On a not so related note, when the tube runs dry, I send the mortar men in as riflemen for the win if needed.
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What's the best WWII raid operation?
nik mond replied to arpella72's topic in General Discussion Forum
We need a worst raids thread 😉. The raid on Dieppe would have to be one of the biggest fails perhaps. -
nik mond reacted to a post in a topic: Rubbish story without the screenshot
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Rubbish story without the screenshot
nik mond replied to John1966's topic in Combat Mission - General Discussion
Sounds better than the tri-state quilting fair slideshow I have to sit through. -
nik mond reacted to a post in a topic: Shall try to start an unofficial screenshots thread?
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nik mond reacted to a post in a topic: AI Plan - refreshing memory
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nik mond reacted to a post in a topic: AI Plan - refreshing memory
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nik mond reacted to a post in a topic: AI Plan - refreshing memory
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AI Plan - refreshing memory
nik mond replied to Marwek77 aka Red Reporter's topic in Combat Mission Shock Force 2
There are interesting characteristics to observe in scenario author mode. For example experiment with a single AI group of 4 tanks with just a normal advance move. Have this tank platoon go to the first location and wait for an exit time condition to be reached. And set all the subsequent locations to some time past, or zero. The vehicles will still advance as alternating bounding teams, at first. But with the time condition already met, the tanks will proceed to the next location, the last tank will lag further behind as more moves are added. Eventually they get strung out due to normal terr -
High casualty rates in CM games
nik mond replied to arpella72's topic in Combat Mission - General Discussion
More often scenarios focus only on the action: the companies involved in heavy fighting, and don't focus on the sister companies luckily positioned a few bounds away engaging the lesser threat, because those guys would be a boring one sided affair to play. Other gamey things such as units might get gunned down trapped on the edge of map, or forced to rush/hold/deny an objective for points. Historically sure, some engagements were fought to decimation. It happened, accounts of units being demolished, battalions rendered combat ineffective. Its just that it happens more often in game scenar -
OK. Are there other factors besides morale that influence surrender though? Such as a ratio change of assets remaining, or a weighting of objective points gained or lost.
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There are other methods used which influence forces not to surrender so readily. An equal weighted occupy objective towards the back end of the enemy side with a vet battalion HQ occupying can work towards keeping the battle going longer. Safely nested in position to keep the morale up, and its worth a few points towards the balance until the player moves in for the kill. Reinforcements arriving after the scenario works, but can be confusing to some as they have to manually end the scenario or keep hunting for the last man.
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Just go to the Steam Shockforce 2 Community hub and ask.
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German Panzer crew uniforms in Italy
nik mond replied to danzig5's topic in Combat Mission Fortress Italy
Did a quick spot check of units August 1944. SS Panzer Jager (marder) and Sturmgeschütz battalions. Crew are wearing field gray as in the picture above. Which is correct. I went into the editor and checked what the SS crews were wearing in Panzer III and IV's. They are wearing panzer black mixed with camouflage, no gray from what I saw. Perhaps a full black could have been added there, but the camo&black mix is OK. I didn't check all epochs and all vehicles but based on above I would say no issue.