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nik mond

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nik mond last won the day on June 6 2018

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  1. Without viewing the elevations that were specified within the editor, I can only guess that a value, or cluster was set at the top of the hill and one at the bottom. If the designer does not designate specific elevations on each tile in that area, this leaves the area in-between to populate its own slope. I've seen this when I've created maps and had to work around it by handpicking specific elevations along the way to override what the editor would have filled in. It takes time to do this, trial and error, but you get the end result you want. I probably didn't tell you anything you didn't already know. Yes it would be an improvement to have a consistent slope, I don't know how it is designed, coprocessor dependent . Spent a lot of time camera surfing terrain and exiting back to editor, repeat and repeat. Also, any elevation changes made anywhere on the map can cause a ripple effect, because now the editor has to recalculate even the most minute slope changes for all open pathed tiles. I'm assuming that is not the case here because you made no changes.
  2. So at what level does corruption run in the Russian army. I am assuming its divisional. A division submits a budget and gets funding for its running costs. Rations are expired. Tires are expired. Budget for basic upkeep pocketed? Budgets for training maneuvers are expunged too? Even the most remfy of the REMFs know how to respond in an ambush. So are we expected to believe the Russian SOP is for the the first tank to get blowed up, the second tank freezes, the 3rd vehicle a BTR dumps its troops who run to the opposite ditch, the 4th vehicle backs and collides with the 5th? Obviously these troops don't perform drills. What invading army does that?
  3. My favorite cold war era Christmas song
  4. There is one detriment I experienced occasionally using blind area fire. That is the unit firing getting sniped by an AT gun. I'm not sure if that is because the unit conducting the recce is viewed as a sound contact or visually obscured then suddenly lights itself up as it starts firing. But I find blind area fire a risky endeavor at times.
  5. Its U2 debris for certain, hard to say what part but I'll go with a piece of the tail structure based on these different angles.
  6. U2 tail and SA2 missile, Hawker seafury on the right.
  7. If the player suffered losses, gets a bloody nose, while an enemy remnant sneaks off and allows its morale to recover this can happen rarely. Also if obj points are acquired by the ai for your units killed it can contribute to it hanging on. I've tested this but can't find the tipping point.
  8. Grieshof is pretty big for a H2H game, its a broad front map. But the force and unit types are comparable in number. The asymmetric factors could balance out. US weaponry is a little better, Soviets have a slight advantage for deployment position.
  9. Arid shells for vests were taken off of outgoing troops and re-issued to incoming in 2006 so there were some supply issues although the desert tac vests were in ample supply to all troops and pre-issued before arrival by 2007.
  10. First guy scored a hull hit. Second guy flubbed his shot, not sure what his intended target was. I read Team Yankee decades ago but I remember the part about the private trying to set up his dragon and missing his first shot, and his race to get a second shot off as the T80 was spotting him.
  11. Yep it can penetrate armor 11-14 inches, really, wow. The HE has to be loaded by hand with the weapon returned to a neutral orientation. My impression, in game I've seen it use HE on supply trucks, but it will follow up with the MG after, I've also seen it follow up again and use heat on soft targets.
  12. This may have something to do with the target vehicle moving, it might have shifted chassis position, or rotated its turret while the closer vehicle remained motionless. Having been on the receiving end of something like this in game. If I had sites on a tank and rotated facing I got spotted while crews were still preparing to launch while other vehicles nearby were not spotted. This doesn't answer the question why the closer vehicle was not seen, but rather why the further tank was.
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