Jump to content

mjkerner

Members
  • Posts

    4,390
  • Joined

  • Last visited

  • Days Won

    10

Reputation Activity

  1. Upvote
    mjkerner got a reaction from Warts 'n' all in sound make my Games reload graphics   
    News to me, too.  I can't recall having this happen in any of my CMx2 games. 
  2. Like
    mjkerner got a reaction from Mord in Do US forces still use claymore mines?   
    Pffft, we outdid you guys by a mile! 
    https://en.m.wikipedia.org/wiki/Jeffrey_Dahmer
    But those Pit beef stands sound great!
  3. Like
    mjkerner got a reaction from Sequoia in Shock Force 2 Unofficial Screenshot And Video Thread   
    I feel your pain Zveroboy!  I made a black keffiyeh for Mord (didn't forget, buddy!) and getting it to match up in the back was a pain. I spent a whole evening trying to get it right. Almost there.  But I wasn't contending  with a pattern, like you are.   Good luck! 
    Before:

    After:

  4. Upvote
    mjkerner got a reaction from General Jack Ripper in Shock Force 2 Unofficial Screenshot And Video Thread   
    Ridaz, that looks to be a zoomed-in shot, so the depth of field is squashed making them look more closely bunched than they are in game. (Although if that is a single section/team, they are in one Action Spot.)
  5. Upvote
    mjkerner got a reaction from A Canadian Cat in Shock Force 2 Unofficial Screenshot And Video Thread   
    A Marine platoon is ambushed attempting to cross the fetid Empetigo Canal. Here, a couple of Gyrenes are adding their smoke canisters to a screen laid down by their AAV, while others attend to an urgent Casevac.

     
    "Doc" Mason works feverishly to stem the bleeding while the squad keeps sharp-eyed Overwatch......

     
    ...and the rest of the platoon fans out and takes the fight to the enemy.

  6. Like
    mjkerner reacted to 37mm in Shock Force 2 Unofficial Screenshot And Video Thread   
    Across the Canal, the CMSF1 version.
    You played the game before the patch (hence why there's fences on the map).
    You might be interested to know that the mission has been updated to version 2 recently.
  7. Like
    mjkerner got a reaction from Lethaface in Shock Force 2 Unofficial Screenshot And Video Thread   
    A Marine platoon is ambushed attempting to cross the fetid Empetigo Canal. Here, a couple of Gyrenes are adding their smoke canisters to a screen laid down by their AAV, while others attend to an urgent Casevac.

     
    "Doc" Mason works feverishly to stem the bleeding while the squad keeps sharp-eyed Overwatch......

     
    ...and the rest of the platoon fans out and takes the fight to the enemy.

  8. Like
    mjkerner got a reaction from BarendJanNL in New Game Suggestion US vs China   
    I have that same terrible cough.
  9. Like
    mjkerner got a reaction from Zveroboy1 in What do normal maps do?   
    Good ones, Zveroboy1! Since we can’t change the models, they’re not going to look any more like Taliban than working the textures like you have.  Maybe change the sneakers and boots into sandals.  I did that for some Moroccan Goums I made in FI/GL; I’ll check my old files. 
  10. Like
    mjkerner got a reaction from OstapBender in What do normal maps do?   
    Free normal map maker, Zverboy1.
    http://cpetry.github.io/NormalMap-Online/
     
    Okay, just from a layperson's perspective (i.e., learning modding on my own and getting tips from and studying the big dogs), they add more depth and detail to the 3D model by creating lighting to show/highlight/fake? the high points and the low points to the texture bmp.  Okay, now someone with actual knowledge came come in here and unf**k this!
     
    Edit:  The normal map maker is super easy to use. Just drag and drop the .bmp file, hit a button.  Voila!  You can get better ones, I'm sure, but they cost $, and these seem to work okay. They actually appear to have more detail than the ones in CM, but who knows...I suspect not.
  11. Upvote
    mjkerner got a reaction from MOS:96B2P in Clock countdown   
    Good thinking, MOS!
  12. Like
    mjkerner got a reaction from Ivan Zaitzev in What do normal maps do?   
    Free normal map maker, Zverboy1.
    http://cpetry.github.io/NormalMap-Online/
     
    Okay, just from a layperson's perspective (i.e., learning modding on my own and getting tips from and studying the big dogs), they add more depth and detail to the 3D model by creating lighting to show/highlight/fake? the high points and the low points to the texture bmp.  Okay, now someone with actual knowledge came come in here and unf**k this!
     
    Edit:  The normal map maker is super easy to use. Just drag and drop the .bmp file, hit a button.  Voila!  You can get better ones, I'm sure, but they cost $, and these seem to work okay. They actually appear to have more detail than the ones in CM, but who knows...I suspect not.
  13. Like
    mjkerner got a reaction from Marwek77 aka Red Reporter in Weapon silhouettes   
    Hopefully juju and Marco Berman will work their respective UI magic on CMSF2 soon.
  14. Like
    mjkerner got a reaction from NeoOhm in Best bang for buck expansion?   
    NeoOhm, the other modules are available now (or are you referring to the fact that they are not available to you since you don’t own the CMSF1 versions of them?).
  15. Like
    mjkerner reacted to MOS:96B2P in Clock countdown   
    I also use the clock in the upper right hand corner when I'm working in the scenario editor.  I keep a Word document with both the sequential scenario time and the game clock time next to each other on the left.  Then some other information.  See below.  (I xxx out some information since it was taken from a published scenario)  The two columns on the left help me to understand and remember the times.  Good luck!!
     Seq.             Clock       Can   [R]
    Time             Time       Trig.    #                                                Event
    00:00:00
    1300hrs
    N
     
    Defector team at North Outpost needs transport to HLZ.  
    00:01:00
    1301hrs
    N
     
    Incident – Pre-bombardment of xxxxxxxxxxxx.
    00:05:00
    1305hrs
    N
     R1
    Separatist BRDM from 1st Platoon [A2] begin movement from Uhniv village to xxxxxxxxxx. 
    00:06:00
    1306hrs
    N
     
    Separatists Group unit [A6] xxxxxxxxxxxxx. 
     
  16. Like
    mjkerner got a reaction from A Canadian Cat in Merry Christmas and Happy New Year   
    Cheers to you, Vet0396, and everyone on the Forums! 
  17. Like
    mjkerner got a reaction from Sgt.Squarehead in Shock Force 2 Unofficial Screenshot And Video Thread   
    Yes, you are going to have to get back to mapping, Sgt, Squarehead! You were part of the inspiration for CTS mods in the first place.
    I do 28mm. But I haven't done much with them since I got back into SF.
    Thanks, I'm good for now on the references, but I'll let you know if I need any information.
  18. Like
    mjkerner reacted to Combatintman in New Scenario - Assault on Port Cros   
    I figured it was about time I created a scenario for this title and I am now in the closing stages of finishing off a scenario titled Assault on Port Cros. The scenario, while based on historical events, is not what I would term as an accurate representation of them so this is more of an attempt to offer something new and maybe different for CMBN.
    The basics:
    Play Mode:  Allied vs Axis AI only.
    Battle Type: Allied attack.
    Battle Size: Large (I know this is subjective so to qualify this it is an Allied company plus force against an approximate Axis battalion element).
    Battle Length: 3hrs 30 minutes (although this may change based on final testing).
    Map Size:  2368x1264m
    Requirements: Market Garden and Vehicle Pack modules.
    The basics of the history are that the First Special Service Force assaulted German coastal defences, including Port Cros, on a small island group covering the approaches to the Port of Toulon to set the conditions for the main Operation Dragoon landings in the south of France in August 1944.
    The following image forms part of one of the briefing graphics for the scenario:
     

  19. Upvote
    mjkerner reacted to RockinHarry in New Scenario - Assault on Port Cros   
    No time for actual playing unfortunately though I investigated in the editor somewhat. I made some flat roof mod to the 8x8 modular building (taking roof1 from CMSF2 Demo) and adding some (concrete) textures fitting to the ones I made for a scenario of mine using modular buildings as pillbox substitute. Could possibly be of use for you. I also needed something like this for a planned Metz, or Brest fortress scenario. Another recent finding was you actually can make large gates through modular buildings by removing (CNTRL Click 3D Editor) the facades at the bottom at both sides and then putting a 16m bridge (rail or stone) on top/through it. With the bridge taking precedence you even can move tanks through it now, which the AI wouldn´t do before. More on that after the holidays. Good work on the Port Cros map btw.
    8x8m Level 2 modular building with flat roof and new textures. Infantry and vehicles will use the bridge just like the building isn´t there. Yet the 2nd story above the passageway can be used normally like in any other building.

    I got a bit creative on one the forts on your map to see how the mod probably works out. It replaces the Holland independant building and got some flat balcony added at level 3. This enables any attackers to hava a look and shoot to the interior of the forts.

  20. Like
    mjkerner got a reaction from Sgt.Squarehead in Shock Force 2 Unofficial Screenshot And Video Thread   
    Just putzing, but it looks like Iraq CTS and even Opfor's may have new vehicles for the new year. Lots of work yet to dirty it up and add slogans, signage, etc., and I have uniforms to get to, but I hope to have some mods for you guys in the coming weeks.

  21. Upvote
    mjkerner got a reaction from sburke in Shock Force 2 Unofficial Screenshot And Video Thread   
    Just putzing, but it looks like Iraq CTS and even Opfor's may have new vehicles for the new year. Lots of work yet to dirty it up and add slogans, signage, etc., and I have uniforms to get to, but I hope to have some mods for you guys in the coming weeks.

  22. Like
    mjkerner got a reaction from Mord in Shock Force 2 Unofficial Screenshot And Video Thread   
    Just putzing, but it looks like Iraq CTS and even Opfor's may have new vehicles for the new year. Lots of work yet to dirty it up and add slogans, signage, etc., and I have uniforms to get to, but I hope to have some mods for you guys in the coming weeks.

  23. Like
    mjkerner got a reaction from Sgt.Squarehead in CMA Unofficial Screenshot Thread   
    Sweet!
  24. Like
    mjkerner got a reaction from CMFDR in Question regarding troop uniform mods.   
    Zenomorph, you'll find the new names/new textures in your CMBN Files/Data (where you keep the "z" folder) in the "Normandy v200" (basic Normandy) and "Normandy v200 Commonwealth" folders, inside the "uniform" folder. You'll have to "RezExplode" the brz files first.
  25. Like
    mjkerner got a reaction from Mord in Tall hedge for CMRT   
    Yeah, I have to agree with that, Mord, lol!
×
×
  • Create New...