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BarendJanNL

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  1. From personal experience, 120mm (rifled) at 6km is a lot more accurate when compared to 155mm L52 at 12km, which is apparently not how it is in the games.
  2. Realistic options: - Most important: update on the handling of artillery in game, for FOs to be able to call for artillery even when no line of sight, - The CMBS module, preferably with the MPF vehicle in it. - More realistic widespread use of TRPs in scenarios. Every FO will produce some when able, both in offense and defense. Less realistic options: - Israelis in one of the modern games. Would love to see some Merkavas, Namers and Eitans in Combat Mission
  3. This is fantastic indeed! Looking forward to playing this. Will all the scenarios be ukr vs rus ai?
  4. Are these the ORBATS or unit symbols? If orbat, how to make these in CM?
  5. Can CMBS maps in one way or another be used in CMSF2? Thanks in advance!
  6. Just played the scenario, great fun! Especially the focus on targeting was super to experiment with. Thanks for your work on this one
  7. Remark on the 'mid year update': It would be great to have the possibility to have automatic grenade launchers be set up like on map mortars. In this way it would be possible to have platoons/companies call for fire from even more organic assets which would also make small unit action even more dynamic. This would go for both modern and WWII titles AGS 17: https://funker530.com/video/ukrainian-automatic-grenade-launcher/ MK19 (especially with the upcoming marines module): https://www.marinecorpstimes.com/news/your-marine-corps/2018/07/18/marines-practice-rarely-trained-machine-gun-tactic-to-prepare-for-a-fight-with-russia/ Vickers Machine gun: https://vickersmg.blog/2021/01/17/indirect-fire-a-primer/ This would possibly go for far more weapons, but the question is if that would be doable or favourable, for example the use of SPG9 or even MBTs in the indirect fire role. I am curious if this would be a nice addition to CM
  8. A possibility to be able to play this when you do not have all the different modules would be greatly appreciated
  9. Looks like all the modules are needed to play only one faction, is that correct?
  10. Looks more like a campaign idea than a stand alone scenario?
  11. Awesome stuff, feels surrealistic with current events in the back of my mind while trying it. This definitely deserves and maybe needs a thread of its own. An idea for the scenario: maybe there should be a time restriction for the UA side to react? Like the time that is needed IRL to create Situational Awareness Keep up the great work! Offtopic: Where IRL are all the BTR-4s which are in game? Was there just a limited production?
  12. Thanks mate! Highly value this thread, thanks everyone for all the news and insights
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