
BarendJanNL
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BarendJanNL reacted to a post in a topic: A Word on Follow-on Modules
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Combat Mission Merch Store
BarendJanNL replied to Probus's topic in Combat Mission - General Discussion
Great idea! I think the fanbase is already there, so surely an opportunity! -
BarendJanNL reacted to a post in a topic: Combat Mission Merch Store
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Would it be possible to import this map into CM:SF2 and just run some quick battles on it? It would be great to have some company/battallion level action on a larger map, so proper room for recon, manoeuvre and fires
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Also Full-on Call for Fire procedure, with specific round count and shell count per minute + correct fuses, instead of 'medium' 'short' 'personell' Sidenote: would love to see the possibility for more fire missions per observer team simultaneously. A team of 2 can easily cope with more then one fire mission.
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Iranians, Russians, Woodland & Mixed Uniforms
BarendJanNL replied to JMDECC's topic in CM Shock Force 2 Maps and Mods
Works now! Thanks a lot! -
Iranians, Russians, Woodland & Mixed Uniforms
BarendJanNL replied to JMDECC's topic in CM Shock Force 2 Maps and Mods
Thanks a lot for all these options, great work considering the screenshots. The Dropbox link currently doesn't work for me, I get the message that the file was deleted. Anyone else who can confirm/deny? -
Sgt.Squarehead reacted to a post in a topic: New CM:BS Module (Insert Title Here) Bones Thread
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New CM:BS Module (Insert Title Here) Bones Thread
BarendJanNL replied to Sgt.Squarehead's topic in Combat Mission Black Sea
+ The Dutch, import them from CMSF2 with Mid-life Updates CV90's with APS and Spike. Airborne 'Luchtmobiel' Infantry Motorised infantry (Boxer + Fennek) Mechanized infantry (CV90 + Fennek + Leased German Leo's😀) -
chuckdyke reacted to a post in a topic: New CM:BS Module (Insert Title Here) Bones Thread
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New CM:BS Module (Insert Title Here) Bones Thread
BarendJanNL replied to Sgt.Squarehead's topic in Combat Mission Black Sea
Would indeed love to see the possibility to support with indirect fire from automatic grenade launchers and machine guns. Maybe with the same mechanic as on-map mortars with the possibility to call for fire by FOs and commanders? -
[scenario] Ambush at Al Edel
BarendJanNL replied to dr funkenstein's topic in CM Shock Force 2 Maps and Mods
Would love to see the campaign and play it, especially if it is possible to play it with only the base-game (or basegame with NATO-pack;)) -
Canadian Infantry - Equipment model
BarendJanNL replied to newplayer's topic in Combat Mission Shock Force 2
@IanL I suppose it means Automatic Rifleman? -
Vught?
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BarendJanNL reacted to a post in a topic: Welcome to 2021!
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IanL reacted to a post in a topic: CMFB (Unofficial) Screenshot Thread
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CMFB (Unofficial) Screenshot Thread
BarendJanNL replied to AttorneyAtWar's topic in Combat Mission Final Blitzkrieg
Maybe a bit off-topic in a CMFB forums, but this feature would also be relevant in modern titles. It is not uncommon for recon sections to leave one systems operator in the vehicle (so not the driver! this means that the recon equipment, if not detached for dismounted use, can still be used) and have a dismounted patrol of 2/3 man to scout ahead. This feature, along with the option to dismount recon kit, like the BAA system, would surely be welcomed by me. -
Welcome to 2021!
BarendJanNL replied to Battlefront.com's topic in Combat Mission - General Discussion
@Jumpete, I'm not that much into WW2, but regarding your last question, I think on page 1 of this thread there is a screenshot with a pz III (3rd post on the page): -
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Welcome to 2021!
BarendJanNL replied to Battlefront.com's topic in Combat Mission - General Discussion
Can you elaborate more on the features of the Engine 5 Update? -
chuckdyke started following BarendJanNL
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BarendJanNL reacted to a post in a topic: Fire and Rubble Update
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BarendJanNL reacted to a post in a topic: Balancing CMBS
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For educational purposes I am looking for a scenario / campaign mission to have a go at Mobile or Area Defense at company lever or lower. I only own the CMSF2 basegame and the NATO module. The problem with most defensive missions is a sort of 'last stand' start, after which you'll get extra units and the ability to beat up the enemy with superior firepower. The kind of scenario I'm looking for is where you start with decent Company team assets, against a battalion or so. Anyone who can help me with that? I recall there is a mission in the German campaign like this, but I don't know i
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Requesting small changes in the AI interface
BarendJanNL replied to ncc1701e's topic in Combat Mission - General Discussion
I know about F&R, upcoming CMFB and CMBS modules and the government contract, but it would be good to get an up-to-date overview of what is currently being worked on and what Battlefront is planning on for future releases or even an CMx3.