Jump to content

Ivan Zaitzev

Members
  • Content Count

    283
  • Joined

  • Last visited

About Ivan Zaitzev

  • Rank
    Junior Member
  • Birthday 02/12/1988

Contact Methods

  • Website URL
    www.montevideowargamer.blogspot.com/

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Try the second post, it's a better solution than using the files from CMSF2. You have to explode the brz files inside the data folder using the mod tools to find the file. Sorry, I don't remember which one, but most likely 101.
  2. I think that if they wanted to have a CMA game they would just do it. I don't understand why they would need permission from the Russian developer? Just call it a different name and redo the missions and maps. The Russian developers don't have the rights to the Afghan war, OOBs, Operations or the layout of the terrain. CMA is so old you would have an easier time starting from scratch or reskining and adapting mechanics from Shock Force 2 instead of updating the code. Maybe they signed something where they can't have another game set in this conflict? That would suck. But if we are ha
  3. Osprey is going to release a book on operation Storm-333, the taking of the Amin's Palace, it's due on March 18. https://ospreypublishing.com/store/military-history/upcoming-books/preorder-2-months/storm-333
  4. The truth is I only wanted to use the overlay option in the newer games editor. So it would be a matter of creating a blank map, doing the elevations and converting that to CM:A. But I don't own, or plan to, CMSF2
  5. How can you do it? I have tried and it with some tools and no luck. Can you also convert maps from modern CM games into CM:A? I would be very interested in that.
  6. Did you manage to solve it? What was the issue?
  7. 1939 to 1940 for me, but would love "Combat Mission: Graveyard of Empires", start with the Soviet Invasion just like CM:A and then a module for the American Invasion, then British.
  8. Has anyone managed to convert maps to work in CMA? I'm trying with a very simple map from CMBN to CMA and it doesn't load.
  9. How can you make compatible maps? And does it work with Afghanistan? I would love to use the background feature of modern games for creating heights and importing them to CMA!
  10. Yes, you have to copy the modified files into the mods or z folder for them to work.
  11. You have to explode the brz files and look for the soldiers folder, and then for the nationality and uniforms folder, it should be there.
  12. Wait, the simplest way would be to copy the MK3 mdr file and it's associated bmp file and rename it like the MK2, then when the game looks for MK2 it will get a MK3 instead!
  13. You have to edit the mds skeleton files of the infantry with a software like Notepad++ and replace all mention of Mk2 with Mk3, it's a bit more involved but that's the basic you should start looking into. When you open the file you will see a lot of strange symbols, bot just press CTRL+F and search for the exact denomination of the MK2 file that's probably inside the uniforms folder and replace it with the exact name of the MK3 helmet. Again, it might be more complex, but this is the basic. Hope it helps.
  14. Is it a random bug or they are not in any Quick Battle? Anyway, incredible that there's not a quick patch to fix this, the game has been out for quite some time now.
×
×
  • Create New...