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Everything posted by mjkerner
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Let's talk about the Road to Nijmegen
mjkerner replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Thanks, Mr. C, sir. I believe you are correct! -
Let's talk about the Road to Nijmegen
mjkerner replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Erwin, IIRC there’s a stand alone scenario of this battle, and I believe the problem was fixed in that scenario. But with my memory, I could have dreamed it, lol. -
Lol, and I thought I had a backlog on my thousands of miniatures waiting to be painted!
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How I view most scenarios and the designers...
mjkerner replied to WriterJWA's topic in Combat Mission - General Discussion
I’m with the Sarge on this. Not much point to this thread until those that don’t make scenarios, and yet feel privileged to complain about them, make their own, better, ones. Or at least contribute by testing them for the scenario makers. (Added the last sentence because Erwin does a lot of testing for scenario makers.) -
Canadian Forces Composition
mjkerner replied to Jayzthegamer's topic in Combat Mission Shock Force 2
And for close assaulting armor, have you tried throwing an angry beaver down the hatch? -
Great, I'm usually spaced out when I'm playing; now my P-truppen are as well? This won't end well....
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Infantry shooting backwards at dead bodies
mjkerner replied to Hardradi's topic in Combat Mission - General Discussion
The only time I’ve seen it is when, as Erwin stated, there was a live one hiding in amongst the dead...you have to look close sometimes, because the P-truppen often are literally on top of each other and their animations merge. -
Bit of a Ramble on How CM Works on the Mind
mjkerner replied to Jayzthegamer's topic in Combat Mission - General Discussion
Hey JulianJ, have you met C3K/Ken yet? -
What he said! ^^^
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A Thought Offered for Discussion
mjkerner replied to Michael Emrys's topic in Combat Mission - General Discussion
RepsolCBR, you and I have a serious divergence as to what constitutes proper subject matter for a wet dream, lol! -
Newtown, I'd follow Schrullencraft’s advice. He seriously knows what he’s talking about regarding all things CM!
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Submit a ticket to the help desk. They'll get you squared away in a jiffy, newtown40!
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Lol, I did a video of that play test? I hope it doesn’t suck!
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GLynn, check your Spam folder if you haven’t already. Help desk is always prompt and will square you away quickly and efficiently, from my experience. The one time I didn’t hear from them within a day or two, their initial response had gone directly to Spam.
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The only mod I’ve ever read about in here causing problems is Vin’s UI mod. I usually have about a hundred or more mods in my games at any one time, but I only take out that one, and everything has always upgraded fine.
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BFC - Time to Rethink the 'Roadmap'?
mjkerner replied to Sublime's topic in Combat Mission - General Discussion
Pfffft! I have an IPad, I post from the shytter when the mood strikes! -
Agreed!
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[MOD] CMRT: Winter '44 - Compilation mod
mjkerner replied to Thief2125's topic in CM Red Thunder Maps and Mods
I haven't had any problems with them either. Thanks again, Thief. -
Good to know, Ultradave. Thanks!
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It seems that trenches aren't working properly. They line up fine in a straight line, but any attempt to make a T- or L-shaped fortification results in the intersecting trench piece to disappear. I've checked it a couple of dozen different ways nand it always comes out the same...a missing trench piece. I realize they are still testing the game and that Charles has removed "stuff" to decrease the size of the demo, so it may be no biggie. Just pointing it out should BFC not be aware of it. https://imgur.com/a/xypVP88 https://imgur.com/Q7fhFJY https://imgur.com/SQXdANo https://imgur.com/gZb3tLb Edit: Crap, first time trying to post an Imjur image...all I can get it to do is to link them. Should go back to Photobucket I guess.
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Lt. Smash's Floating Icons for CMSF2
mjkerner replied to Lt. Smash's topic in CM Shock Force 2 Maps and Mods
Super! Thanks Looey. -
CMSF1 had only the Trees On/Trees Off selection, and apparently BFC saw reason to leave it that way in CMSF2. Since this is v4, and the other CMx2 titles are already at v4, I don't think the games are regressing on the tree selection.
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[MOD] CMRT: Winter '44 - Compilation mod
mjkerner replied to Thief2125's topic in CM Red Thunder Maps and Mods
Nice one, Thief, looks great! Thanks! -
No, that’s just Abby Normal’s brain.
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The peek should be in...its version 4 after all.