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kraze last won the day on November 14 2017

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  1. Any idea when the Steam release is happening?
  2. Here's my personal all-in-one pack that also includes fixed Kieme's buildings. In his mod Kieme saved window textures with an incorrect transparency layer and as a result they all appear as an invisible square hole in the closest LOD - then immediately jump to fully opaque as you move the camera away. This download has that issue fixed. Also it includes the optional mod that replaces "dubok" soviet-style ukrainian camo with a modern digital one, that army realistically used universally in 2017. That digital one is present as an option in the mission editor / quick battle - but this one allows you to play as digicam UAF in a campaign and original missions. https://drive.google.com/file/d/1ffSzeWSXm4wWCnynvm1vd3XwZzOz4-Ll/view?usp=sharing
  3. your orders will get cancelled by the squad AI if they feel extremely threatened, get heavily suppressed, get killed en masse or already have broken morale due to being mowed down previously - it's only made worse if they don't have a commander within at least a visual hand signal range (ideally it should be a hearing range). The latter part isn't as critical in modern warfare titles where everybody has radios. Unless there's much stress - they will certainly not cancel orders or leave buildings. Maybe you are missing something? Sending them somewhere alone, without their immediate commander's support and any friendly troops present nearby and them spotting a lot of enemies (and especially armor) may force your troops to break down or panic.
  4. This. This is so incredibly important in any strategy game that doesn't allow direct control over troops for a player. I mean - all those movement commands include an absolute disregard for an incoming fire. The command can just be a "modifier" for a waypoint (like "pause" or "deploy weapon") and would mean that in between the previous waypoint and the modified one as soon as bullets start coming TAC AI deletes all waypoints and hits the dirt. This can potentially save thousands... MILLIONS... of pixeltruppen lives all over the world!
  5. This is interesting (if slightly removes the magic) - so it means that these are timed objectives as it was pre Red Thunder? Because I've played 5 QBs in CMSF2 thus far and somehow AI counterattacks just as I'm entering/occupying the objective... and then as I'm going for the next one - AI is attacking that one too. Am I that exceptionally lucky with timing?
  6. I've noticed one thing is that in all QBs that I play - AI will counter-attack the objective if it loses it with forces it decides to keep in "reserve" (usually at the starting point). Yeah I know it's all smoke and mirrors like triggers and stuff - but apparently this is something I've never noticed in CMSF1/CMBS/CMBfN. So are there any plans for QB upgrade in Black Sea/Battle for Normandy/etc? I now find QBs truly enjoyable in CMSF2, almost like a typical "Battle" vs. AI minus the detailed briefing and more complicated scripting.
  7. I like this change of rhetoric over the past 5 years when Steam was seemingly the enemy of all things money. But eh, better late than never, so :salute: Steam has a fairly large community which is extremely starved for realistic military games. They will "mostly positive" anything that has any kind of bullet drop in it. Combat Mission will be getting those upvotes in droves.
  8. Well what do you know. Looks like Battlefront has finally seen the light.
  9. Current Steam recommendation algorithm is much better compared to how it was years ago. I've learned about rough gems (with great potential) like U-Boat and Invasion Machine from it. Same goes for Afghanistan '11. I regularly learn about new content for Graviteam Tactics and its spinoffs from it as well. Plus people are actively looking and asking for good combat simulation stuff on Steam, many don't want to buy stuff they hear about for the first time from a place they don't trust. Won't get overshadowed at EGS because there's zero competition for CM/no overflow of trash "games" right now. Also your example is good, but there's another one like that on Steel Beasts forums. A dude learned about an existence of Combat Mission because in his army they've started using it for training (yep, the brits from that video). I mean at least a notable chunk of just as niche Steel Beasts playerbase is full of potential sales right there because simulation fans are very cross-genre as long as it's a realistic game. But they don't know because the only way to know right now is pure luck. I myself first read about Combat Mission (Afrika Corps to be precise) in a local gaming magazine (because at that time Battlefront apparently had a publisher doing exposure things) - but didn't play it due to physical copies of the game being extremely rare in the region (it was 2003 or so, that weird thing that had you download game stuff over dial-up connection called Half-Life 2 was still a good year away). I then got into Combat Mission Shock Force when Battlefront was still having deals with third party publishers through a word of mouth from a DCS World/FSX (of all things) fan - which only proves one of my above points.
  10. It has nothing to do with CMBS being unsuccessful, but with whole Combat Mission being too unknown. Because people waited for that CMFI expack for about as long. And will wait for CMFB module for 5 years too. They have way too many separate titles but not enough people to produce content people actually WANT to buy. I WANT to BUY. There's demand, but Battlefront cannot fulfill it. I still believe Battlefront keeps shooting itself in the foot by staying away from Steam or EGS. Yes they will take the cut. But that will give a huge enough boost to sales to counter that. Look what wonders that has done to DCS World. In 2013 or so that game was barely anything more than a basic A-10C sim and a bunch of arcade planes on a single map. Then they went on Steam. Now it's a huge library with dedicated teams per plane and terrain. Hot damn, Battlefront teamed up with Slitherine and got themselves a real military contract because Slitherine knows how to sell such things. Word of mouth is not enough when you force people to buy an expensive game from a "Web 1.0" website.
  11. I've been waiting for a CMBS module for 5 years now...
  12. To me Black Sea is a lot more challenging game than any other in the series. Any WW2 CM allows for a huge margin of error when compared because of the crude military tech - but in Black Sea a single small mistake makes immediate difference. However one good tip that helps a lot here is - use scouts. Yes, split those two guys out from the squad and send them forward. Much like in real life - smaller groups are harder to spot by the enemy and if they did get spotted - it's better to lose two than to lose half your squad in 5 seconds (which is how CMBS rolls). But keep the rest of the squad relatively nearby to provide immediate support (50m will be enough). In fact do whatever you can to maximize situational awareness - modern war is mostly about who spots who first, not about raw firepower. And, yeah, when moving into combat encounter - always split squads and spread them out. Having an enemy pounded by MGs from several directions instead of one works wonders.
  13. Russia openly attacks Ukraine for the first time under its own flag. The next day VTB, the 2nd biggest russian bank is on a verge of bankruptcy, having just lost $12 bln into the unknown void. Just a coincidence, as any other such coincidence for the past 5 years. Just sayin' Keep calm and blame Ukraine for the things you do - it always works.
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