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kraze

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kraze last won the day on November 14 2017

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  1. your orders will get cancelled by the squad AI if they feel extremely threatened, get heavily suppressed, get killed en masse or already have broken morale due to being mowed down previously - it's only made worse if they don't have a commander within at least a visual hand signal range (ideally it should be a hearing range). The latter part isn't as critical in modern warfare titles where everybody has radios. Unless there's much stress - they will certainly not cancel orders or leave buildings. Maybe you are missing something? Sending them somewhere alone, without their immediate comman
  2. This. This is so incredibly important in any strategy game that doesn't allow direct control over troops for a player. I mean - all those movement commands include an absolute disregard for an incoming fire. The command can just be a "modifier" for a waypoint (like "pause" or "deploy weapon") and would mean that in between the previous waypoint and the modified one as soon as bullets start coming TAC AI deletes all waypoints and hits the dirt. This can potentially save thousands... MILLIONS... of pixeltruppen lives all over the world!
  3. This is interesting (if slightly removes the magic) - so it means that these are timed objectives as it was pre Red Thunder? Because I've played 5 QBs in CMSF2 thus far and somehow AI counterattacks just as I'm entering/occupying the objective... and then as I'm going for the next one - AI is attacking that one too. Am I that exceptionally lucky with timing?
  4. I've noticed one thing is that in all QBs that I play - AI will counter-attack the objective if it loses it with forces it decides to keep in "reserve" (usually at the starting point). Yeah I know it's all smoke and mirrors like triggers and stuff - but apparently this is something I've never noticed in CMSF1/CMBS/CMBfN. So are there any plans for QB upgrade in Black Sea/Battle for Normandy/etc? I now find QBs truly enjoyable in CMSF2, almost like a typical "Battle" vs. AI minus the detailed briefing and more complicated scripting.
  5. I like this change of rhetoric over the past 5 years when Steam was seemingly the enemy of all things money. But eh, better late than never, so :salute: Steam has a fairly large community which is extremely starved for realistic military games. They will "mostly positive" anything that has any kind of bullet drop in it. Combat Mission will be getting those upvotes in droves.
  6. Well what do you know. Looks like Battlefront has finally seen the light.
  7. Current Steam recommendation algorithm is much better compared to how it was years ago. I've learned about rough gems (with great potential) like U-Boat and Invasion Machine from it. Same goes for Afghanistan '11. I regularly learn about new content for Graviteam Tactics and its spinoffs from it as well. Plus people are actively looking and asking for good combat simulation stuff on Steam, many don't want to buy stuff they hear about for the first time from a place they don't trust. Won't get overshadowed at EGS because there's zero competition for CM/no overflow of trash "games" right no
  8. It has nothing to do with CMBS being unsuccessful, but with whole Combat Mission being too unknown. Because people waited for that CMFI expack for about as long. And will wait for CMFB module for 5 years too. They have way too many separate titles but not enough people to produce content people actually WANT to buy. I WANT to BUY. There's demand, but Battlefront cannot fulfill it. I still believe Battlefront keeps shooting itself in the foot by staying away from Steam or EGS. Yes they will take the cut. But that will give a huge enough boost to sales to counter that. Look what wonder
  9. I've been waiting for a CMBS module for 5 years now...
  10. To me Black Sea is a lot more challenging game than any other in the series. Any WW2 CM allows for a huge margin of error when compared because of the crude military tech - but in Black Sea a single small mistake makes immediate difference. However one good tip that helps a lot here is - use scouts. Yes, split those two guys out from the squad and send them forward. Much like in real life - smaller groups are harder to spot by the enemy and if they did get spotted - it's better to lose two than to lose half your squad in 5 seconds (which is how CMBS rolls). But keep the rest of the squad
  11. Russia openly attacks Ukraine for the first time under its own flag. The next day VTB, the 2nd biggest russian bank is on a verge of bankruptcy, having just lost $12 bln into the unknown void. Just a coincidence, as any other such coincidence for the past 5 years. Just sayin' Keep calm and blame Ukraine for the things you do - it always works.
  12. So as I understand it - it's not just a graphics update with all infantry and vehicles remodeled, as well as new orders added (and other stuff related mostly to mission design features) - but missions were updated too. What I want to know is to what extent - is it mostly map detail and some visual stuff added here and there (as seen in the demo) - or does it go beyond that and every mission of every campaign makes use of triggers and more advanced AI plans that other CMx2 games have - bringing it to the same standards (and challenge) of CMBS?
  13. Games are expensive to make? You gotta love this excuse for any game. It's basically asking "yes, rip me off". Wonder why games were not expensive to make and did not require an inflated pricetag at a time when engines had to be written from scratch, tools for them had to be written from scratch, everything had to be animated by hand and took half a year instead of mere weeks in mocap studios. Nowadays about half of game development process is all but finished before devs even start. If games are expensive to make - how come games, which cost a lot more to make than any Battlefront g
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