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ratdeath

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  1. Like
    ratdeath reacted to Holien in Mission Briefings   
    Hi not sure what Video Card you have but I was looking for a solution to FOG2 not having a replay function and it was an easy solution I found which puts me on track to becoming a youtuber!!
    Alt F9 to start recording and Alt F9 to end recording, free software came bundle with my Nvidia card.
    I even have it set up so that if I am not recording and I see an Ohh Wow moment I can just hit record last 5 minutes... Bit like a dashcam working always...
    Geoforce Experience is the software.
    Shadow Play 
    Here let me introduce a young someone using it for something I would (can no longer play)...
     
    So for CM to introduce something that is pretty well done already would IMO be a waste of their time which could be spent on the next engine or an Early War module with French Tanks!!!
    🙃
  2. Like
    ratdeath reacted to The_Capt in Mission Briefings   
    Ok, well lets unpack this.  I, for one, do not think you are a troll (perhaps trying hard to impersonate one but...), you are a paying customer who appears uninformed and we aim to both educate and entertain.
    So looking at the the ol' scenario list AND not counting the extra versions based on dates (more on this later) AND the US Campaign (1982) ones we are at 23 standalone scenarios.  Now one could say that the Soviet Training Scenarios do not count, which based on the number of YouTube videos is pretty unfair, but let's be brutal on ourselves (sorry Justin).  This would bring our paltry total down to 19 standalones.  Now BFC policy for a base game release is 15-20 with emphasis on the 20, if we can get to it.  So here we fell one scenario short of the upper end of content range.  Now in our defence CMCW requires large maps in order to really show things off, much larger than other titles, so that played a factor.  
    Now as to the "why the multiple years?" question.  Well we did that because CMCW covers off a 4 year period in which available equipment varies significantly year to year.  These differences create pretty interesting and noticeable variations in gameplay.  For example in 1979 you could see M48s vs T55s and in 1982 we have M1s vs T80Bs, the balances is very different between these dates.  So we thought, "hey there is a lot of kit here and maybe players don't really know the ins and outs of all of it.  We should create different time versions so they can easily see and learn how different equipment stacks up."  
    Now as to "rushing".  I am not sure what your scenario design and building experience is, or is not; however, it is no small task to create multiple versions of the same thing.   For example, the work that went into the 1982 vs 1979 US Campaigns was such that it probably would have been easier to simply do two completely separate campaigns.  The testing and play balancing is a long process, as is the deploying of units and AI.
    Finally, as to the the "cheating" US Campaigns ported over as standalones, there are 10 in total.  Well the thinking here was that these should really be bonus content.  First, not everyone is going to finish the US Campaign, or play all its battles, so this gives the player a chance to play and try any of them up front.  Second, it allowed us to offer them for H2H play, which should be very interesting for some.  Again, as to "rushing", porting the campaign scenarios over into standalones actually took more time as Red side briefings and Human vs Human considerations had to be made.  The US Campaign alone has over 190 square kms of map work btw, again very big maps required all tied to the actual ground in the region (seriously, check it out on Google maps). 
    To this we add one NTC campaign, and two versions of both the Soviet and US campaigns, I would sincerely hope that the average player can squeeze out at least of 60+ hours of quality play time, before hitting the QBs or Scenario editor.  
    So there you have it.  As per content guidelines, based on past titles, we are safely in the upper end of content requirements by about any metric.  I will leave the qualitative judgement to all you fine grognards.
  3. Like
    ratdeath reacted to The_Capt in Mission Briefings   
    So this brings up another point...style.  These are clear choices by the designer, which you may not agree with but are not errors.  In the US Campaign for example, a choice was made to do it in first-person narrative style with deliberate lack of clarity on the tactical situation.  The reason for this was 1) to create a distinct feel of a story being told and 2) in service of the large demand by players for realism in gameplay. 
    Some may wonder about the "realism" point and be frustrated by the vagueness of these briefings, well then it is working as intended.  No real fight plays out like it does in most CM scenarios.  The leaders on the ground do not get nice neat briefing graphics or a clear write up of the problem.  What you really get is usually nothing more than "Head down that road and keep your eyes open cause some guys got killed there last Tuesday.  If you see something try and kill it.  If you can't, shout for help...orders end."
    Now you may very well totally disagree with this design decision and that is totally fine and to be expected.  But just because you do not like something does not make it an error (seriously, we have entire generations who could make life a lot better for everyone if they just took that one nugget in).
     
  4. Like
    ratdeath reacted to AlexUK in Mission Briefings   
    I proofed a bit. 
    I wasn't keen on the tone either. 
  5. Like
    ratdeath reacted to Aragorn2002 in So when will the next project be officially announced?   
    Water under the bridge as far as I'm concerned. Just happy to have it and an unexpected cold surprise on top of that. But I hope we'll all get what we want. And to be honest I'm  looking forward to the future.
     
  6. Like
    ratdeath reacted to Mord in The Battlefront.com website is down   
    Perfect time to remind people (if they don't already do it) to create multiple copies of their license keys. I have a master email that contains all my keys. Every time I get a new game/module I open the email, hit reply, add the labeled key (Ex CMBS e5ty336...)to the email, and resend it to myself. I keep a Combat Mission folder on Yahoo where I put all of them. I also have a back up file on my comp just in case my internet goes out etc. So, between BF, my email, and my comp, I am pretty much covered. Keeping a copy on a thumb drive, portable drive or note book wouldn't be a bad idea either. The more places the better, I say.
     
    Mord.
  7. Like
    ratdeath got a reaction from Dr.Fusselpulli in [Music] Setting the mood   
    I don't mind
    This one is also great:
    "Um Mitternacht - Wenn alle Katzen jagen - In der Stadt"
     
  8. Like
    ratdeath reacted to JM Stuff in [Music] Setting the mood   
    If you dont mind I prefer this one !
     
     
  9. Upvote
    ratdeath got a reaction from LongLeftFlank in [Music] Setting the mood   
  10. Like
    ratdeath got a reaction from Bulletpoint in Why are modern CM title soldiers all white men?   
    I prefer binary patches, don't want to compile the patches myself.
     
  11. Like
    ratdeath got a reaction from Howler in Why are modern CM title soldiers all white men?   
    I prefer binary patches, don't want to compile the patches myself.
     
  12. Like
    ratdeath reacted to Mord in Why are modern CM title soldiers all white men?   
    Ok. Fair enough it is. I'll give you the benefit of the doubt. I just don't want to see a bunch of weirdness dragged into this hobby/place like has plagued and destroyed a lot of others in the last few years. I come here to escape modern politics and real world BS. We'll chalk it up to bad timing/misunderstanding/lack of knowledge.
    I am normally pretty friendly to noobs, believe it or not, thread just struck me wrong, I suppose.
    So, welcome.
    Mord.
  13. Like
  14. Like
    ratdeath got a reaction from Fizou in CM: Future war/scifi   
    With some luck maybe they will release Combat Mission Space Lobster before retirement and/or when Steve finds a magic wand! :)
    "When I have enough spare time for reading... it's off to Sci-Fi I go. So yeah, if I had a magic wand I would create another development team and we would all be kicking some Space Lobster butts by next summer. But said magic wand has not fallen into my possession, therefore I don't see it happening any time soon." // Steve (July 25, 2012)
    But miracles do happen, 5 months ago no one on this forum* would have thought that we would be playing Combat Mission Cold War now!!
    *Except for a selected few with signed NDA's!
  15. Like
    ratdeath got a reaction from mazex in What Subject For The First CMCW Module?   
    Nordic module with winter terrain
    Swedish, Danish, Norwegian, Finnish and more Russian/Warsaw pact forces of course!
  16. Like
    ratdeath got a reaction from HUSKER2142 in CM: Future war/scifi   
    With some luck maybe they will release Combat Mission Space Lobster before retirement and/or when Steve finds a magic wand! :)
    "When I have enough spare time for reading... it's off to Sci-Fi I go. So yeah, if I had a magic wand I would create another development team and we would all be kicking some Space Lobster butts by next summer. But said magic wand has not fallen into my possession, therefore I don't see it happening any time soon." // Steve (July 25, 2012)
    But miracles do happen, 5 months ago no one on this forum* would have thought that we would be playing Combat Mission Cold War now!!
    *Except for a selected few with signed NDA's!
  17. Upvote
    ratdeath got a reaction from danfrodo in What Subject For The First CMCW Module?   
    I am playing, almost forgot I also have Fire & Rubble to play.
    But I am also looking forward to future modules for Cold War. Which is a good thing for Battlefront
    Guess people are busy playing and at the same time excited of where this new family might take us with future modules.
  18. Upvote
    ratdeath got a reaction from c3k in What Subject For The First CMCW Module?   
    Nordic module with winter terrain
    Swedish, Danish, Norwegian, Finnish and more Russian/Warsaw pact forces of course!
  19. Like
    ratdeath got a reaction from Dr.Fusselpulli in [Music] Setting the mood   
  20. Like
    ratdeath got a reaction from CaptainTheDark in [Music] Setting the mood   
  21. Like
    ratdeath reacted to JM Stuff in [Music] Setting the mood   
  22. Like
    ratdeath reacted to benpark in CMCW Unofficial Screenshot And Video Thread   
    Night fight





  23. Like
    ratdeath got a reaction from Jotte in What Subject For The First CMCW Module?   
    Nordic module with winter terrain
    Swedish, Danish, Norwegian, Finnish and more Russian/Warsaw pact forces of course!
  24. Like
    ratdeath reacted to danfrodo in Combat Mission Cold War is now available   
    geeez, they are a company of 6 F-ing people and just released two new games in the last week.  Which you didn't even purchase judging from your previous posts.  So why p-ss on them?
  25. Like
    ratdeath reacted to mjkerner in Copyright Question - Tactical Maps   
    I should have added this disclaimer:  I am not a copyright attorney, nor do I play one on TV. 
     
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