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Vinnart

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  1. Like
    Vinnart reacted to c3k in Fighting in woods   
    I've learned to NEVER go into the woods after PPsh-armed Soviets. Ever.
  2. Like
    Vinnart reacted to Bulletpoint in Fighting in woods   
    I doubt you'll find anyone here who disagrees
  3. Like
    Vinnart got a reaction from The Steppenwulf in Getting into more complex builds. Is it worth it?   
    Wow, great atmosphere enhancements  NPye! You have a very talented eye for color and texture. Keep up the good work!
  4. Upvote
    Vinnart got a reaction from Bubba883XL in Getting into more complex builds. Is it worth it?   
    Wow, great atmosphere enhancements  NPye! You have a very talented eye for color and texture. Keep up the good work!
  5. Like
    Vinnart got a reaction from Lethaface in Ministry of Defense video   
    This is absolutly great to see happening! Really so happy for you Steve, and the rest of the team. Awesome to see collaboration between other serious wargame companies like Slitherine to bring Combat Mission into the light as a serious tool to exercise critical thinking for military leaders. Congratulations team Battlefront!! Happy to be part of the testing of this, and seeing the game used this way. I see so many great things in the future for CM!
  6. Like
    Vinnart got a reaction from George MC in Ministry of Defense video   
    This is absolutly great to see happening! Really so happy for you Steve, and the rest of the team. Awesome to see collaboration between other serious wargame companies like Slitherine to bring Combat Mission into the light as a serious tool to exercise critical thinking for military leaders. Congratulations team Battlefront!! Happy to be part of the testing of this, and seeing the game used this way. I see so many great things in the future for CM!
  7. Like
    Vinnart reacted to Bufo in Ministry of Defense video   
    Yeah also in the video description you can read:  "Enjoy our work with Slitherine Games"
     
    The music is horrible though. Like on a funeral.
  8. Like
    Vinnart reacted to Thewood1 in Ministry of Defense video   
    Why is the Matrix/Slitherine logo shown, but not BFC's?  I know the dstl have worked with the Command devs at Matrix for a while now.  Just seems weird they show all CM clips, but no mention of BFC.
  9. Like
    Vinnart reacted to Marwek77 aka Red Reporter in CMBO Birthday Greetings!   
    COngratulation!
    I have almost all of your games and still remember the CMBO DEMO where my CM journey started.
    Thank you.
  10. Like
    Vinnart reacted to Sgt.Squarehead in CMBO Birthday Greetings!   
    Agree wholeheartedly. 
    Nobody does it better, then or now. 
  11. Like
    Vinnart reacted to Erwin in CMBO Birthday Greetings!   
    A "game changing" release in that it revolutionized tactical wargaming.  And saved many of us hundreds, perhaps thousands of $ from not having to buy any more substandard wargames that only stayed on our HD's for a few days/weeks.  (Installed easily as well... lol)
     
  12. Like
    Vinnart got a reaction from General Jack Ripper in CM WWII: Are tanks "overpowered"?   
    No, they seem fine to me.
  13. Upvote
    Vinnart got a reaction from A Canadian Cat in CM WWII: Are tanks "overpowered"?   
    No, they seem fine to me.
  14. Upvote
    Vinnart got a reaction from Warts 'n' all in CM WWII: Are tanks "overpowered"?   
    No, they seem fine to me.
  15. Like
    Vinnart got a reaction from JulianJ in Hey Battlefront where's the Spec Ops Units?   
    I play around with doing a Spec Ops quick real time battle now and then. Basically, set the game up with one sides troops maxed in every aspect; experience, morale ect..You will get a much smaller, but much better quality force than average pixeltruppen. Only issue is the smaller force will have enough ammo issues so suggest some vehicles in the scenario. These are fun intense fights especially in urban combat.
     
  16. Like
    Vinnart reacted to MOS:96B2P in Custom 3D Models and Mods Compilation   
    Black Hawk Down!


     
  17. Like
    Vinnart reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    M1 Abrams vs Osa Naval Patrol Vessel:
    That ship is rough work but it works. I will upload the complete blender project folder and mdr to the dropbox.
    You can basically turn every texture in CM invisible by adding a blank texture. For example the jeeps were designed with 3 randomized spare wheels by using -optiona -optionb -optionc in the editor wich means only ONE will get be displayed. However the third spare got a blank texture so there is a chance that the jeep simply has no spare. As real objects and flavour objects do not collide its possible to combine them to get obstacle characteristics, there are alot of options which just require some creativity. 
  18. Like
    Vinnart reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    You can use these to basically replace any mdr object in the game including flavor objects or vehicles. This means you can "fire and drive" flavor objects basically like shown here with the cargo ship:
    This was just a quick test done replacing the BMP2 amphibious APC with the Cargo Ship. It doesn´t make much sense realism wise with such huge ships but could open some options for combined arms including armed forces supported by naval boats (torpedo/gunboats, destroyers). By shore marsh tile placement you could "lock out" the amphibious vehicles from coming to land and other solution for full naval action would be of course to mirror the terrain tiles i.e. turning land into water and vice versa. I`ll upload the ship for bmp testfile to the dropbox.
    When replacing flavor objects its important to keep the draw distance of the original in mind. Replacing the crate1.mdr with the blackhawk isn´t a good idea as it will go invisible to quick. The biggest draw distance is provided by flavor objects such as "street (traffic) lamp" and "shelter" etc. It can also be an alternative to better replace an unimportant vehicle (taxi) and give it a destroyed condition, as vehicles have excellent draw distances.
    When replacing vehicles with custom flavor objects (or other mods/vehicles), the associated .lod files also have to be replaced too. A quick fix is simply getting this done by creating copies of the main .mdr file and then add -lod-1 to -lod-4 to them. Not all require 4 of them, I think infantry even can have 5 lod files but I always do 4.
    Missing picture from the Syrian Winter Minimod:

  19. Like
    Vinnart got a reaction from The_MonkeyKing in VIn CMSF2 Geometric Floating Icons   
    Vin Geometric Icons CMSF2.zipVin Geometric Icons CMSF2
    I have been picking at making this for myself as I am going through the demo, and it should be complete enough to share now.
    First, special thanks to Juju, Wolf, and Bil for all their original contributions from which I have drawn from to create this mod, and it’s concepts. If you are familiar with my other Icon mods this one works the same in using different colors for spotted and FOW icons, along with different colors for fortifications icons making set up much more visually organized. Each unit class has a unique geometric shape making it easier to differentiate unit types while making icons smaller.
    Newest Feature: New HQ icons.
    HQ units stand out much better now using contrast for visual emphasis while having a more interesting distinctive look. Each force has it's own unique HQ floating icon available. Some have variation you can choose from as well. To change to a desired HQ go into the HQ folder where the icons are and cut and paste the "z" and add it to the beginning of the title of the folder you want to use. The default setting is USA white star, and Syria green star. I liked the green star as it felt more Syrian to me, but to use the Syria white star icon instead you would cut the "z" from the folder name and add it to the beginning of the folder name of the icon with the white star. Putting a "z" in front of any file folder name makes the game override to that. You can only use one Bluefor and one Redfor icon at a time. Switching HQ icons must be done manually.
    Also, The mod is set up so you can use all or piecemeal. If you do not want to use the special HQ icons , but the rest then take the HQ icon folder out and it will use the vanilla flag. Just want to use the FOW icons with another mod, or base game then just put that folder in and add a "z" to folder name.
    Enjoy!
    Vin
     
    BEFORE:

     
    AFTER:


     
    HQ's: Note the "z" at beggining of title. Cut and paste to different folder to change.


    DOWNLOAD:
    Vin Geometric Icons CMSF2.zip
     
     
  20. Like
    Vinnart got a reaction from Vergeltungswaffe in VIn CMSF2 Geometric Floating Icons   
    Vin Geometric Icons CMSF2.zipVin Geometric Icons CMSF2
    I have been picking at making this for myself as I am going through the demo, and it should be complete enough to share now.
    First, special thanks to Juju, Wolf, and Bil for all their original contributions from which I have drawn from to create this mod, and it’s concepts. If you are familiar with my other Icon mods this one works the same in using different colors for spotted and FOW icons, along with different colors for fortifications icons making set up much more visually organized. Each unit class has a unique geometric shape making it easier to differentiate unit types while making icons smaller.
    Newest Feature: New HQ icons.
    HQ units stand out much better now using contrast for visual emphasis while having a more interesting distinctive look. Each force has it's own unique HQ floating icon available. Some have variation you can choose from as well. To change to a desired HQ go into the HQ folder where the icons are and cut and paste the "z" and add it to the beginning of the title of the folder you want to use. The default setting is USA white star, and Syria green star. I liked the green star as it felt more Syrian to me, but to use the Syria white star icon instead you would cut the "z" from the folder name and add it to the beginning of the folder name of the icon with the white star. Putting a "z" in front of any file folder name makes the game override to that. You can only use one Bluefor and one Redfor icon at a time. Switching HQ icons must be done manually.
    Also, The mod is set up so you can use all or piecemeal. If you do not want to use the special HQ icons , but the rest then take the HQ icon folder out and it will use the vanilla flag. Just want to use the FOW icons with another mod, or base game then just put that folder in and add a "z" to folder name.
    Enjoy!
    Vin
     
    BEFORE:

     
    AFTER:


     
    HQ's: Note the "z" at beggining of title. Cut and paste to different folder to change.


    DOWNLOAD:
    Vin Geometric Icons CMSF2.zip
     
     
  21. Like
    Vinnart got a reaction from CMFDR in VIn CMSF2 Geometric Floating Icons   
    Vin Geometric Icons CMSF2.zipVin Geometric Icons CMSF2
    I have been picking at making this for myself as I am going through the demo, and it should be complete enough to share now.
    First, special thanks to Juju, Wolf, and Bil for all their original contributions from which I have drawn from to create this mod, and it’s concepts. If you are familiar with my other Icon mods this one works the same in using different colors for spotted and FOW icons, along with different colors for fortifications icons making set up much more visually organized. Each unit class has a unique geometric shape making it easier to differentiate unit types while making icons smaller.
    Newest Feature: New HQ icons.
    HQ units stand out much better now using contrast for visual emphasis while having a more interesting distinctive look. Each force has it's own unique HQ floating icon available. Some have variation you can choose from as well. To change to a desired HQ go into the HQ folder where the icons are and cut and paste the "z" and add it to the beginning of the title of the folder you want to use. The default setting is USA white star, and Syria green star. I liked the green star as it felt more Syrian to me, but to use the Syria white star icon instead you would cut the "z" from the folder name and add it to the beginning of the folder name of the icon with the white star. Putting a "z" in front of any file folder name makes the game override to that. You can only use one Bluefor and one Redfor icon at a time. Switching HQ icons must be done manually.
    Also, The mod is set up so you can use all or piecemeal. If you do not want to use the special HQ icons , but the rest then take the HQ icon folder out and it will use the vanilla flag. Just want to use the FOW icons with another mod, or base game then just put that folder in and add a "z" to folder name.
    Enjoy!
    Vin
     
    BEFORE:

     
    AFTER:


     
    HQ's: Note the "z" at beggining of title. Cut and paste to different folder to change.


    DOWNLOAD:
    Vin Geometric Icons CMSF2.zip
     
     
  22. Like
    Vinnart got a reaction from Vergeltungswaffe in Vin's Animated Text CMSF2 V2.01   
    I think I will get motivated enough soon though to release my floating icons mod for CMSF2.  At least that one doesn't require constant maintenance and part of the fun is the actual creative process of seeing what I can make and how it looks. Here is a preview of the HQ icons for the countries. Some have variations you can choose as you can see.
     

  23. Like
    Vinnart got a reaction from CMFDR in Vin's Animated Text CMSF2 V2.01   
    I think I will get motivated enough soon though to release my floating icons mod for CMSF2.  At least that one doesn't require constant maintenance and part of the fun is the actual creative process of seeing what I can make and how it looks. Here is a preview of the HQ icons for the countries. Some have variations you can choose as you can see.
     

  24. Upvote
    Vinnart got a reaction from MOS:96B2P in Vehicle Immobilization   
    96 Bravo , Admittedly  I did skim the thread but I guess my experience and testing have been different and still leaves me with my conclusions. Try the reverse then slow for bogging next time. It works most time that way. OK, ok I do throw in a "Fonzie" too by hitting the desk top so maybe that's my trick 😉
    If you got any of the old Sgt. Rock comics they are worth $ today. I collected as a kid and glad I took care and kept them. Had one book I sold from 1960's "Our Army at War" (original Rock title) that was worth $400. The avitar is my favorite cover by Joe Kurbert who did much of the art for it. Very talented artist!
  25. Like
    Vinnart got a reaction from CMFDR in Grid Mod   
    Here is grid version of Aris's grass that will work in all CMx2 games.
     
    Aris Grid GrassAris ground grass.zip
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