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Everything posted by Sgt.Squarehead
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Will there be a 5.0 game engine?
Sgt.Squarehead replied to CarlWAW's topic in Combat Mission Final Blitzkrieg
Another feature that might be reasonably simple to implement and which might have considerable utility (especially in combination with the Reinforcement Triggers previously discussed) would be the ability to add a minimum required duration to a Touch Objective. Perhaps it might be called a 'Hold For Objective'? -
Will there be a 5.0 game engine?
Sgt.Squarehead replied to CarlWAW's topic in Combat Mission Final Blitzkrieg
I have every confidence BFC know what they are doing, they've been receiving my pennies in fairly regular instalments for some time now (with a bit of a gap between CMx1 & CMx2).....Long may they continue to do so. The horror! PS - Is CM:SF II ready yet? -
Cheers HerrTom.....I'm clearly getting a bit myopic in my old age, I missed that completely.
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Will there be a 5.0 game engine?
Sgt.Squarehead replied to CarlWAW's topic in Combat Mission Final Blitzkrieg
While 'Reinforcement by Trigger' might seem unnecessary and perhaps even open to abuse in conventional warfare scenarios, in uncon warfare it's a very different matter indeed. -
I'm more interested in the processes you used in the editor than the fight itself, CM:BS holds almost no appeal for me as a game.....But it does give us in idea of what CM:SF II will be capable of in the near future and that's a game that appeals to me greatly!
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Scenario: The King Copper Mines
Sgt.Squarehead replied to MOS:96B2P's topic in Combat Mission Shock Force 1
I've not played it yet.....One of the big problems I'm having with older scenarios is that having worked on adapting the CM:A Herat map and more significantly converting part of LLF's mighty CM:SF Ramadi to my own Mosul, I now have zero tolerance for borked buildings, they massively effect how a battle plays out and utterly ruin otherwise rather lovely looking maps. -
Will there be a 5.0 game engine?
Sgt.Squarehead replied to CarlWAW's topic in Combat Mission Final Blitzkrieg
That is a very good idea, I was kind of hoping it was already possible.....I think this is probably a MUST HAVE for CM:SF II, to facilitate properly timed insurgent attacks from previously undiscovered positions. -
What's the most advanced wargame you can buy?
Sgt.Squarehead replied to Geckocalypse's topic in General Discussion Forum
I don't know all that much about Leading Edge Games, but I don't know of any other game where you can determine the actual medical consequences of a gunshot wound, so I wouldn't rule out the possibility. -
I like the sound this randomisation idea, intrigued to see how you've gone about it.
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Coincidentally I've just knocked up a Mercenary Company core file, partly inspired by the various discussions in the 'Interesting Scenarios' thread (and partly by the desire to test the firepower of the Barret M-82 on some old Soviet tanks).....My thinking being that most authenticity issues can be avoided when 'non-state-actors' are the focus of the scenario. I'd be up for a PBEM if you want LLF.
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Improvement suggestions
Sgt.Squarehead replied to Kaunitz's topic in Combat Mission Final Blitzkrieg
Very useful. -
I don't have a zipped copy, but I believe I have all the files, so I can soon make one.....BrB. Scenarios: https://www.dropbox.com/s/yxinki3tnff8a5g/CMFI Scenarios.zip?dl=0 Campaigns: https://www.dropbox.com/s/swh7f688432w6rw/CMFI Campaigns.zip?dl=0
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The Cove - The Australian Profession of Arms
Sgt.Squarehead replied to Combatintman's topic in Combat Mission Black Sea
Great.....The willy waving has started in here now. Maybe stick to ruining the Black Sea forum.....Leave this area for the rest of us? Amen to that! Give me the old CM:SF (& CM:A) units and the new game engine.....I'm a pig in mud. Have you any idea of the damage we'll be able to inflict on conventional forces with all these new tools.....And then we can run off through an exit zone giggling! -
What's the most advanced wargame you can buy?
Sgt.Squarehead replied to Geckocalypse's topic in General Discussion Forum
If you want seriously detailed wargaming you need to step away from the computer and take a look at Leading Edge Games' dice & paper ruleset, Phoenix Command. -
The Cove - The Australian Profession of Arms
Sgt.Squarehead replied to Combatintman's topic in Combat Mission Black Sea
Triggers, Exit Zones.....We has them (soonish)! Has it come out yet? I'm getting quite impatient now. It seems a very long time since the announcement! PS - I would love to see some low intensity uncon-warfare type scenarios included in the mix, one of my issues with the stock CM:SF & CM:BS scenarios is the way screenshots of the aftermath all to often look like something from Kursk, rather than what we see on our TV screens (& thanks be to the almighty for that). -
Scenario: The King Copper Mines
Sgt.Squarehead replied to MOS:96B2P's topic in Combat Mission Shock Force 1
And now the weather.....Outbreaks of high-explosive with scattered shrapnel are expected later this afternoon, with a storm of lead sweeping in from the south later. -
Scenario: The King Copper Mines
Sgt.Squarehead replied to MOS:96B2P's topic in Combat Mission Shock Force 1
This looks good. -
CMSF needs an active screenshot thread
Sgt.Squarehead replied to sburke's topic in Combat Mission Shock Force 1
A JDAM remodels the skyline of Mosul: -
The Cove - The Australian Profession of Arms
Sgt.Squarehead replied to Combatintman's topic in Combat Mission Black Sea
Oh happy day! Can I pre-order? -
CMSF needs an active screenshot thread
Sgt.Squarehead replied to sburke's topic in Combat Mission Shock Force 1
To be fair the attacker was sat in the spawn twiddling his thumbs while his CO watched VBIEDs racing around, but it was a serious explosion.....Ironically of course the whole thing was a part of the same script error that crashed my testing, but I still didn't notice it until it was pointed out! -
Soviet Tank Numbering
Sgt.Squarehead replied to Sgt.Squarehead's topic in Combat Mission Red Thunder
'Group Build' & 'Britmodeller' respectively. -
"Interesting" Scenarios & Campaigns
Sgt.Squarehead replied to Erwin's topic in Combat Mission Shock Force 1