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Found 12 results

  1. Quick Battle Campaign: Donetsk (Prototype) This is a field trial for an operation-based Quick Battle generator. After taking into consideration all the great systems that were recommended to me by the community, I've finally settled on an implementation. This thread will contain both the operational mechanics and the Quick Battle AARs. I apologize for the lack of flavour text, as this is a test. The objective of this trial is to get the balancing right, both for the QB settings and the Operational Metagame component. I'm starting this demo with 4 players (1 US, 1 UKR, 2 RF). You are
  2. I've been messing around with CM:BS Quick Battles for my campaign system prototype. When a T90 emerges from a hilltop and begins to identify targets and compute firing solution, an M1A2 SEP or a M2A2/M2A3 gets a LASER WARNING. They automatically pop IR blocking smoke and reverse. This can save your skin, as I've seen T90s penetrate M1A2's lower glacis and cupola. However, I've had AFVs reverse in a weird way that exposes their side armour to the T90s. This happens often when there are trees, buildings or the edge of the map behind my AFV. The AFV will steer to the side, and become mo
  3. Hello, This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums. Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated. The Briefing I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. T
  4. Does anybody have a list of what gun shot wavs go with which weapon in game? Yeah, some of them are obvious but some are a bit obscure. Black Sea has a lot of WWII weapons sounds mixed in. I have searched the forums and used a Google search of BFC and am getting no hits. Any helps would be appreciated. Mord.
  5. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent
  6. RDM – Rolling Thunder This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. H
  7. Does anyone have a list of the equipment (weapons, vehicles etc) available in Black Sea? The manual contains great information but I was wondering if there is a tabular format (Or a spreadsheet) that has already been created..
  8. Hello!. So to cut to the chase, i'm looking for a few battle's to be able to record for my channel and as such is there any gems on the forums ? or if anyone would like to message me with there own :). If it's good i'll give it's time of day and credit the creator :). An example of my content ( i'm by no mean's good but i do enjoy this game ) Cheers!.
  9. Howdy. Happy Friday. I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine. AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right? All credit for original creation and distribution of these maps goes to BFC. Download Link @Dropbox: https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0 Cheers.
  10. First black sea quick battle! Med size forces meeting engagement!I'll be the Ukrainians rushing headlong into the evil invading Ruskies. OUT OF MY PRECIOUS HOMELAND YOU RUSSIAN DOGS! *ehem* Custom rules in effect: APS on only 20% of eligable vehicles (rounded up)Map: Force TO&E: 1 depleted Mech rifle battalion (-1 company) in BTRs, with a platoon of Oblats attached! This gives me two companies of infantry supported by,-Some arty (bought some extra too! all off map, 2*3 tubes 120mm mortars, 1*3 tubes 81mm mortars),- Battalion support from an anti-tank platoon (Skiffs and recoilless rifles,
  11. Hello Combat Mission community, Lately, I have been craving a hardcore, strategy game that gives the player more command over their troops(unlike civ 5). I picked up the mobile game and the demo, and have had some great fun with them. I have decided to pick up one of the combat mission games,as they are expensive,I will get only one(for now). Just in case it isn't the game for me. Logically, you would want to get the newest one, which would be Black Sea. This would because it would have a bigger player base, and hopefully the newest game mechanics. However, before I do so, I wanted to ask
  12. Prefer Quick Battles, like to buy my own forces. Drop Box, will try just about anything.
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