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  1. Longtime wargamer but newbie to these Combat Mission games. Looking for both novice and veteran opponents. Semi-retired with a flexible schedule. Please contact here or by PM. Looking for good after turn/battle assessment from more veteran players. Thanks! Also: Considering purchasing a WWII Combat Mission in the near future.
  2. Hey all, Bought CMBS a couple of days ago (+ module expansion and upgrade to engine v.4), great game so far - thing is it keeps crashing.. Multiple times per day Spec: Windows 10 pro x64 Ryzen 1800X GeForce 1060 6GB - driver : 391.01 32GB RAM No extra AV - just windows defender Haven't tried anything funny e.g. edit the memory, no mods. Occasional alt+tabbing (never had a crash when alt+tabbing). Settings = all to highest. The dev(s) have some rather meaningful exceptions, no readable text, all numbers, look differen
  3. I have prepared a video AAR of a mission from The Charge of the Stryker Brigade campaign. I have had some issues with the design of some missions in the campaign, but most missions are masterfully designed, including this one. Enjoy.
  4. Hey all, Bought CMBS a couple of days ago, great game so far - thing is it keeps crashing.. Multiple times per day Spec: Windows 10 pro x64 Ryzen 1800X GeForce 1060 6GB - driver : 391.01 32GB RAM No extra AV - just windows defender Haven't tried anything funny e.g. edit the memory, no mods. Occasional alt+tabbing (never had a crash when alt+tabbing). Settings = all to highest. The dev(s) have some rather meaningful exceptions, no readable text, all numbers, look different every time, same generic reason (unhandled exception, different libraries
  5. Hi got no folders to put my downloads in can any one help
  6. http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/summer-in-the-city-by-the-forger/ Uploaded a scenario to the above. Map based on Worcester, UK. Its a bit of a monster TBH. Blue versus AI with 5x AI plans. H2H maybe a little easy for the Russians. Hope people download and enjoy it, or at least appreciate the level of effort required!
  7. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent
  8. Hi I am a new player not only to CMBS (which I bought a few days ago), but also to the Combat Mission series. I want to try some PBEM battle with a real opponent. Since I am the new guy, I will set this battle: meeting engagement battle size: small (~5500pts, rarity: standard) length: 1 hour (60 turns) map: automatically selected, size: medium, environment: hills, day, light rain, damp ground, preview allowed combat force: mix on both sides (no restrictions, human purchase for both) EW strength: none for both Force adjustment: +10% for me
  9. RDM – Rolling Thunder This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. H
  10. Looking for opponentS (more than 1) for cmbs and CMSF pbem,wego Turn based ,real time, all is played 3-10 turns per day
  11. Hi all. I decided to post my most recent findings in regarding minefields and mine removal in CMBS. Some or all of this might be known to some of you but since I have complained about this subject in the past I think it is appropriate to talk about these rather positive findings and thoughts: First up the problems I complained about in the past: CMBS and engineers in CM-games in general lack the ability to completely remove mines, especially ANTI-TANK mines. Infantry can move across marked minefields with relative safety but vehicles cannot. CMBS does not have any dedicat
  12. Can anyone give a solid answer as to the differences between the first version of the CMx2 engine ("v.0") that was used for CMSF and CMA (not upgradeable, apparently) and the newest version (v.3) that is used for CMBS (and WWII titles CMFB, CMRT, and CMFI (and probably soon CMBN))? I own and play CMBS. I have been watching gameplay videos of CMSF and CMA - also set in modernish settings with similar equipment - and am struggling to notice the difference. The model skins are different (with some necessary exceptions). But in terms of animations (e.g. infantry unit movement (running, hunti
  13. I am in the process of designing a mini campaign at my spare time (the luck of which explains why it is taking so long). Basically it is my first campaign so it is a kind of self training. The question is: If I want to use the same map in two separate battles, it there a way any damage inflicted on the buildings of the first battle to be carried forward to the next battle taking place on the same area?
  14. Here is my new year's modest gift for the community. Enjoy https://drive.google.com/file/d/0B9z2aTq5oxcqMHNBXzJ0eGJ2Zk0/view?usp=sharing As usual, here is the briefing as teaser: ___________________ A veteran Russian Recon Company has established temporary headquarters in the factory complex shown on your map. The factory complex is full of workers which for the moment are held captive. The Russians carry with them key pieces of information and our agents among the workers of the factory have identified the locations where the relevant computer rooms have been established. Same agents have als
  15. This is my first attempt to design a complex scenario. I tried not to make it too easy. I hope you will enjoy it. The initial insipration for this scenario was "Interdiction" by Kiri Salo included in the original CMBS installation. As a basis I used the same QB map but with substantial modifications by me to make it fit the storyline that I wanted to create. I also kept the "interdiction" concept and refraimed it to create an engaging (I hope) narrative The briefing as teaser: "Situation A Russian Recon Battalion has stationed for the night at the area of operation (AO) shown on your map. We
  16. I have updloaded the following scenario to the proving grounds for playtesting and suggestions. I have playtested it myself and was ok but I am open to suggestions. As too many things happen within a limited timeframe this must be played as WEGO. Only Blue vs AI https://drive.google.com/file/d/0B9z2aTq5oxcqVjE5aU9zR3pyQWc/view?usp=sharing I copy the briefing as a teaser: _______________________________________________________________________ Situation The Rock is a fortress-prison connected to land only by a bridge. In the central cell of the “Rock” is held a very important asset of ours. Our
  17. Thanks to brother Ed, who drove way over here to get me, took me to have dinner there, then drove me here again, I got to have a fabulous Thanksgiving. Did I plunk myself in front of the new huge curved widescreen, beer in hand? Nah, I saw about 30 sec of the Cowboys getting wiped across the field. Instead, besides seeing Ed's enormous and superbly equipped man cave of big RC bird building, he showed me the pretty impressive naval version of WoT, called WoW (World of Warships), which has the same sort of Tier and upgrade system, but this one also gets into stuff like CO experience in type, whi
  18. Howdy. Happy Friday. I have converted 85 of the Red Thunder QB Maps not found as duplicates in CM Black Sea over to be usable in CM Black Sea. All are ready to go as you can imagine. AI plans are not perfect as they are designed for WW2 combat, but they are workable and more content is always a bonus right? All credit for original creation and distribution of these maps goes to BFC. Download Link @Dropbox: https://www.dropbox.com/s/ilbru2acockn615/Red_Thunder_QB_Maps.rar?dl=0 Cheers.
  19. Please tell me I am not the only person who does this. I know the game you can pause but I need a real world medium to help plan my missions. The Op orders for scenarios are great but they are more like a WARNO, you have to come up with one for each piece. I think I spend more time planning than I do playing.
  20. CMBS and CMSF with all of the addons have just been installed , updated to the latest versions available so I am looking for an opponent - either side in virtually any scenario should be fine with me, elite, PBEM via mail or Dropbox, a turn per day at least guaranteed HTH is someone is insisting should be feasible. Elite level, open to honour rules like no arty barrages on 1st turn.
  21. Hi all, I was wondering if you guys received your shipment with the hardcopy of the game ? I am very curious to see the actual package and artwork, Im waiting for mine patiently ! Dimitri.
  22. Prefer Quick Battles, like to buy my own forces. Drop Box, will try just about anything.
  23. File - http://www.filedropper.com/objectivespringfield Any feedback would be great. I haven't made a mission since back in my CMBB days. Having had a enormous amount of fun with the first US campaign mission I wanted to create something similar yet more brutal. In this a reduced US armored infantry company attacks an enemy occupied town. This mission is only playable as Blue VS AI at the moment. Additionally, flavor object are limited at the moment until the mission is more refined. I will spend the time on those once I am happy with the way in which the mission plays. Also I
  24. GREAT GAME BATTLEFRONT ~ The best yet .. .. If I keep getting slaughtered, it's gotta be good .. .. And, I'm officially in love .. .. TUNGUSKA!!
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