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Sgt.Squarehead

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Everything posted by Sgt.Squarehead

  1. That's really very cool.....Presumably those would be genuine samples of the three German camo colours seen across the board on AFVs etc. I'd love to see them against a plain white background.
  2. That's a very interesting idea, I've really got into co-op mode in FPS games, especially once you assemble a small team of 'specialists'.....I'd be fascinated to see how this game mode would work out in CM.
  3. About 100% based on my experiences with patching up my old machine prior to buying the new one (swapping out the GPU triggered it accross the board).....However I suspect that experiences will vary once again. PS - I would say that CM:A seems to be more prone to 'Out of Memory' errors than it was under Win7, but that could be down to what I've been running, rather than an innate issue with the game.....However @IanL has recently confirmed that the game is not LAA so can access only 2gb of RAM. I'm wondering about CM:SF1 now?
  4. Horses are available in several CM games. PS - My grandfather's recollection of Normandy was, "Traffic jams & dead horses".
  5. I just switched from Win7 to Win10.....No noticeable diference TBH. Just my experience, others may differ.
  6. Really appreciate your taking the time to investigate & correct this.
  7. I'm absolutely sure it can be done, I'm using CM:FB maps in CM:BS for my 'Balkanistan' (formerly 'Fragmentistan') experiments: However you may need to pick out a few flavour objects and modify quite a few buildings to restore the map to full functionality.
  8. That's an intriguing idea.....Not sure quite what I would do with it, but it's definitely food for thought.
  9. That's ludicrous IMHO.....Kind of amazed it would even be a possibility in CM.
  10. That's a familar view (beautifully captured), from a ridge by a railwayline perchance?
  11. Looks an interesting scenario.....Testing the 37mm Gun vs. Kingtiger concept, the hard way?
  12. That's very cool.....Kind of looks like a StuGmorser, but cool nevertheless. The creativity of the followers of these games never fails to impress me. Run out of likes, owe you one.
  13. @IanL Do you know (or can you find out) if CM:A is LAA please? I'm having terrible issues with 'Out of Memory' errors while testing the stuff I've been working on recently.....I passed one over to @MOS:96B2P to try and he ran into the same issue almost immeiately (within fifteen turns). I've put a hell of a lot of time into these CM:A projects and to find that they won't run reliably on my current Win10 rig (the specs of which could reasonably be described as 'ridiculous overkill' for any CM game) is a bit disappointing. This was a problem on my Win7 machine too, but it seems to be much more frequent on the new one, which is significantly more powerful. Not a problem with any of the other titles, just CM:A.....CM:SF1 might do it too (it did in Win7), but TBH I've not run anything from that title on this machine yet.
  14. What you put in, you can take back out.....So long as you don't drop a metric s**t-ton of mods into your folder all at once, it's easy enough to keep track of what works and what doesn't. I suppose this is the real reason for removing your mods prior to patching.....So that you can reintroduce them systematically and if there's a problem, you'll know where it arose immediately.
  15. I know we do currently have some (post beta.0.95).....Very fetching they look combined with the red berets too.
  16. There are StuGs and then there are StuGs: All manner of things might be possible in the frantic defence of the fatherland.....But TBH, I wouldn't count on it! Maybe a CM:RT Vehicle Pack? I'd certainly pay for that, especially if it had mine-roller tanks.
  17. I'll let @37mm know we have your blessing (proper credit will be given to all contributors (direct & indirect) in the 'Heaven & Earth' manual & elsewhere).
  18. I used to love doing that to Italians with Matildas, or even better, doing it to ze Germans with KVs.....No need to supress 'em, just crush them under your tracks!
  19. Me too.....Remnant of a Soviet infantry unit that I believe was hiding in a somewhat isolated building, threw a grenade of some type at a Pz.IV. that got too close (staggered anyone was still alive in there after the pounding I gave it, one of the walls was out). I don't recall if the panzer was unbuttoned, but I suspect that it was, as that's my default position unless in close combat.
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