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GhostRider3/3

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  1. Upvote
    GhostRider3/3 got a reaction from Mastiff in Black Sea Patch v1.03 Preview   
    Not sure if this happened to anyone yet, but when using my Engineers to blow a wall and enter a building.. they blow the wall, but head the other way and enter the house from a different direction.. obviously not what you want them to do.  There was a door for them to use, but they chose to go around an entire block to enter it from the front.. anyone else seen that yet.  I have not patched the game yet..  But will be doing that today.
  2. Upvote
    GhostRider3/3 reacted to Heinrich505 in RT Unofficial Screenshot Thread   
    Night shot with flamethrower.
     

  3. Upvote
    GhostRider3/3 reacted to PanzerMiller in Supplies in Jeeps, Trucks, Etc.   
    Ouch...that's a bit harsh, don't you think?
    Yes, you acknowledge the "geekery" niche in which you seek greater realism, but...ouch. I think it's pretty darn amazing as it is now.
  4. Upvote
    GhostRider3/3 reacted to John Kettler in M8 the Killer   
    Bud_B,
     
    You're welcome. Understand this. JonS has a very long history, years,  of intimidating and attacking Forum Members, and by no means just me. Have gotten PMs from others attesting to the same. Some won't post for fear they'll draw his ire. He is singularly fortunate to still be here, I suspect his doing scenario work for BFC helps, for he has been publicly warned by BFC in the past, and this doesn't exactly show he's figured out gentlemanly behavior yet. The link tells the sordid tale. No matter how good the evidence I present, he not only won't acknowledge it, but he'll lash out at me some other way.
     
    I've never claimed my memory is perfect, and, regarding the Stuart vs bocage business, I may have conflated several things I read, but disagreement should consist of courteously debating the evidence, not making sweeping dismissive claims to others about everything said by the other party, and it certainly should never descend to the level of ad hominem attacks. Claiming I'm going around deliberately spreading incorrect information is pretty rude, and that's some of his better behavior.
     
    JonS,
     
    After the way you ungraciously, ungratefully and gratuitously exploded on me in the Katusha thread, then made Bulletpoint collateral damage from your outburst, which you then capped off by prohibited name calling targeting me, I'm surprised you have any spleen to unload! Please stop behaving like a board bully, start behaving like a mature adult male, stop slanging me and poisoning people toward me.
     
    Regards,
     
    John Kettler
  5. Upvote
    GhostRider3/3 reacted to Macisle in CM:BN Screenshot Thread #2   
    This Panther put up a fight!
     

  6. Upvote
    GhostRider3/3 reacted to ASL Veteran in A.I Plans limitation in reinforcements?   
    Reinforcements are placed on the map in the editor when you deploy the troops of each side.  Unlike forces that start on map, reinforcements do not vary their location based upon set up zones or the initial setup area for each AI group for each plan.  So the direct answer to your question is .... no, you cannot vary the location of reinforcements from the location that you set them when you are deploying each side in the editor.  When using reinforcements you don't even need to paint a 'set up' waypoint because even if you do the AI will not move the reinforcements to that location.  You simply begin an AI plan for reinforcements by painting the first order. 
     
    One more thing to be aware of with reinforcements is that if you have a single AI group that consists of both reinforcements and troops that begin on map at the start of the scenario, the forces that start on map will not move to their first order until the reinforcements arrive, so it's best to have a separate AI group for each reinforcement group at a minimum.
  7. Upvote
    GhostRider3/3 reacted to Glubokii Boy in 'Old handdrawn' TACTICAL MAP mapmakers tutorial...   
    - - - - - - With a few simple mouseclick you can change a picture like this... - - - - to look like this...     I think this is pretty cool...Hope you do too...      
  8. Upvote
    GhostRider3/3 reacted to Bud Backer in RT Unofficial Screenshot Thread   
    Yeah, making a good map, let alone a compelling scenario, is a true labour of love. Well done!
  9. Upvote
    GhostRider3/3 got a reaction from Fizou in Clash of Titans Scenario   
    Hello everyone,  I have finally downloaded one of my scenarios I have been working on for some time.
     
    Clash of Titans is a hypothetical scenario where you play as the Germans vs AI, or Head to Head.  The Scenario is located here
    http://cmmods.greenasjade.net/mods?game_type=7&show_all=true at GreenAsJade's site.
     
    As this is my first upload I would appreciate your feedback.  Its not the first scenario I have created but I want to get as much feedback as possible.
     
    The Battle is Huge so I have included in the description my computer specs, it ran fine but sometimes got a little slow, but did not make anything unbearable.  Note also that it does take, at least my computer 6 minutes to load.. patience is a virtue for some.
     
    Again its a hypothetical scenario that depicts elements of the 24th Panzer Division along with elements of the 505th sPz.Abt. with their newly acquired Tiger II tanks.  I liked the fact that both depict Cavalry, and the map you will find is suitable for combat ranges of up to and over 2000m  Russian AI has 2-3 plans each and should be decent for replay ability.  Soviet forces include JS-2 tanks and other forces.
     
    Head to Head their are some notes, but it really depends on the skill of players, obviously the Soviet forces will have quantity of men and material, but I left some Designer notes that may be helpful.
     
    I have pretty much every mod, but if you have not uploaded any you may want to include:
    http://cmmods.greenasjade.net/mods/5170/details  King Tiger Henschel, by umlaut
    http://cmmods.greenasjade.net/mods/5297/details  Kieme's HD Modular Buildings Version 2.
    http://cmmods.greenasjade.net/mods/5268/details  Kieme's wooden Bunker
    http://cmmods.greenasjade.net/mods/5258/details  Veins special effects
    http://cmmods.greenasjade.net/mods/5185/details  Juju's sandbags and such.
    Veins tracer mods
    Aris vehicle mods
    Oddball's sound mods.
    And all the other goodies out there for immersion.
     
    Have fun,
     
    Semper Fi.
     
    JD
  10. Upvote
    GhostRider3/3 got a reaction from Vanir Ausf B in Clash of Titans Scenario   
    Hello everyone,  I have finally downloaded one of my scenarios I have been working on for some time.
     
    Clash of Titans is a hypothetical scenario where you play as the Germans vs AI, or Head to Head.  The Scenario is located here
    http://cmmods.greenasjade.net/mods?game_type=7&show_all=true at GreenAsJade's site.
     
    As this is my first upload I would appreciate your feedback.  Its not the first scenario I have created but I want to get as much feedback as possible.
     
    The Battle is Huge so I have included in the description my computer specs, it ran fine but sometimes got a little slow, but did not make anything unbearable.  Note also that it does take, at least my computer 6 minutes to load.. patience is a virtue for some.
     
    Again its a hypothetical scenario that depicts elements of the 24th Panzer Division along with elements of the 505th sPz.Abt. with their newly acquired Tiger II tanks.  I liked the fact that both depict Cavalry, and the map you will find is suitable for combat ranges of up to and over 2000m  Russian AI has 2-3 plans each and should be decent for replay ability.  Soviet forces include JS-2 tanks and other forces.
     
    Head to Head their are some notes, but it really depends on the skill of players, obviously the Soviet forces will have quantity of men and material, but I left some Designer notes that may be helpful.
     
    I have pretty much every mod, but if you have not uploaded any you may want to include:
    http://cmmods.greenasjade.net/mods/5170/details  King Tiger Henschel, by umlaut
    http://cmmods.greenasjade.net/mods/5297/details  Kieme's HD Modular Buildings Version 2.
    http://cmmods.greenasjade.net/mods/5268/details  Kieme's wooden Bunker
    http://cmmods.greenasjade.net/mods/5258/details  Veins special effects
    http://cmmods.greenasjade.net/mods/5185/details  Juju's sandbags and such.
    Veins tracer mods
    Aris vehicle mods
    Oddball's sound mods.
    And all the other goodies out there for immersion.
     
    Have fun,
     
    Semper Fi.
     
    JD
  11. Upvote
    GhostRider3/3 reacted to Wodin in More Bulge Info! (and a few screenshots...)   
    A great book from the German side is..
     
    Seven Days in January
     
    http://www.amazon.co.uk/Seven-Days-January-Mountain-Operation/dp/0966638956/ref=sr_1_1?ie=UTF8&qid=1427983970&sr=8-1&keywords=seven+days+in+January
     
     
  12. Upvote
    GhostRider3/3 reacted to Badger73 in More Bulge Info! (and a few screenshots...)   
    I don't have a strong opinion for Module vs. Standalone per se.  I trust Battelfront will develop and deliver a high quality product.  I do feel strongly about still being able to apply existing Mods if at all possible.

    Even though "Bulge" graphics will likely be better than CMBN, I would hope that I could still apply:
    - Mord's Unit Portraits
    - Existing Uniform Mods
    - Weathered faces Mods
    - Juju's UI Mods
    - Explosions & Fire & Tracer Mods
    - Gridded Terain Mods
    - Horizon Mods
    - All of Aris's existing terrain and vehicle Mods
    - Sound and Music Mods

    Looking foward to the game regardless.  Thanks, Chris, for the update.
  13. Upvote
  14. Upvote
    GhostRider3/3 reacted to Jorge MC in More Bulge Info! (and a few screenshots...)   
    specialy the PARKA HOODED  all winter uniforms have to come in, that will make it atmostpheric
       
  15. Upvote
    GhostRider3/3 reacted to Jorge MC in CMRT_Dusty German Helmet Mod   
    http://cmmods.greenasjade.net/mods/5406/details

    from German Helmet Mega Mod ..Dusty helmets look better with EZ,s German uniforms




  16. Upvote
    GhostRider3/3 reacted to umlaut in Aris CW Vehicles Mods Thread   
    I´ve taken the liberty of making - and uploading - a set of Aris Stuart Recce and Kangaroo mods - simply by renaming the hull, wheel and track files of his previous Stuart III mods. That of course means that this is still 100 percent Aris´ work - I´ve simply renamed the files and uploaded them.

    Get them the usual place: http://cmmods.greenasjade.net/mods/5416/details

    stuart recce
  17. Upvote
    GhostRider3/3 reacted to Ithikial_AU in Caen Map Project missions?   
    Not to my knowledge but I can tell you my Carpiquet operation and map project in development fits in sort of nicely directly onto the southern border of Rokko's excellent map.
  18. Upvote
    GhostRider3/3 got a reaction from Blazing 88's in Looking for huge scenarios   
    I am currently working on a HUGE project that should be finished early next week.  its called "Clash of Titans" which will throw some King Tigers against JSII, and JSI tanks.  I wont tell you a lot... but I have worked on it for about a month and a half.. It is a Hypothetical encounter between the 505 sPz.Abt. and the 31st Guards Heavy Tank Regiment.  (at work know and don't have my notes in front of me)  There are sub forces and goals for each side.. I have designed it to be played as German vs Soviet Forces or hopefully Head to Head.  When I upload it next week on the Repository.. hopefully I can get some play testers.
     
    I spent about a week or two just on the map.. and many flavor objects to add a immersive detail from almost anywhere on the map. 
    I have tried to use as many Real Life names as I could find for the correct Company I was using for the Germans.  Pz.Abt 505 and the Panzer grenadier Company I also used from the 24th Pz. Division.
     
    The Scenario is not historically accurate but I wanted the players to feel immersed and feel as if this battle could have taken place.
     
    x1 town.. German.. Refit & Repair area, a Depot area, and a Rail, telegraph building plus an area of local inhabitants and shops.
    X1 Rail station
    x1 Rail Storage area
    X1 large Farm
    x1 Village Russian side, basically rural within a somewhat forested area.  basic village but detailed. 
    Rail bridge
    Road bridge
    somewhat hidden Ford location.  Located near a previous battle.
    The lay of the land is of low lying land with an occasional bump.??  
  19. Upvote
    GhostRider3/3 reacted to Fredrock1957 in CM:BN Screenshot Thread #2   
  20. Upvote
    GhostRider3/3 reacted to Banex in Any modules coming?   
    Have to say out of the CMx1 titles CMBB was my favourite so hopefully there will be more for Red Thunder.One thing Red Thunder did do was make me read up on Operation Bagration a bit more.This campaign was the one that broke the Germans back in the East,once and for all.So maybe not as well known but this one was the one that sealed the deal.So i can see that's why BF went with it.The opening of Barbarossa on the other hand was rather one sided and from a game play point of view might have not been so endearing to allied players.BF would have probably needed a whole new set of models also,thus having to spend more time on it.
     
    Personally,i'm happy with Red Thunder more modules will be icing on the cake.Like the battles in Russia itself,CMBB scenarios were endless within the modding community.Hopefully this series will get the same love.CM Afghanistan could have been a great title,shame it was a tad broken and didn't receive the looking after it needed.Mind you Black Sea has eclipsed that now anyway.
     
    If you're a WW2 Geek and addicted to CM,the period shouldn't really matter.As for getting more sales,a majority of the gaming community are into the eye candy games with their pretty graphics so CM wouldn't cut it with them,whatever the period.CM has never been graphically perfect but then again it doesn't have to be,it's the game play that counts,and on that CM is the best in the genre.Enough said.
  21. Upvote
    GhostRider3/3 got a reaction from Turkeys in Looking for huge scenarios   
    I am currently working on a HUGE project that should be finished early next week.  its called "Clash of Titans" which will throw some King Tigers against JSII, and JSI tanks.  I wont tell you a lot... but I have worked on it for about a month and a half.. It is a Hypothetical encounter between the 505 sPz.Abt. and the 31st Guards Heavy Tank Regiment.  (at work know and don't have my notes in front of me)  There are sub forces and goals for each side.. I have designed it to be played as German vs Soviet Forces or hopefully Head to Head.  When I upload it next week on the Repository.. hopefully I can get some play testers.
     
    I spent about a week or two just on the map.. and many flavor objects to add a immersive detail from almost anywhere on the map. 
    I have tried to use as many Real Life names as I could find for the correct Company I was using for the Germans.  Pz.Abt 505 and the Panzer grenadier Company I also used from the 24th Pz. Division.
     
    The Scenario is not historically accurate but I wanted the players to feel immersed and feel as if this battle could have taken place.
     
    x1 town.. German.. Refit & Repair area, a Depot area, and a Rail, telegraph building plus an area of local inhabitants and shops.
    X1 Rail station
    x1 Rail Storage area
    X1 large Farm
    x1 Village Russian side, basically rural within a somewhat forested area.  basic village but detailed. 
    Rail bridge
    Road bridge
    somewhat hidden Ford location.  Located near a previous battle.
    The lay of the land is of low lying land with an occasional bump.??  
  22. Upvote
    GhostRider3/3 got a reaction from Vanir Ausf B in Looking for huge scenarios   
    I am currently working on a HUGE project that should be finished early next week.  its called "Clash of Titans" which will throw some King Tigers against JSII, and JSI tanks.  I wont tell you a lot... but I have worked on it for about a month and a half.. It is a Hypothetical encounter between the 505 sPz.Abt. and the 31st Guards Heavy Tank Regiment.  (at work know and don't have my notes in front of me)  There are sub forces and goals for each side.. I have designed it to be played as German vs Soviet Forces or hopefully Head to Head.  When I upload it next week on the Repository.. hopefully I can get some play testers.
     
    I spent about a week or two just on the map.. and many flavor objects to add a immersive detail from almost anywhere on the map. 
    I have tried to use as many Real Life names as I could find for the correct Company I was using for the Germans.  Pz.Abt 505 and the Panzer grenadier Company I also used from the 24th Pz. Division.
     
    The Scenario is not historically accurate but I wanted the players to feel immersed and feel as if this battle could have taken place.
     
    x1 town.. German.. Refit & Repair area, a Depot area, and a Rail, telegraph building plus an area of local inhabitants and shops.
    X1 Rail station
    x1 Rail Storage area
    X1 large Farm
    x1 Village Russian side, basically rural within a somewhat forested area.  basic village but detailed. 
    Rail bridge
    Road bridge
    somewhat hidden Ford location.  Located near a previous battle.
    The lay of the land is of low lying land with an occasional bump.??  
  23. Upvote
    GhostRider3/3 reacted to mike_swift in Rossmann at Kodersdorf 19 April '45   
    This is my first public release of a scenario.  It features a Fallschirmpanzer Division 1 HG counterattack at the end of the war against the 2nd Armored Brigade of the Soviet backed Polish 16th Armored Corps (Polish 2nd Army).  In reality, Major Rossman, the commander of I. Abteilung/Fallschirmpanzer-Regiment 'HG' took the remaining 17 Panthers in the division into an ambush position along a river in Silesia near the town of Kodersdorf, on the Weißer Schöpps River.  Those 17 Panthers destroyed an entire Polish Armored Brigade and an attached IS2 Heavy Tank Company without a single loss.  I included some of the infantry fighting in the area at that time as well to develop the tactical situation.     The scenario uses modern US tactical language and doctrine for tactical orders.  In contrast, the tactical map, is an actual German 1:25,000 scale topographic map of the area from the 1930s.  The German tactical map uses Wehrmacht late-war map symbols drawn on the map in effect to look like grease pencils.  The Polish tactical map uses period Soviet map symbols (red symbols = friendly as well).   This scenario is historical and uses sources largely gathered from the internet.  I created the map with a Google-maps overlay of the modern area, with some interpretation from the 1:25,000 map, and period photos.     I have play tested as both sides, it works well for both sides against the AI.  With the Germans it is possible to destroy every Polish tank without the loss of a Panther.  It is also possible for the Poles to achieve their mission and tactical tasks, albeit with significant loses.     This is a huge map, 2km x 4km.  I reduced it in size from 4km x 4 km to prevent crashes.  I have a newer system and there is a significant AI processing time for a we-go game.  Those with slower machines should adjust graphics settings to make the game more playable.    The file is available at the repository and at http://cmmods.greenasjade.net.   http://s3.amazonaws.com/cmmods-zips.greenasjade.net/CMRT/Rossmann_at_Kodersdorf.rar
  24. Upvote
    GhostRider3/3 got a reaction from para in New CMRT Campaign: The Cross of Iron   
    The Russian Player will utterly destroy the German player (if the Russian Player is even slightly experienced).. if your talking about the First scenario, its hard just with the AI..   Spoiler Alert The Soviets outnumber the Germans 5-1 in tanks and about 1.3 to 1 in Infantry, but they have LOTS of Artillery.  I think you could re-create it and tone down some of the Artillery and maybe 3.5 to one in tanks to make it feasible in my opinion.
  25. Upvote
    GhostRider3/3 reacted to kevinkin in Choosing Quick Battle Maps   
    The first quick battle screen allows for map selection > human (left hand side). You might want to look at some of the maps in the editor and write down the names of the ones that interest you. Then go at it ...

    Kevin
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