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Erwin

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Everything posted by Erwin

  1. FWIW: It's been a while now, but am pretty sure I also recall incidents of friendly fire at night in CM1. Not sure I recall seeing that in CM2. One does get friendly fire when an enemy appears close to a friendly and is fired upon. Friendlies are easily suppressed in this situation by any fire. But, I thought that required 50 cal or larger to actually cause casualties. It's news (to me at least) that smaller than 50 cal can cause a friendly casualty - unless there is this "ricochet feature" mentioned earlier. But, have never experienced (or perhaps never noticed?) that phenomenon in the tens of thousands of hours I have player CM2.
  2. Yes, this is what I understand as well.
  3. Actually, after much time fiddling around tweaking the nVidia settings on my old Samsung monitor and old laptop I found that I could have gotten 2560x1440 on that system and not bothered with another 27". So, now I have my new machine and monitor giving me the same. The new machine is much more powerful. Looking at both monitors side by side I think the new monitor gives a little better color and maybe a smaller pixel size so a little better acuity. But, hardly noticeable. Tweaking the nVidia settings is what makes most difference. And to scale the onscreen images to have the correct dimensions takes a lot of time and error. But, now I can get Grigsby's WITPAE run at 2560x1440 which I never knew it could. Wondering if one can get CM1 to run with correct dimensions.
  4. That devastating humiliation is probably what drove him to be a genius!
  5. A smiley looks like this: Mine was: Note the wink... Don't worry about it. Probably a cultural thing.
  6. Same here. I very much enjoyed Combatintman's scenarios as they certainly based closely on RL. However, they are constrained by the RL events that he is simulating. MOS's open-ended fictional scenarios like Tactical Ops Center and Coup d'Etat are more satisfying cos they are not constrained and one has so many more decisions/choices to make. That also makes MOS's scenarios more replayable.
  7. I like the theory that happy people don't accomplish much - why should they - they are happy with the way things are. ie: The world is moved forwards/changed by the disaffected folks with bad childhoods who have an axe to grind/chip on their shoulder/something to prove. NB: PR often presents such people as happy, but if one digs into their BG, there's usually something dark.
  8. That's pretty much been done when I sent him a HD packed with everything that has ever been produced for CM2. However, it's a huge amount of work for him, so will have to be patient for everything to be available on CMMODS IV.
  9. To you and all my fans who have been concerned it's been an "exciting" couple of months - taking care of elderly relative who turned 100 and then fell and in hospital, and at the same time basically moving house 4 times with the final move from US to UK (for a period). Getting back into the swing of things finally...
  10. Good articles all. Re listing for sound this works well in CM2 as (IIRC) the sound contact gives an accurate idea of the location. When CM2 came out this took me a long time to get used to as in CM1, a sound contact gave only a vague idea of location. Not sure if this is an example of things being less realistic in CM2 or if in RL, sound contacts do in fact provide a more accurate idea of the location than they had been in CM1.
  11. Thanks for the responses. I ended up getting an HP Z27n G2 27-Inch Display (2560x1440) I based my decision on factors like pixel pitch, consumer reviews (from a couple of sources) re reliability and color, warranty, and finally price. My travel laptop has a GTX 980M vidcard which should be able to handle 4K UHD easily. But, I thought that 4K was overkill for a 27" monitor and for CM and the other apps I run. And I am a bit suspicious that 4K monitors seem relatively cheap compared to even 1920x1200. So, I wonder about the quality of most of the current crop of 4K monitors.
  12. Seeing them side by side, Hitler's painting look quite good. Wonder which artist people would prefer to have displayed in their home? Maybe we should do a survey?
  13. Would be very interested in an answer to that question. I was planning on getting a new system and 4K when I got back to US. I currently have 2560x1440 or x1600 (I forget which) back at HQ and CM2 runs fine on that. IIRC was reading posts some time ago by at least one player who claimed he was using 4K monitor to play CM2, so I assumed that was ok.
  14. That's a strange question. One assumes that one wants the very best graphics on the monitor one is using. Multiple monitors can help with some high end flight sims etc. But, not sure what the is advantage of playing CM on two monitors. FWIW I ended up getting an HP Z27n G2 27-Inch Display (2560x1440) I based my decision on factors like pixel pitch, consumer reviews (from a couple of sources) re reliability and color, warranty, and finally price. My travel laptop has a GTX 980M vidcard which should be able to handle 4K UHD easily. But, I thought that 4K was overkill for a 27" monitor and for CM and the other apps I run. And I am a bit suspicious that 4K monitors seem relatively cheap compared to even 1920x1200. So, I wonder about the quality of most of the current crop of 4K monitors.
  15. The question is whether there is any effect of wearing NVG in daylight if the troops start off with them on at night. Does the game calculate as if the goggles are removed in daylight (even tho' the graphics show goggles). Am assuming it does since there are no reports of weird vision/spotting issues.
  16. You gave a good description of standard Russian/Red tactics when one is in the "main effort" and there is mass artillery in support. Am asking if the tactics change when one is "operating outside the main body" and has much less, if any, arty available (as is the case with most, perhaps all, CM2 scenarios). In such a situation it would seem that the "bulldozer" Red tactics would not work without mass artillery. So, are there different Red tactics when one is not the main effort and so one has little or no arty support? Would that be similar to the tactics used by western forces?
  17. It's a good question. When the sun rises, does the game treat the troops as if they now have removed the NVG goggles and have normal vision? Have very rarely played a scenario featuring troops with NVG's that starts in dark and ends in daylight.
  18. Does the large "all in one game install" that new purchasers can buy now include this latest patch? If not, when will that be included so that one only needs to d/l one file per game to be immediately up to date?
  19. "Quick - This is a good default move for when contact is made. They'll usually try to complete the move before firing, but they will fire on a target sometimes." Unless this has been changed in patches, have found that units moving QUICK will return fire quite often. (I think it's if they have good sight of an enemy.) Have several times seen an AT team moving QUICK, see an enemy tank well within range, stop, shoot and kill it, and then continue QUICK to original destination waypoint. Lovely to watch.
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