Jump to content

benpark

Members
  • Posts

    4,730
  • Joined

  • Last visited

  • Days Won

    27

Reputation Activity

  1. Like
    benpark got a reaction from PIATpunk in Lend-Lease stuff coming soon?   
    I'd rather eat a fully cooked meal than one that is raw in the middle that "looks okay from the outside".
    I've got the RT module well underway- The module is being worked on nearly every day, and has been for well over a year now. But there is still more to be done in order to show people something that incorporates the cool new stuff. Otherwise you get weird, untextured bits, bugs and weird game behaviors when you weren't prepared to show something. THAT causes problems, and opens up questions that are really a waste of everyone's time, because that's not how the game will look by release. 
    Getting everything slotted in, in the right way takes a loooooong time and is a huge amount of effort, to say nothing of- planning the module, making the maps (the maps!), making the campaigns, building the scenarios, testing, 2D artwork, 3D artwork, testing, testing, TESTING everything. And so on.
    PR may not seem to be the main effort (the crew is too small for that now)- but the games are. That may put some people off that like updates, and I do get it- but within reason. We all like to see the new stuff, I'm the same in that respect.
    Really- I would love to show off some things we have nearly done or are complete. But there are other parts that aren't slotted in or in progress, so it would screw everyone up to see them in that state- and give an inaccurate representation of a huge amount of effort. I'm sure Steve would respond "When it's ready....", which is the best, most honest answer that can be given. You can take that as frustrating, or as a truly honest answer- but it is indeed the truth, regardless.
    I think I've said all I can say at the moment. Hang in there. The games are coming, and the extra time isn't being wasted. There is constant work being done, to a very high standard on every aspect of the various BFC endevors.
     
     
  2. Like
    benpark got a reaction from Hardradi in Lend-Lease stuff coming soon?   
    I'd rather eat a fully cooked meal than one that is raw in the middle that "looks okay from the outside".
    I've got the RT module well underway- The module is being worked on nearly every day, and has been for well over a year now. But there is still more to be done in order to show people something that incorporates the cool new stuff. Otherwise you get weird, untextured bits, bugs and weird game behaviors when you weren't prepared to show something. THAT causes problems, and opens up questions that are really a waste of everyone's time, because that's not how the game will look by release. 
    Getting everything slotted in, in the right way takes a loooooong time and is a huge amount of effort, to say nothing of- planning the module, making the maps (the maps!), making the campaigns, building the scenarios, testing, 2D artwork, 3D artwork, testing, testing, TESTING everything. And so on.
    PR may not seem to be the main effort (the crew is too small for that now)- but the games are. That may put some people off that like updates, and I do get it- but within reason. We all like to see the new stuff, I'm the same in that respect.
    Really- I would love to show off some things we have nearly done or are complete. But there are other parts that aren't slotted in or in progress, so it would screw everyone up to see them in that state- and give an inaccurate representation of a huge amount of effort. I'm sure Steve would respond "When it's ready....", which is the best, most honest answer that can be given. You can take that as frustrating, or as a truly honest answer- but it is indeed the truth, regardless.
    I think I've said all I can say at the moment. Hang in there. The games are coming, and the extra time isn't being wasted. There is constant work being done, to a very high standard on every aspect of the various BFC endevors.
     
     
  3. Like
    benpark reacted to sburke in Lend-Lease stuff coming soon?   
    That is a pretty harsh assessment of a 2 person team. How did you come to the determination that they were no longer listening versus just really busy?  Periodically we get these “BF really hates their users” posts and they just don’t add up.  You don’t produce this game with just a couple people who could make much more elsewnere if they really had this level of regard for their client base.  They just don’t think the constant cries for a regular information cycle are near as important as some folks try to claim they are.
    BF has for a very very long time expressly said they do not believe in giving constant updates if they don’t have anything important to note. This is not at all new behavior and is a simple reflection of their work priorities. Would we all like more info, yes. What I don’t need is monthly updates that are just - “nothing much new here..... still working on stuff.  See you next month”  I personally prefer that they focus on producing and letting me know if there is something significant  it isn’t gonna change my life to know that 4.0 patch might be out next week versus a month from next week.
     
     
  4. Like
    benpark reacted to Mord in Happy New Year's Day! 2018 look ahead   
    LOL. I KNOW exactly which site that is. Pretty damn funny, actually. THAT takes dedication to some serious bitterness and misanthropy. It's almost metaphysical in its delusion.
    And for the record I NEVER whine...I b****. It's like the difference between a finger painting and Picasso. One is a mess made by little kids, the other is a master of high art! Feel free to call me Master.
    Mord.
  5. Like
    benpark got a reaction from Shorker in CMRT Russian AT Rifle Teams - Small Flaw Report   
    Let me do some tests, and I will log it as a bug if I can get a good example for Charles to work from.
  6. Like
    benpark reacted to sburke in After the battle ends you should be able to keep going.   
    I look at it this way. You probably just avoided calling in an air strike which would drop one bomb, miss and then declare “i’m Winchester” at which point you’d probably drop kick your pc.  CM just saved you the cost of a pc. You are welcome. 
  7. Like
    benpark reacted to Falaise in just to say: MERCI   
    Hello it will be a year now that I discovered CMBN and this forum and  is time to intervene to say thank you
    I'm not the only one to do it but the repetition is good
    Since my childhood I have a dream, a desire, to see with my eyes this battle that has rocked my childhood, imagining to travel the battlefield like a drone.
    I was born in Falaise in 1970 and my family suffered the battle : 4 killed, the house bombed, the exodus on the road, the strafing of the bomber fighters, the artillery, the fighting but also after the battle, the destroyed houses, the burning vehicles and corpses littering the battlefield were all family meal conversations. Here in Normandie this was an important trauma.
    It always impressed and interested me, in a word: fascinated. I constantly asked for clarification and to question civilians or soldiers who had experienced these events.
    All the film reports on the subject, I watched them. I think I have seen ¾ images known from the battle.
     I never stopped walking the battlefield, collecting vestiges and remaining some hours to imagine the events.
    I used every means to immerse myself in this battle and the battles of the second world war in general. Movies, books and even games
    Squad leader then Close Combat  that I practiced  a long time.
    But although this battle has become my daily life because I have made it my job (I am a guide of  museum and even considered as an expert of fighting led by the Poles during the Battle of Falaise pocket), the time passing my imagination has declined. and little by little the image of these fights in my mind was becoming more and more abstract. I ended up consoling myself by telling myself that if I go to paradise there I  will can achieve this wish
    i was not counting on CMBN
    What a shock and even if it remains a game, my imagination work and as in my childhood events come to life in my head.
     After a year of practice my enthusiasm is not blunted my dream is somehow realized.
    So for that:
    thanks for this formidable game
    thanks to the moder who improves even more are aspect,
    thank you to  persons who animates this forum
    thanks to the battle designers (for the anecdote I live on a map of the game !)
    I'm begining to smoke again and  to say some nastiness on my neighbors, paradise has lost its appeal !!!
  8. Like
    benpark reacted to c3k in Naughty or nice... here's some bones!   
    Okay, I'm not really afraid. I just wanted to use a rare diphthong.
     
  9. Like
    benpark got a reaction from Sgt.Squarehead in Any hope of fixing this graphical glitch?   
    I see you found my underwater shed in that first video. Missed that one flavor object somehow in placing the 10,000 other ones.
    I'll log the shader issue again on the beta tracker.
  10. Like
    benpark got a reaction from Bulletpoint in Any hope of fixing this graphical glitch?   
    I see you found my underwater shed in that first video. Missed that one flavor object somehow in placing the 10,000 other ones.
    I'll log the shader issue again on the beta tracker.
  11. Upvote
    benpark got a reaction from Warts 'n' all in Looking for urban combat gameplay/AAR   
    Thanks very much.
    I'm really happy that people have played the campaign, and posted such great video AARs (and the people like yourself that have posted astute comments on them). It makes me (hopefully) better at scenario design when I see how they are played in such detail.
    Erwin's additional mention of use of smoke also highlights another important tool- particularly when you absolutely have to cross the street, and suspect unpleasant results. Remember to set the facing, then pop the smoke.
    Also- The "corner peeking" in 4.0 is a great help with getting smoke on target, as well as urban combat in general.
  12. Like
    benpark reacted to Sgt.Squarehead in Naughty or nice... here's some bones!   
    Embrace your inner Hyena!   
  13. Like
    benpark reacted to sburke in Happy New Year's Day! 2018 look ahead   
    You guys really need to get past the pics. This is beginning to look like an Otaku site with a bunch of nerdy kids wanting anime manga girls. 
    Yes there are female CM players and no this does not improve on the image of male players. 
  14. Like
    benpark got a reaction from Warts 'n' all in Looking for urban combat gameplay/AAR   
    As far as the Aachen campaign goes- it’s helpful to divide the maps into “sectors”. This could be a single city block, for instance. Have a plan for the order in which you will tackle each consecutive sector, ending with the intended objective. Like any battle, if you have a fresh reserve, that can handle any mop-up or unforeseen circumstances. If not, focus your available forces in roles like "support", "assault", etc. Know the capabilities (fatigue state, etc.) prior to the battle. This will help with figuring out how to use them best, and which forces can do the heavy lifting of clearing any surviving defenders from VLs.
    Have an AFV and some heavy weapons and a few squads to lay down suppressing fire, then have a few squads as assault forces. I generally split these, and basically do the same thing as the “assault” order, but I’m choosing which men enter the building, and with which buildings. 
    I generally play RT, so I am not splitting forces extensively.
    I am also surprised when I watch the great AARs on Aachen about how much covered terrain is underused. When I made the campaign, I figured people would be using a particular stream, or a particular route of attack- but they rarely do! As the maps are based off of period maps, these "covered routes" are maybe not as obvious as maps made "from scratch"- but they are out there, as they were when the battle was fought.
  15. Upvote
    benpark got a reaction from The_MonkeyKing in Looking for urban combat gameplay/AAR   
    As far as the Aachen campaign goes- it’s helpful to divide the maps into “sectors”. This could be a single city block, for instance. Have a plan for the order in which you will tackle each consecutive sector, ending with the intended objective. Like any battle, if you have a fresh reserve, that can handle any mop-up or unforeseen circumstances. If not, focus your available forces in roles like "support", "assault", etc. Know the capabilities (fatigue state, etc.) prior to the battle. This will help with figuring out how to use them best, and which forces can do the heavy lifting of clearing any surviving defenders from VLs.
    Have an AFV and some heavy weapons and a few squads to lay down suppressing fire, then have a few squads as assault forces. I generally split these, and basically do the same thing as the “assault” order, but I’m choosing which men enter the building, and with which buildings. 
    I generally play RT, so I am not splitting forces extensively.
    I am also surprised when I watch the great AARs on Aachen about how much covered terrain is underused. When I made the campaign, I figured people would be using a particular stream, or a particular route of attack- but they rarely do! As the maps are based off of period maps, these "covered routes" are maybe not as obvious as maps made "from scratch"- but they are out there, as they were when the battle was fought.
  16. Like
    benpark got a reaction from LukeFF in Looking for urban combat gameplay/AAR   
    I'd also suggest figuring out if any of your units have demo charges. "Mouse holing" between buildings without connecting doors is a good way to move into advantageous cover without having to expose your forces.
    "Stay out of the road if you want to get old" is a good phrase to remember. Count on any road as being a fire lane for your enemy.
  17. Upvote
    benpark got a reaction from Badger73 in Looking for urban combat gameplay/AAR   
    I'd also suggest figuring out if any of your units have demo charges. "Mouse holing" between buildings without connecting doors is a good way to move into advantageous cover without having to expose your forces.
    "Stay out of the road if you want to get old" is a good phrase to remember. Count on any road as being a fire lane for your enemy.
  18. Upvote
    benpark got a reaction from A Canadian Cat in Looking for urban combat gameplay/AAR   
    I'd also suggest figuring out if any of your units have demo charges. "Mouse holing" between buildings without connecting doors is a good way to move into advantageous cover without having to expose your forces.
    "Stay out of the road if you want to get old" is a good phrase to remember. Count on any road as being a fire lane for your enemy.
  19. Upvote
    benpark got a reaction from A Canadian Cat in Looking for urban combat gameplay/AAR   
    As far as the Aachen campaign goes- it’s helpful to divide the maps into “sectors”. This could be a single city block, for instance. Have a plan for the order in which you will tackle each consecutive sector, ending with the intended objective. Like any battle, if you have a fresh reserve, that can handle any mop-up or unforeseen circumstances. If not, focus your available forces in roles like "support", "assault", etc. Know the capabilities (fatigue state, etc.) prior to the battle. This will help with figuring out how to use them best, and which forces can do the heavy lifting of clearing any surviving defenders from VLs.
    Have an AFV and some heavy weapons and a few squads to lay down suppressing fire, then have a few squads as assault forces. I generally split these, and basically do the same thing as the “assault” order, but I’m choosing which men enter the building, and with which buildings. 
    I generally play RT, so I am not splitting forces extensively.
    I am also surprised when I watch the great AARs on Aachen about how much covered terrain is underused. When I made the campaign, I figured people would be using a particular stream, or a particular route of attack- but they rarely do! As the maps are based off of period maps, these "covered routes" are maybe not as obvious as maps made "from scratch"- but they are out there, as they were when the battle was fought.
  20. Upvote
    benpark got a reaction from sttp in Looking for urban combat gameplay/AAR   
    As far as the Aachen campaign goes- it’s helpful to divide the maps into “sectors”. This could be a single city block, for instance. Have a plan for the order in which you will tackle each consecutive sector, ending with the intended objective. Like any battle, if you have a fresh reserve, that can handle any mop-up or unforeseen circumstances. If not, focus your available forces in roles like "support", "assault", etc. Know the capabilities (fatigue state, etc.) prior to the battle. This will help with figuring out how to use them best, and which forces can do the heavy lifting of clearing any surviving defenders from VLs.
    Have an AFV and some heavy weapons and a few squads to lay down suppressing fire, then have a few squads as assault forces. I generally split these, and basically do the same thing as the “assault” order, but I’m choosing which men enter the building, and with which buildings. 
    I generally play RT, so I am not splitting forces extensively.
    I am also surprised when I watch the great AARs on Aachen about how much covered terrain is underused. When I made the campaign, I figured people would be using a particular stream, or a particular route of attack- but they rarely do! As the maps are based off of period maps, these "covered routes" are maybe not as obvious as maps made "from scratch"- but they are out there, as they were when the battle was fought.
  21. Like
    benpark got a reaction from Mord in The Night Before CM-mas   
    That was extremely entertaining.
  22. Like
    benpark got a reaction from Macisle in Kharkov Map Sneak Peak   
    Great looking map!
  23. Upvote
    benpark reacted to fatehunter in These games are way too cheap   
    I mean seriously. After spending 400+ hours, It's down to 10 cents per hour of entertainment.
     
    All video game companies should charge more, say by the hour. Going to a movie costs $15 for 1.5 hrs entertainment. So games could be the same. $10 per hour!
     
     
  24. Upvote
    benpark got a reaction from RockinHarry in Foot path editor files?   
    I did some a long time ago, for RT if I recall. I may have put them in an Editor "fixes" upload with the tree icon replacements. If you need them and can't find the download, let me know, and I can get them to you.
  25. Upvote
    benpark got a reaction from rocketman in Is the editor supposed to look this way?   
    I made a mod that fixes this
     
    http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3062.
×
×
  • Create New...