kipanderson
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Posts
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Topics posted by kipanderson
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- 19 replies
- 979 views
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- 4 replies
- 242 views
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- 7 replies
- 857 views
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- 16 replies
- 245 views
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- 3 replies
- 144 views
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- 3 replies
- 365 views
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- 5 replies
- 375 views
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Real-time, turn based engines and maximum game size.
By kipanderson, in Combat Mission Shock Force 1
- 15 replies
- 218 views
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- 6 replies
- 288 views
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The uber nature of obstacles/mines in CMX1 and changes for CMX2?
By kipanderson, in Combat Mission Shock Force 1
- 4 replies
- 140 views
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- 11 replies
- 201 views
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- 5 replies
- 313 views
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- 5 replies
- 137 views
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- 7 replies
- 145 views
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- 38 replies
- 462 views
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Engineering, mines, wire and breaching operations in CMX2.
By kipanderson, in Combat Mission Shock Force 1
- 20 replies
- 906 views
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Even more ranting in praise of the Cold War for CMX2 :) 1 2 3 4 13
By kipanderson, in Combat Mission: Afrika Korps
- 313 replies
- 4,826 views
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- 18 replies
- 378 views
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- 14 replies
- 215 views
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- 20 replies
- 261 views
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- 4 replies
- 468 views
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- 12 replies
- 306 views
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- 21 replies
- 317 views
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- 3 replies
- 214 views
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Ratio of AT guns to attacking Panzers and the fate of Uber tanks. 1 2
By kipanderson, in Combat Mission: Barbarossa to Berlin
- 40 replies
- 1,392 views